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Small touches in move generation
No functional change.
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1 changed files with 2 additions and 4 deletions
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@ -346,10 +346,9 @@ ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* mlist) {
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assert(pos.checkers());
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Square from, checksq;
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int checkersCnt = 0;
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Color us = pos.side_to_move();
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Square ksq = pos.king_square(us);
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Square ksq = pos.king_square(us), from = ksq /* For SERIALIZE */, checksq;
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Bitboard sliderAttacks = 0;
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Bitboard b = pos.checkers();
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@ -388,14 +387,13 @@ ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* mlist) {
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// Generate evasions for king, capture and non capture moves
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b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
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from = ksq;
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SERIALIZE(b);
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if (checkersCnt > 1)
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return mlist; // Double check, only a king move can save the day
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// Generate blocking evasions or captures of the checking piece
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Bitboard target = between_bb(checksq, ksq) | pos.checkers();
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Bitboard target = between_bb(checksq, ksq) | checksq;
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return generate_all<EVASIONS>(pos, mlist, us, target);
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}
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