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Implement PEXT based attacks
According to: https://chessprogramming.wikispaces.com/BMI2#PEXTBitboards No functional change.
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3 changed files with 18 additions and 1 deletions
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@ -296,7 +296,12 @@ namespace {
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b = size = 0;
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do {
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occupancy[size] = b;
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reference[size++] = sliding_attack(deltas, s, b);
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reference[size] = sliding_attack(deltas, s, b);
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if (HasPext)
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attacks[s][pext(occupancy[size], masks[s])] = reference[size];
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size++;
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b = (b - masks[s]) & masks[s];
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} while (b);
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@ -305,6 +310,9 @@ namespace {
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if (s < SQ_H8)
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attacks[s + 1] = attacks[s] + size;
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if (HasPext)
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continue;
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booster = MagicBoosters[Is64Bit][rank_of(s)];
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// Find a magic for square 's' picking up an (almost) random number
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@ -243,6 +243,9 @@ FORCE_INLINE unsigned magic_index(Square s, Bitboard occ) {
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Bitboard* const Magics = Pt == ROOK ? RMagics : BMagics;
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unsigned* const Shifts = Pt == ROOK ? RShifts : BShifts;
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if (HasPext)
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return unsigned(pext(occ, Masks[s]));
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if (Is64Bit)
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return unsigned(((occ & Masks[s]) * Magics[s]) >> Shifts[s]);
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@ -79,6 +79,12 @@ const bool HasPopCnt = true;
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const bool HasPopCnt = false;
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#endif
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#ifdef USE_PEXT
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const bool HasPext = true;
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#else
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const bool HasPext = false;
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#endif
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#ifdef IS_64BIT
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const bool Is64Bit = true;
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#else
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