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In split() release the lock before slow search stack copy
Once we have allocated our slave threads and we have removed master from available threads we can safely remove the lock so that the lenghty search stack copy operation will not impact lock contention. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 19 additions and 12 deletions
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@ -2950,7 +2950,6 @@ namespace {
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assert(ActiveThreads > 1);
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SplitPoint* splitPoint;
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int i;
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lock_grab(&MPLock);
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@ -2983,34 +2982,42 @@ namespace {
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splitPoint->cpus = 1;
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splitPoint->pos = &p;
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splitPoint->parentSstack = sstck;
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for (i = 0; i < ActiveThreads; i++)
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for (int i = 0; i < ActiveThreads; i++)
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splitPoint->slaves[i] = 0;
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// Copy the tail of current search stack to the master thread
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memcpy(splitPoint->sstack[master] + ply - 1, sstck + ply - 1, 3 * sizeof(SearchStack));
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Threads[master].idle = false;
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Threads[master].splitPoint = splitPoint;
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// Make copies of the current position and search stack for each thread
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for (i = 0; i < ActiveThreads && splitPoint->cpus < MaxThreadsPerSplitPoint; i++)
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// Allocate available threads setting idle flag to false
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for (int i = 0; i < ActiveThreads && splitPoint->cpus < MaxThreadsPerSplitPoint; i++)
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if (thread_is_available(i, master))
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{
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memcpy(splitPoint->sstack[i] + ply - 1, sstck + ply - 1, 3 * sizeof(SearchStack));
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Threads[i].idle = false;
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Threads[i].splitPoint = splitPoint;
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splitPoint->slaves[i] = 1;
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splitPoint->cpus++;
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}
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assert(splitPoint->cpus > 1);
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// We can release the lock because master and slave threads are already booked
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lock_release(&MPLock);
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// Copy the tail of current search stack to the master thread
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memcpy(splitPoint->sstack[master] + ply - 1, sstck + ply - 1, 3 * sizeof(SearchStack));
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// Tell the threads that they have work to do. This will make them leave
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// their idle loop.
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for (i = 0; i < ActiveThreads; i++)
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// their idle loop. Also copy search stack tail for each slave thread.
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for (int i = 0; i < ActiveThreads; i++)
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{
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if (i == master || splitPoint->slaves[i])
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{
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Threads[i].workIsWaiting = true;
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Threads[i].idle = false;
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Threads[i].stop = false;
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}
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lock_release(&MPLock);
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if (splitPoint->slaves[i])
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memcpy(splitPoint->sstack[i] + ply - 1, sstck + ply - 1, 3 * sizeof(SearchStack));
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}
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// Everything is set up. The master thread enters the idle loop, from
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// which it will instantly launch a search, because its workIsWaiting
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