mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 16:53:09 +00:00
Extend full 3 fold detection to PvNodes
And restore old behaviour of not returning from a RootNode without updating RootMoves[]. Also renamed is_draw() template parameters to reflect a 'positive' logic (Check instead of Skip) that is easier to follow. New bench: 5312693
This commit is contained in:
parent
71f37ac1aa
commit
c594b989c0
3 changed files with 14 additions and 26 deletions
|
@ -1467,39 +1467,31 @@ Value Position::compute_non_pawn_material(Color c) const {
|
|||
/// Position::is_draw() tests whether the position is drawn by material,
|
||||
/// repetition, or the 50 moves rule. It does not detect stalemates, this
|
||||
/// must be done by the search.
|
||||
template<bool SkipRepetition, bool SkipThreeFoldCheck>
|
||||
template<bool CheckRepetition, bool CheckThreeFold>
|
||||
bool Position::is_draw() const {
|
||||
|
||||
// Draw by material?
|
||||
if ( !pieces(PAWN)
|
||||
&& (non_pawn_material(WHITE) + non_pawn_material(BLACK) <= BishopValueMg))
|
||||
return true;
|
||||
|
||||
// Draw by the 50 moves rule?
|
||||
if (st->rule50 > 99 && (!in_check() || MoveList<LEGAL>(*this).size()))
|
||||
return true;
|
||||
|
||||
// Draw by repetition?
|
||||
if (!SkipRepetition)
|
||||
if (CheckRepetition)
|
||||
{
|
||||
int i = 4, e = std::min(st->rule50, st->pliesFromNull), rep_count=0;
|
||||
int i = 4, e = std::min(st->rule50, st->pliesFromNull);
|
||||
|
||||
if (i <= e)
|
||||
{
|
||||
StateInfo* stp = st->previous->previous;
|
||||
|
||||
do {
|
||||
for (int cnt = 0; i <= e; i += 2)
|
||||
{
|
||||
stp = stp->previous->previous;
|
||||
|
||||
if (stp->key == st->key)
|
||||
{
|
||||
if(SkipThreeFoldCheck) return true;
|
||||
else if(++rep_count>=2) return true;
|
||||
}
|
||||
|
||||
i +=2;
|
||||
|
||||
} while (i <= e);
|
||||
if (stp->key == st->key && (!CheckThreeFold || ++cnt >= 2))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1507,8 +1499,8 @@ bool Position::is_draw() const {
|
|||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template bool Position::is_draw<false,true>() const;
|
||||
template bool Position::is_draw<true,true>() const;
|
||||
template bool Position::is_draw<true, true>() const;
|
||||
template bool Position::is_draw<true, false>() const;
|
||||
template bool Position::is_draw<false,false>() const;
|
||||
|
||||
|
||||
|
|
|
@ -183,7 +183,7 @@ public:
|
|||
Thread* this_thread() const;
|
||||
int64_t nodes_searched() const;
|
||||
void set_nodes_searched(int64_t n);
|
||||
template<bool SkipRepetition, bool SkipThreeFoldCheck> bool is_draw() const;
|
||||
template<bool CheckRepetition, bool CheckThreeFold> bool is_draw() const;
|
||||
|
||||
// Position consistency check, for debugging
|
||||
bool pos_is_ok(int* failedStep = NULL) const;
|
||||
|
|
|
@ -524,7 +524,7 @@ namespace {
|
|||
if (!RootNode)
|
||||
{
|
||||
// Step 2. Check for aborted search and immediate draw
|
||||
if (Signals.stop || pos.is_draw<false,true>() || ss->ply > MAX_PLY)
|
||||
if (Signals.stop || pos.is_draw<true, PvNode>() || ss->ply > MAX_PLY)
|
||||
return DrawValue[pos.side_to_move()];
|
||||
|
||||
// Step 3. Mate distance pruning. Even if we mate at the next move our score
|
||||
|
@ -538,10 +538,6 @@ namespace {
|
|||
if (alpha >= beta)
|
||||
return alpha;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(pos.is_draw<false,false>()) return DrawValue[pos.side_to_move()];
|
||||
}
|
||||
|
||||
// Step 4. Transposition table lookup
|
||||
// We don't want the score of a partial search to overwrite a previous full search
|
||||
|
@ -1107,7 +1103,7 @@ split_point_start: // At split points actual search starts from here
|
|||
ss->ply = (ss-1)->ply + 1;
|
||||
|
||||
// Check for an instant draw or maximum ply reached
|
||||
if (pos.is_draw<true,true>() || ss->ply > MAX_PLY)
|
||||
if (pos.is_draw<false, false>() || ss->ply > MAX_PLY)
|
||||
return DrawValue[pos.side_to_move()];
|
||||
|
||||
// Transposition table lookup. At PV nodes, we don't use the TT for
|
||||
|
@ -1556,7 +1552,7 @@ void RootMove::extract_pv_from_tt(Position& pos) {
|
|||
&& pos.is_pseudo_legal(m)
|
||||
&& pos.pl_move_is_legal(m, pos.pinned_pieces())
|
||||
&& ply < MAX_PLY
|
||||
&& (!pos.is_draw<false,true>() || ply < 2))
|
||||
&& (!pos.is_draw<true, true>() || ply < 2))
|
||||
{
|
||||
pv.push_back(m);
|
||||
pos.do_move(m, *st++);
|
||||
|
|
Loading…
Add table
Reference in a new issue