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https://github.com/sockspls/badfish
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UCI option EvalFile
Replace EvalDir with EvalFile Can now browse filesystem for net (eval\nn.bin is default) nn.bin no longer hard-coded
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3 changed files with 9 additions and 9 deletions
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@ -23,7 +23,7 @@ AlignedPtr<FeatureTransformer> feature_transformer;
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AlignedPtr<Network> network;
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// Evaluation function file name
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const char* const kFileName = "nn.bin";
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const char* kFileName = "eval\\nn.bin";
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// Get a string that represents the structure of the evaluation function
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std::string GetArchitectureString() {
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@ -243,8 +243,8 @@ void load_eval() {
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return;
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}
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const std::string dir_name = Options["EvalDir"];
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const std::string file_name = Path::Combine(dir_name, NNUE::kFileName);
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const std::string file_name = Options["EvalFile"];
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NNUE::kFileName = file_name.c_str();
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std::ifstream stream(file_name, std::ios::binary);
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const bool result = NNUE::ReadParameters(stream);
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@ -36,7 +36,7 @@ extern AlignedPtr<FeatureTransformer> feature_transformer;
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extern AlignedPtr<Network> network;
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// Evaluation function file name
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extern const char* const kFileName;
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extern const char* kFileName;
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// Get a string that represents the structure of the evaluation function
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std::string GetArchitectureString();
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@ -42,7 +42,7 @@ void on_hash_size(const Option& o) { TT.resize(size_t(o)); }
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void on_logger(const Option& o) { start_logger(o); }
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void on_threads(const Option& o) { Threads.set(size_t(o)); }
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void on_tb_path(const Option& o) { Tablebases::init(o); }
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void on_eval_dir(const Option& o) { load_eval_finished = false; init_nnue(); }
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void on_eval_file(const Option& o) { load_eval_finished = false; init_nnue(); }
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/// Our case insensitive less() function as required by UCI protocol
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@ -80,12 +80,12 @@ void init(OptionsMap& o) {
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o["SyzygyProbeDepth"] << Option(1, 1, 100);
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o["Syzygy50MoveRule"] << Option(true);
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o["SyzygyProbeLimit"] << Option(7, 0, 7);
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// Evaluation function folder. When this is changed, it is necessary to reread the evaluation function at the next isready timing.
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o["EvalDir"] << Option("eval", on_eval_dir);
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// When the evaluation function is loaded at the isready timing, it is necessary to convert the new evaluation function.
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// Evaluation function file name. When this is changed, it is necessary to reread the evaluation function at the next ucinewgame timing.
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o["EvalFile"] << Option("eval\\nn.bin", on_eval_file);
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// When the evaluation function is loaded at the ucinewgame timing, it is necessary to convert the new evaluation function.
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// I want to hit the test eval convert command, but there is no new evaluation function
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// It ends abnormally before executing this command.
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// Therefore, with this hidden option, you can suppress the loading of the evaluation function when isready,
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// Therefore, with this hidden option, you can suppress the loading of the evaluation function when ucinewgame,
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// Hit the test eval convert command.
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o["SkipLoadingEval"] << Option(false);
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// how many moves to use a fixed move
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