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Fix some races
Resurrect extra check for sleeping in POSIX code. This necessary to prevent ugly races between thread_broadcast and thread_cond_wait. After thread has woken up, it marks itself as available. Another thread must not do this, because of possible race. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 6 additions and 11 deletions
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@ -442,9 +442,6 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
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// Wake up sleeping threads
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TM.wake_sleeping_threads();
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for (int i = 1; i < TM.active_threads(); i++)
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assert(TM.thread_is_available(i, 0));
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// Set thinking time
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int myTime = time[side_to_move];
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int myIncrement = increment[side_to_move];
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@ -2595,22 +2592,24 @@ namespace {
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// If we are not thinking, wait for a condition to be signaled
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// instead of wasting CPU time polling for work.
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while ( threadID != 0
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&& !AllThreadsShouldExit
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&& (AllThreadsShouldSleep || threadID >= ActiveThreads))
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{
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threads[threadID].state = THREAD_SLEEPING;
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#if !defined(_MSC_VER)
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pthread_mutex_lock(&WaitLock);
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if (AllThreadsShouldSleep || threadID >= ActiveThreads)
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pthread_cond_wait(&WaitCond, &WaitLock);
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pthread_mutex_unlock(&WaitLock);
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#else
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WaitForSingleObject(SitIdleEvent[threadID], INFINITE);
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#endif
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// State is already changed by wake_sleeping_threads()
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assert(threads[threadID].state == THREAD_AVAILABLE || threadID >= ActiveThreads);
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}
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// If thread has just woken up, mark it as available
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if (threads[threadID].state == THREAD_SLEEPING)
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threads[threadID].state = THREAD_AVAILABLE;
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// If this thread has been assigned work, launch a search
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if (threads[threadID].state == THREAD_WORKISWAITING)
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{
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@ -2933,12 +2932,8 @@ namespace {
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return;
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for (int i = 1; i < ActiveThreads; i++)
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{
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assert(threads[i].state == THREAD_SLEEPING);
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threads[i].state = THREAD_AVAILABLE;
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}
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#if !defined(_MSC_VER)
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pthread_mutex_lock(&WaitLock);
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pthread_cond_broadcast(&WaitCond);
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