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https://github.com/sockspls/badfish
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Rename ei.kingDanger in ei.margin
It will be more clear when we will go to add stuff apart from king danger itself. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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4 changed files with 19 additions and 19 deletions
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@ -709,14 +709,14 @@ namespace {
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attackUnits = Min(99, Max(0, attackUnits));
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// Finally, extract the king danger score from the KingDangerTable[]
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// array and subtract the score from evaluation. Set also ei.kingDanger[]
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// array and subtract the score from evaluation. Set also ei.margin[]
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// value that will be used for pruning because this value can sometimes
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// be very big, and so capturing a single attacking piece can therefore
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// result in a score change far bigger than the value of the captured piece.
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ei.value -= Sign[Us] * KingDangerTable[Us][attackUnits];
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ei.kingDanger[Us] = mg_value(KingDangerTable[Us][attackUnits]);
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ei.margin[Us] = mg_value(KingDangerTable[Us][attackUnits]);
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} else
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ei.kingDanger[Us] = VALUE_ZERO;
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ei.margin[Us] = VALUE_ZERO;
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}
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@ -47,7 +47,7 @@ class Position;
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struct EvalInfo {
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EvalInfo() { kingDanger[0] = kingDanger[1] = VALUE_ZERO; }
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EvalInfo() { margin[WHITE] = margin[BLACK] = VALUE_ZERO; }
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// Middle game and endgame evaluations
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Score value;
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@ -89,8 +89,8 @@ struct EvalInfo {
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// 2 to kingAdjacentZoneAttacksCount[BLACK].
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int kingAdjacentZoneAttacksCount[2];
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// Value of the danger for the king of the given color
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Value kingDanger[2];
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// Value of the score margin we should consider for the given color
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Value margin[2];
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};
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@ -1035,7 +1035,7 @@ namespace {
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if (!PvNode && tte && ok_to_use_TT(tte, depth, beta, ply))
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{
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// Refresh tte entry to avoid aging
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TT.store(posKey, tte->value(), tte->type(), tte->depth(), ttMove, tte->static_value(), tte->king_danger());
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TT.store(posKey, tte->value(), tte->type(), tte->depth(), ttMove, tte->static_value(), tte->static_value_margin());
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ss->bestMove = ttMove; // Can be MOVE_NONE
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return value_from_tt(tte->value(), ply);
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@ -1051,13 +1051,13 @@ namespace {
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assert(tte->static_value() != VALUE_NONE);
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ss->eval = tte->static_value();
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ei.kingDanger[pos.side_to_move()] = tte->king_danger();
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ei.margin[pos.side_to_move()] = tte->static_value_margin();
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refinedValue = refine_eval(tte, ss->eval, ply);
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}
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else
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{
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refinedValue = ss->eval = evaluate(pos, ei);
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TT.store(posKey, VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, MOVE_NONE, ss->eval, ei.kingDanger[pos.side_to_move()]);
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TT.store(posKey, VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, MOVE_NONE, ss->eval, ei.margin[pos.side_to_move()]);
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}
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// Save gain for the parent non-capture move
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@ -1371,7 +1371,7 @@ namespace {
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ValueType vt = (bestValue <= oldAlpha ? VALUE_TYPE_UPPER : bestValue >= beta ? VALUE_TYPE_LOWER : VALUE_TYPE_EXACT);
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move = (bestValue <= oldAlpha ? MOVE_NONE : ss->bestMove);
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TT.store(posKey, value_to_tt(bestValue, ply), vt, depth, move, ss->eval, ei.kingDanger[pos.side_to_move()]);
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TT.store(posKey, value_to_tt(bestValue, ply), vt, depth, move, ss->eval, ei.margin[pos.side_to_move()]);
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// Update killers and history only for non capture moves that fails high
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if ( bestValue >= beta
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@ -1442,7 +1442,7 @@ namespace {
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{
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assert(tte->static_value() != VALUE_NONE);
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ei.kingDanger[pos.side_to_move()] = tte->king_danger();
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ei.margin[pos.side_to_move()] = tte->static_value_margin();
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bestValue = tte->static_value();
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}
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else
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@ -1455,7 +1455,7 @@ namespace {
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if (bestValue >= beta)
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{
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if (!tte)
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TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, DEPTH_NONE, MOVE_NONE, ss->eval, ei.kingDanger[pos.side_to_move()]);
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TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, DEPTH_NONE, MOVE_NONE, ss->eval, ei.margin[pos.side_to_move()]);
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return bestValue;
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}
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@ -1467,7 +1467,7 @@ namespace {
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deepChecks = (depth == -ONE_PLY && bestValue >= beta - PawnValueMidgame / 8);
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// Futility pruning parameters, not needed when in check
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futilityBase = bestValue + FutilityMarginQS + ei.kingDanger[pos.side_to_move()];
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futilityBase = bestValue + FutilityMarginQS + ei.margin[pos.side_to_move()];
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enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame;
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}
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@ -1552,7 +1552,7 @@ namespace {
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// Update transposition table
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Depth d = (depth == DEPTH_ZERO ? DEPTH_ZERO : DEPTH_ZERO - ONE_PLY);
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ValueType vt = (bestValue <= oldAlpha ? VALUE_TYPE_UPPER : bestValue >= beta ? VALUE_TYPE_LOWER : VALUE_TYPE_EXACT);
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TT.store(pos.get_key(), value_to_tt(bestValue, ply), vt, d, ss->bestMove, ss->eval, ei.kingDanger[pos.side_to_move()]);
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TT.store(pos.get_key(), value_to_tt(bestValue, ply), vt, d, ss->bestMove, ss->eval, ei.margin[pos.side_to_move()]);
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// Update killers only for checking moves that fails high
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if ( bestValue >= beta
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@ -2251,7 +2251,7 @@ namespace {
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if (!tte || tte->move() != pv[i])
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{
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v = (p.is_check() ? VALUE_NONE : evaluate(p, ei));
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TT.store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, pv[i], v, ei.kingDanger[pos.side_to_move()]);
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TT.store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, pv[i], v, ei.margin[pos.side_to_move()]);
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}
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p.do_move(pv[i], st);
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}
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8
src/tt.h
8
src/tt.h
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@ -43,7 +43,7 @@
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/// bit 64-79: value
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/// bit 80-95: depth
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/// bit 96-111: static value
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/// bit 112-127: king danger value
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/// bit 112-127: margin of static value
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///
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/// the 32 bits of the data field are so defined
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///
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@ -62,7 +62,7 @@ public:
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value16 = int16_t(v);
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depth16 = int16_t(d);
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staticValue = int16_t(statV);
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kingDanger = int16_t(kd);
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staticValueMargin = int16_t(kd);
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}
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uint32_t key() const { return key32; }
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@ -72,7 +72,7 @@ public:
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ValueType type() const { return ValueType((data >> 21) & 3); }
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int generation() const { return data >> 23; }
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Value static_value() const { return Value(staticValue); }
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Value king_danger() const { return Value(kingDanger); }
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Value static_value_margin() const { return Value(staticValueMargin); }
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private:
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uint32_t key32;
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@ -80,7 +80,7 @@ private:
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int16_t value16;
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int16_t depth16;
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int16_t staticValue;
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int16_t kingDanger;
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int16_t staticValueMargin;
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};
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