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Use separated research counters in root_search()
One for failing highs and one for failing lows, this should reduce average window size in case of positions that fail first high and then low (or the contrary). After ~2000 games on Joona's quad we have: Mod - Orig: 1012- 975 (+6 elo) Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 8 additions and 6 deletions
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@ -789,15 +789,17 @@ namespace {
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EvalInfo ei;
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StateInfo st;
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CheckInfo ci(pos);
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int64_t nodes;
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Move move;
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Depth depth, ext, newDepth;
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Value value, alpha, beta;
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bool isCheck, moveIsCheck, captureOrPromotion, dangerous;
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int researchCount = 0;
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int researchCountFH, researchCountFL;
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researchCountFH = researchCountFL = 0;
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alpha = *alphaPtr;
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beta = *betaPtr;
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CheckInfo ci(pos);
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isCheck = pos.is_check();
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// Step 1. Initialize node and poll (omitted at root, but I can see no good reason for this, FIXME)
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@ -929,8 +931,8 @@ namespace {
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print_pv_info(pos, ss, alpha, beta, value);
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// Prepare for a research after a fail high, each time with a wider window
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researchCount++;
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*betaPtr = beta = Min(beta + AspirationDelta * (1 << researchCount), VALUE_INFINITE);
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researchCountFH++;
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*betaPtr = beta = Min(beta + AspirationDelta * (1 << researchCountFH), VALUE_INFINITE);
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} // End of fail high loop
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@ -1015,8 +1017,8 @@ namespace {
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break;
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// Prepare for a research after a fail low, each time with a wider window
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researchCount++;
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*alphaPtr = alpha = Max(alpha - AspirationDelta * (1 << researchCount), -VALUE_INFINITE);
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researchCountFL++;
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*alphaPtr = alpha = Max(alpha - AspirationDelta * (1 << researchCountFL), -VALUE_INFINITE);
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} // Fail low loop
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