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Retire 'finished' from MovePicker
It is not useful becasue it is safe to call get_next_move() multiple times when phase == PH_STOP No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 4 additions and 10 deletions
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@ -74,7 +74,6 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
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const History& h, SearchStack* ss) : pos(p), H(h) {
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const History& h, SearchStack* ss) : pos(p), H(h) {
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int searchTT = ttm;
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int searchTT = ttm;
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ttMoves[0].move = ttm;
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ttMoves[0].move = ttm;
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finished = false;
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lastBadCapture = badCaptures;
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lastBadCapture = badCaptures;
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pinned = p.pinned_pieces(pos.side_to_move());
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pinned = p.pinned_pieces(pos.side_to_move());
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@ -156,7 +155,7 @@ void MovePicker::go_next_phase() {
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return;
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return;
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case PH_STOP:
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case PH_STOP:
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lastMove = curMove + 1; // hack to be friendly for get_next_move()
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lastMove = curMove + 1; // Avoids another go_next_phase() call
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return;
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return;
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default:
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default:
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@ -346,14 +345,10 @@ Move MovePicker::get_next_move() {
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Move MovePicker::get_next_move(Lock &lock) {
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Move MovePicker::get_next_move(Lock &lock) {
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lock_grab(&lock);
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lock_grab(&lock);
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if (finished)
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{
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// Note that it is safe to call many times
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lock_release(&lock);
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// get_next_move() when phase == PH_STOP
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return MOVE_NONE;
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}
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Move m = get_next_move();
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Move m = get_next_move();
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if (m == MOVE_NONE)
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finished = true;
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lock_release(&lock);
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lock_release(&lock);
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return m;
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return m;
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@ -64,7 +64,6 @@ private:
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const Position& pos;
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const Position& pos;
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const History& H;
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const History& H;
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MoveStack ttMoves[2], killers[2];
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MoveStack ttMoves[2], killers[2];
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bool finished;
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int phase;
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int phase;
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const uint8_t* phasePtr;
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const uint8_t* phasePtr;
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MoveStack *curMove, *lastMove, *lastBadCapture;
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MoveStack *curMove, *lastMove, *lastBadCapture;
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