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https://github.com/sockspls/badfish
synced 2025-04-30 16:53:09 +00:00
Assume input FEN string is correct in from_fen()
And also tolerate a 0 value for full move number. Revert BUG_41 patch, now we set initial King file only if a castling is possible, so we don't need the fix anymore in case of correct FEN. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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parent
9305983018
commit
c9b24c3358
5 changed files with 75 additions and 94 deletions
128
src/position.cpp
128
src/position.cpp
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@ -48,8 +48,8 @@ Score Position::PieceSquareTable[16][64];
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const Value PieceValueMidgame[17] = {
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VALUE_ZERO,
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PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
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RookValueMidgame, QueenValueMidgame, VALUE_ZERO,
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VALUE_ZERO, VALUE_ZERO,
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RookValueMidgame, QueenValueMidgame,
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VALUE_ZERO, VALUE_ZERO, VALUE_ZERO,
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PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
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RookValueMidgame, QueenValueMidgame
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};
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@ -57,8 +57,8 @@ const Value PieceValueMidgame[17] = {
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const Value PieceValueEndgame[17] = {
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VALUE_ZERO,
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PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
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RookValueEndgame, QueenValueEndgame, VALUE_ZERO,
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VALUE_ZERO, VALUE_ZERO,
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RookValueEndgame, QueenValueEndgame,
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VALUE_ZERO, VALUE_ZERO, VALUE_ZERO,
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PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
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RookValueEndgame, QueenValueEndgame
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};
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@ -121,7 +121,7 @@ void Position::detach() {
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startState = *st;
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st = &startState;
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st->previous = NULL; // as a safe guard
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st->previous = NULL; // As a safe guard
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}
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@ -159,64 +159,56 @@ void Position::from_fen(const string& fen, bool isChess960) {
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*/
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char token;
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int hmc, fmn;
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size_t p;
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string ep;
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Square sq = SQ_A8;
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std::istringstream ss(fen);
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clear();
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ss >> std::noskipws;
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ss >> std::skipws >> token >> std::noskipws;
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// 1. Piece placement field
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while ((ss >> token) && !isspace(token))
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// 1. Piece placement
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while (!isspace(token))
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{
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if ((p = PieceToChar.find(token)) != string::npos)
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if (token == '/')
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sq -= Square(16); // Jump back of 2 rows
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else if (isdigit(token))
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sq += Square(token - '0'); // Skip the given number of files
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else if ((p = PieceToChar.find(token)) != string::npos)
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{
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put_piece(Piece(p), sq);
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sq++;
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}
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else if (isdigit(token))
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sq += Square(token - '0'); // Skip the given number of files
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else if (token == '/')
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sq -= SQ_A3; // Jump back of 2 rows
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else
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goto incorrect_fen;
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ss >> token;
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}
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// 2. Active color
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if (!(ss >> token) || (token != 'w' && token != 'b'))
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goto incorrect_fen;
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ss >> std::skipws >> token;
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sideToMove = (token == 'w' ? WHITE : BLACK);
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if (!(ss >> token) || !isspace(token))
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goto incorrect_fen;
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// 3. Castling availability
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while ((ss >> token) && !isspace(token))
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if (!set_castling_rights(token))
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goto incorrect_fen;
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// 4. En passant square
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char col, row;
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if ( ((ss >> col) && (col >= 'a' && col <= 'h'))
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&& ((ss >> row) && (row == '3' || row == '6')))
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ss >> token >> std::noskipws;
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while (token != '-' && !isspace(token))
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{
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st->epSquare = make_square(File(col - 'a') + FILE_A, Rank(row - '1') + RANK_1);
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set_castling_rights(token);
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ss >> token;
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}
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// Ignore if no capture is possible
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Color them = opposite_color(sideToMove);
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if (!(attacks_from<PAWN>(st->epSquare, them) & pieces(PAWN, sideToMove)))
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// 4. En passant square. Ignore if no pawn capture is possible
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ss >> std::skipws >> ep;
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if (ep.size() == 2)
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{
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st->epSquare = make_square(File(ep[0] - 'a'), Rank(ep[1] - '1'));
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if (!(attackers_to(st->epSquare) & pieces(PAWN, sideToMove)))
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st->epSquare = SQ_NONE;
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}
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// 5. Halfmove clock
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if (ss >> std::skipws >> hmc)
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st->rule50 = hmc;
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// 6. Fullmove number
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if (ss >> fmn)
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startPosPlyCounter = (fmn - 1) * 2 + int(sideToMove == BLACK);
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// 5-6. Halfmove clock and fullmove number
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ss >> st->rule50 >> fullMoves;
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// Various initialisations
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castleRightsMask[make_square(initialKFile, RANK_1)] ^= WHITE_OO | WHITE_OOO;
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@ -235,10 +227,6 @@ void Position::from_fen(const string& fen, bool isChess960) {
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st->value = compute_value();
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st->npMaterial[WHITE] = compute_non_pawn_material(WHITE);
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st->npMaterial[BLACK] = compute_non_pawn_material(BLACK);
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return;
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incorrect_fen:
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cout << "Error in FEN string: " << fen << endl;
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}
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@ -249,39 +237,39 @@ incorrect_fen:
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/// associated with the castling right, the traditional castling tag will be replaced
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/// by the file letter of the involved rook as for the Shredder-FEN.
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bool Position::set_castling_rights(char token) {
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void Position::set_castling_rights(char token) {
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Color c = token >= 'a' ? BLACK : WHITE;
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Square sqA = (c == WHITE ? SQ_A1 : SQ_A8);
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Square sqH = (c == WHITE ? SQ_H1 : SQ_H8);
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Piece rook = (c == WHITE ? WR : BR);
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Color c = islower(token) ? BLACK : WHITE;
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Square sqA = relative_square(c, SQ_A1);
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Square sqH = relative_square(c, SQ_H1);
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initialKFile = square_file(king_square(c));
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token = char(toupper(token));
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if (token == 'K')
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if (toupper(token) == 'K')
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{
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for (Square sq = sqH; sq >= sqA; sq--)
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if (piece_on(sq) == rook)
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if (piece_on(sq) == make_piece(c, ROOK))
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{
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set_castle_kingside(c);
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initialKRFile = square_file(sq);
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break;
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}
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}
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else if (token == 'Q')
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else if (toupper(token) == 'Q')
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{
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for (Square sq = sqA; sq <= sqH; sq++)
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if (piece_on(sq) == rook)
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if (piece_on(sq) == make_piece(c, ROOK))
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{
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set_castle_queenside(c);
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initialQRFile = square_file(sq);
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break;
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}
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}
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else if (token >= 'A' && token <= 'H')
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else if (toupper(token) >= 'A' && toupper(token) <= 'H')
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{
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File rookFile = File(token - 'A') + FILE_A;
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File rookFile = File(toupper(token) - 'A');
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if (rookFile < initialKFile)
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{
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set_castle_queenside(c);
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@ -293,10 +281,6 @@ bool Position::set_castling_rights(char token) {
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initialKRFile = rookFile;
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}
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}
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else
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return token == '-';
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return true;
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}
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@ -593,8 +577,8 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
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}
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/// Position::move_is_pl_slow() takes a position and a move and tests whether
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/// the move is pseudo legal. This version is not very fast and should be used
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/// Position::move_is_pl_slow() takes a move and tests whether the move
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/// is pseudo legal. This version is not very fast and should be used
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/// only in non time-critical paths.
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bool Position::move_is_pl_slow(const Move m) const {
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@ -613,8 +597,8 @@ bool Position::move_is_pl_slow(const Move m) const {
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}
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/// Fast version of Position::move_is_pl() that takes a position a move and a
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/// bitboard of pinned pieces as input, and tests whether the move is pseudo legal.
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/// Fast version of Position::move_is_pl() that takes a move and a bitboard
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/// of pinned pieces as input, and tests whether the move is pseudo legal.
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bool Position::move_is_pl(const Move m) const {
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@ -839,6 +823,10 @@ void Position::do_setup_move(Move m) {
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StateInfo newSt;
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// Update the number of full moves after black's move
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if (sideToMove == BLACK)
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fullMoves++;
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do_move(m, newSt);
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// Reset "game ply" in case we made a non-reversible move.
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@ -846,9 +834,6 @@ void Position::do_setup_move(Move m) {
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if (st->rule50 == 0)
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st->gamePly = 0;
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// Update the number of plies played from the starting position
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startPosPlyCounter++;
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// Our StateInfo newSt is about going out of scope so copy
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// its content before it disappears.
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detach();
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@ -1591,7 +1576,7 @@ void Position::clear() {
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st = &startState;
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memset(st, 0, sizeof(StateInfo));
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st->epSquare = SQ_NONE;
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startPosPlyCounter = 0;
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fullMoves = 1;
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nodes = 0;
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memset(byColorBB, 0, sizeof(Bitboard) * 2);
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@ -2039,10 +2024,6 @@ bool Position::is_ok(int* failedStep) const {
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if (can_castle_queenside(c) && piece_on(initial_qr_square(c)) != make_piece(c, ROOK))
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return false;
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}
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// If we cannot castle castleRightsMask[] could be not valid, for instance when
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// king initial file is FILE_A as queen rook.
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if (can_castle(WHITE) || can_castle(BLACK))
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{
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if (castleRightsMask[initial_kr_square(WHITE)] != (ALL_CASTLES ^ WHITE_OO))
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return false;
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if (castleRightsMask[initial_qr_square(WHITE)] != (ALL_CASTLES ^ WHITE_OOO))
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@ -2052,7 +2033,6 @@ bool Position::is_ok(int* failedStep) const {
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if (castleRightsMask[initial_qr_square(BLACK)] != (ALL_CASTLES ^ BLACK_OOO))
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return false;
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}
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}
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if (failedStep) *failedStep = 0;
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return true;
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@ -226,7 +226,7 @@ public:
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template<bool SkipRepetition> bool is_draw() const;
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// Number of plies from starting position
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int startpos_ply_counter() const;
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int full_moves() const;
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// Other properties of the position
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bool opposite_colored_bishops() const;
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@ -253,7 +253,7 @@ private:
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void put_piece(Piece p, Square s);
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void set_castle_kingside(Color c);
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void set_castle_queenside(Color c);
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bool set_castling_rights(char token);
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void set_castling_rights(char token);
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bool move_is_pl_slow(const Move m) const;
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// Helper functions for doing and undoing moves
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@ -295,7 +295,7 @@ private:
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StateInfo startState;
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File initialKFile, initialKRFile, initialQRFile;
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bool chess960;
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int startPosPlyCounter;
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int fullMoves;
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int threadID;
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int64_t nodes;
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StateInfo* st;
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@ -489,8 +489,8 @@ inline bool Position::move_is_passed_pawn_push(Move m) const {
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&& pawn_is_passed(c, move_to(m));
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}
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inline int Position::startpos_ply_counter() const {
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return startPosPlyCounter;
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inline int Position::full_moves() const {
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return fullMoves;
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}
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inline bool Position::opposite_colored_bishops() const {
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@ -403,7 +403,7 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) {
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NodesSincePoll = 0;
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current_search_time(get_system_time());
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Limits = limits;
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TimeMgr.init(Limits, pos.startpos_ply_counter());
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TimeMgr.init(Limits, pos.full_moves());
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// Set output steram in normal or chess960 mode
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cout << set960(pos.is_chess960());
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@ -72,7 +72,7 @@ namespace {
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enum TimeType { OptimumTime, MaxTime };
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template<TimeType>
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int remaining(int myTime, int movesToGo, int currentPly);
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int remaining(int myTime, int movesToGo, int fullMoveNumber);
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}
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@ -83,7 +83,7 @@ void TimeManager::pv_instability(int curChanges, int prevChanges) {
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}
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void TimeManager::init(const SearchLimits& limits, int currentPly)
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void TimeManager::init(const SearchLimits& limits, int fullMoveNumber)
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{
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/* We support four different kind of time controls:
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@ -124,8 +124,8 @@ void TimeManager::init(const SearchLimits& limits, int currentPly)
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hypMyTime = Max(hypMyTime, 0);
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t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly);
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t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
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t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, fullMoveNumber);
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t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, fullMoveNumber);
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optimumSearchTime = Min(optimumSearchTime, t1);
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maximumSearchTime = Min(maximumSearchTime, t2);
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@ -142,11 +142,12 @@ void TimeManager::init(const SearchLimits& limits, int currentPly)
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namespace {
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template<TimeType T>
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int remaining(int myTime, int movesToGo, int currentPly)
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int remaining(int myTime, int movesToGo, int fullMoveNumber)
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{
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const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
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const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
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int currentPly = 2 * fullMoveNumber;
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int thisMoveImportance = move_importance(currentPly);
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int otherMovesImportance = 0;
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@ -25,7 +25,7 @@ struct SearchLimits;
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class TimeManager {
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public:
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void init(const SearchLimits& limits, int currentPly);
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void init(const SearchLimits& limits, int fullMoveNumber);
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void pv_instability(int curChanges, int prevChanges);
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int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
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int maximum_time() const { return maximumSearchTime; }
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