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Use pointers instead of array indices also for badCaptures

To have uniformity with moves array handling.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-08-31 12:33:44 +02:00
parent 97dd7568ed
commit c9d364f9ca
2 changed files with 8 additions and 7 deletions

View file

@ -73,7 +73,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE;
finished = false;
numOfBadCaptures = 0;
lastBadCapture = badCaptures;
Color us = pos.side_to_move();
@ -129,7 +129,7 @@ void MovePicker::go_next_phase() {
// Bad captures SEE value is already calculated so just sort them
// to get SEE move ordering.
curMove = badCaptures;
lastMove = badCaptures + numOfBadCaptures;
lastMove = lastBadCapture;
std::sort(badCaptures, lastMove);
return;
@ -278,9 +278,10 @@ Move MovePicker::get_next_move() {
// Losing capture, move it to the badCaptures[] array, note
// that move has now been already checked for legality.
assert(numOfBadCaptures < 63);
badCaptures[numOfBadCaptures].move = move;
badCaptures[numOfBadCaptures++].score = seeValue;
assert(int(lastBadCapture - badCaptures) < 63);
lastBadCapture->move = move;
lastBadCapture->score = seeValue;
lastBadCapture++;
}
break;

View file

@ -80,9 +80,9 @@ private:
const History& H;
MoveStack ttMoves[2], killers[2];
bool finished;
int numOfBadCaptures, phase;
int phase;
const MovegenPhaseT* phasePtr;
MoveStack *curMove, *lastMove;
MoveStack *curMove, *lastMove, *lastBadCapture;
Bitboard dc, pinned;
MoveStack moves[256], badCaptures[64];
};