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Per-thread TB hit counters
Use a per-thread counter to reduce contention with many cores and endgame positions. Measured around 1% speed-up on a 12 core and 8% on 28 cores with 6-men, searching on: 7R/1p3k2/2p2P2/3nR1P1/8/3b1P2/7K/r7 b - - 3 38 Also retire the unused set_nodes_searched() and fix a couple of return types and naming conventions. No functional change.
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3686e719a1
commit
ca67752645
4 changed files with 28 additions and 26 deletions
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@ -148,7 +148,6 @@ public:
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bool is_chess960() const;
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Thread* this_thread() const;
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uint64_t nodes_searched() const;
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void set_nodes_searched(uint64_t n);
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bool is_draw() const;
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int rule50_count() const;
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Score psq_score() const;
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@ -341,10 +340,6 @@ inline uint64_t Position::nodes_searched() const {
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return nodes;
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}
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inline void Position::set_nodes_searched(uint64_t n) {
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nodes = n;
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}
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inline bool Position::opposite_bishops() const {
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return pieceCount[W_BISHOP] == 1
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&& pieceCount[B_BISHOP] == 1
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@ -46,7 +46,6 @@ namespace Search {
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namespace Tablebases {
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int Cardinality;
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uint64_t Hits;
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bool RootInTB;
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bool UseRule50;
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Depth ProbeDepth;
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@ -672,7 +671,7 @@ namespace {
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if (found)
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{
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TB::Hits++;
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thisThread->tbHits++;
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int drawScore = TB::UseRule50 ? 1 : 0;
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@ -1519,7 +1518,7 @@ moves_loop: // When in check search starts from here
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if ( (Limits.use_time_management() && elapsed > Time.maximum() - 10)
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|| (Limits.movetime && elapsed >= Limits.movetime)
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|| (Limits.nodes && Threads.nodes_searched() >= Limits.nodes))
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|| (Limits.nodes && Threads.nodes_searched() >= (uint64_t)Limits.nodes))
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Signals.stop = true;
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}
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@ -1536,7 +1535,8 @@ string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
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const RootMoves& rootMoves = pos.this_thread()->rootMoves;
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size_t PVIdx = pos.this_thread()->PVIdx;
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size_t multiPV = std::min((size_t)Options["MultiPV"], rootMoves.size());
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uint64_t nodes_searched = Threads.nodes_searched();
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uint64_t nodesSearched = Threads.nodes_searched();
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uint64_t tbHits = Threads.tb_hits() + (TB::RootInTB ? rootMoves.size() : 0);
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for (size_t i = 0; i < multiPV; ++i)
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{
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@ -1563,13 +1563,13 @@ string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
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if (!tb && i == PVIdx)
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ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
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ss << " nodes " << nodes_searched
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<< " nps " << nodes_searched * 1000 / elapsed;
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ss << " nodes " << nodesSearched
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<< " nps " << nodesSearched * 1000 / elapsed;
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if (elapsed > 1000) // Earlier makes little sense
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ss << " hashfull " << TT.hashfull();
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ss << " tbhits " << TB::Hits
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ss << " tbhits " << tbHits
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<< " time " << elapsed
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<< " pv";
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@ -1612,7 +1612,6 @@ bool RootMove::extract_ponder_from_tt(Position& pos) {
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void Tablebases::filter_root_moves(Position& pos, Search::RootMoves& rootMoves) {
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Hits = 0;
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RootInTB = false;
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UseRule50 = Options["Syzygy50MoveRule"];
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ProbeDepth = Options["SyzygyProbeDepth"] * ONE_PLY;
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@ -1645,13 +1644,8 @@ void Tablebases::filter_root_moves(Position& pos, Search::RootMoves& rootMoves)
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Cardinality = 0;
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}
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if (RootInTB)
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{
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Hits = rootMoves.size();
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if (!UseRule50)
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TB::Score = TB::Score > VALUE_DRAW ? VALUE_MATE - MAX_PLY - 1
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: TB::Score < VALUE_DRAW ? -VALUE_MATE + MAX_PLY + 1
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: VALUE_DRAW;
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}
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if (RootInTB && !UseRule50)
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TB::Score = TB::Score > VALUE_DRAW ? VALUE_MATE - MAX_PLY - 1
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: TB::Score < VALUE_DRAW ? -VALUE_MATE + MAX_PLY + 1
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: VALUE_DRAW;
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}
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@ -35,7 +35,7 @@ ThreadPool Threads; // Global object
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Thread::Thread() {
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resetCalls = exit = false;
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maxPly = callsCnt = 0;
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maxPly = callsCnt = tbHits = 0;
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history.clear();
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counterMoves.clear();
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idx = Threads.size(); // Start from 0
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@ -158,15 +158,26 @@ void ThreadPool::read_uci_options() {
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/// ThreadPool::nodes_searched() returns the number of nodes searched
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int64_t ThreadPool::nodes_searched() {
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uint64_t ThreadPool::nodes_searched() {
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int64_t nodes = 0;
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uint64_t nodes = 0;
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for (Thread* th : *this)
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nodes += th->rootPos.nodes_searched();
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return nodes;
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}
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/// ThreadPool::tb_hits() returns the number of TB hits
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uint64_t ThreadPool::tb_hits() {
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uint64_t hits = 0;
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for (Thread* th : *this)
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hits += th->tbHits;
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return hits;
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}
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/// ThreadPool::start_thinking() wakes up the main thread sleeping in idle_loop()
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/// and starts a new search, then returns immediately.
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@ -62,6 +62,7 @@ public:
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Endgames endgames;
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size_t idx, PVIdx;
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int maxPly, callsCnt;
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uint64_t tbHits;
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Position rootPos;
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Search::RootMoves rootMoves;
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@ -98,7 +99,8 @@ struct ThreadPool : public std::vector<Thread*> {
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MainThread* main() { return static_cast<MainThread*>(at(0)); }
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void start_thinking(Position&, StateListPtr&, const Search::LimitsType&);
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void read_uci_options();
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int64_t nodes_searched();
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uint64_t nodes_searched();
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uint64_t tb_hits();
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private:
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StateListPtr setupStates;
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