mirror of
https://github.com/sockspls/badfish
synced 2025-04-29 16:23:09 +00:00
Change from [Color][PieceType] to [Piece]
Speed up of almost 1% in both normal and pgo builds. No functional change.
This commit is contained in:
parent
c5828c4eba
commit
ca6c9f85a5
6 changed files with 124 additions and 119 deletions
135
src/position.cpp
135
src/position.cpp
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@ -36,7 +36,7 @@ using std::string;
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namespace Zobrist {
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Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
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Key psq[PIECE_NB][SQUARE_NB];
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Key enpassant[FILE_NB];
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Key castling[CASTLING_RIGHT_NB];
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Key side;
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@ -112,7 +112,7 @@ void Position::init() {
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for (Color c = WHITE; c <= BLACK; ++c)
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for (PieceType pt = PAWN; pt <= KING; ++pt)
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for (Square s = SQ_A1; s <= SQ_H8; ++s)
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Zobrist::psq[c][pt][s] = rng.rand<Key>();
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Zobrist::psq[make_piece(c, pt)][s] = rng.rand<Key>();
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for (File f = FILE_A; f <= FILE_H; ++f)
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Zobrist::enpassant[f] = rng.rand<Key>();
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@ -178,7 +178,7 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
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std::memset(this, 0, sizeof(Position));
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std::memset(si, 0, sizeof(StateInfo));
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std::fill_n(&pieceList[0][0][0], sizeof(pieceList) / sizeof(Square), SQ_NONE);
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std::fill_n(&pieceList[0][0], sizeof(pieceList) / sizeof(Square), SQ_NONE);
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st = si;
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ss >> std::noskipws;
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@ -194,7 +194,7 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
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else if ((idx = PieceToChar.find(token)) != string::npos)
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{
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put_piece(color_of(Piece(idx)), type_of(Piece(idx)), sq);
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put_piece(Piece(idx), sq);
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++sq;
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}
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}
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@ -324,8 +324,8 @@ void Position::set_state(StateInfo* si) const {
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{
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Square s = pop_lsb(&b);
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Piece pc = piece_on(s);
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si->key ^= Zobrist::psq[color_of(pc)][type_of(pc)][s];
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si->psq += PSQT::psq[color_of(pc)][type_of(pc)][s];
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si->key ^= Zobrist::psq[pc][s];
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si->psq += PSQT::psq[pc][s];
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}
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if (si->epSquare != SQ_NONE)
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@ -339,17 +339,17 @@ void Position::set_state(StateInfo* si) const {
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for (Bitboard b = pieces(PAWN); b; )
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{
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Square s = pop_lsb(&b);
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si->pawnKey ^= Zobrist::psq[color_of(piece_on(s))][PAWN][s];
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si->pawnKey ^= Zobrist::psq[piece_on(s)][s];
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}
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for (Color c = WHITE; c <= BLACK; ++c)
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for (PieceType pt = PAWN; pt <= KING; ++pt)
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for (int cnt = 0; cnt < pieceCount[c][pt]; ++cnt)
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si->materialKey ^= Zobrist::psq[c][pt][cnt];
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for (int cnt = 0; cnt < pieceCount[make_piece(c, pt)]; ++cnt)
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si->materialKey ^= Zobrist::psq[make_piece(c, pt)][cnt];
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for (Color c = WHITE; c <= BLACK; ++c)
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for (PieceType pt = KNIGHT; pt <= QUEEN; ++pt)
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si->nonPawnMaterial[c] += pieceCount[c][pt] * PieceValue[MG][pt];
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si->nonPawnMaterial[c] += pieceCount[make_piece(c, pt)] * PieceValue[MG][pt];
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}
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@ -657,23 +657,24 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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Color them = ~us;
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Square from = from_sq(m);
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Square to = to_sq(m);
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PieceType pt = type_of(piece_on(from));
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PieceType captured = type_of(m) == ENPASSANT ? PAWN : type_of(piece_on(to));
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Piece pc = piece_on(from);
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Piece captured = type_of(m) == ENPASSANT ? make_piece(them, PAWN) : piece_on(to);
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assert(color_of(piece_on(from)) == us);
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assert(piece_on(to) == NO_PIECE || color_of(piece_on(to)) == (type_of(m) != CASTLING ? them : us));
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assert(captured != KING);
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assert(color_of(pc) == us);
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assert(captured == NO_PIECE || color_of(captured) == (type_of(m) != CASTLING ? them : us));
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assert(type_of(captured) != KING);
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if (type_of(m) == CASTLING)
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{
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assert(pt == KING);
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assert(pc == make_piece(us, KING));
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assert(captured == make_piece(us, ROOK));
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Square rfrom, rto;
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do_castling<true>(us, from, to, rfrom, rto);
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captured = NO_PIECE_TYPE;
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st->psq += PSQT::psq[us][ROOK][rto] - PSQT::psq[us][ROOK][rfrom];
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k ^= Zobrist::psq[us][ROOK][rfrom] ^ Zobrist::psq[us][ROOK][rto];
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st->psq += PSQT::psq[captured][rto] - PSQT::psq[captured][rfrom];
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k ^= Zobrist::psq[captured][rfrom] ^ Zobrist::psq[captured][rto];
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captured = NO_PIECE;
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}
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if (captured)
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@ -682,13 +683,13 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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// If the captured piece is a pawn, update pawn hash key, otherwise
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// update non-pawn material.
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if (captured == PAWN)
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if (type_of(captured) == PAWN)
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{
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if (type_of(m) == ENPASSANT)
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{
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capsq -= pawn_push(us);
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assert(pt == PAWN);
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assert(pc == make_piece(us, PAWN));
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assert(to == st->epSquare);
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assert(relative_rank(us, to) == RANK_6);
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assert(piece_on(to) == NO_PIECE);
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@ -697,28 +698,28 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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board[capsq] = NO_PIECE; // Not done by remove_piece()
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}
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st->pawnKey ^= Zobrist::psq[them][PAWN][capsq];
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st->pawnKey ^= Zobrist::psq[captured][capsq];
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}
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else
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st->nonPawnMaterial[them] -= PieceValue[MG][captured];
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// Update board and piece lists
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remove_piece(them, captured, capsq);
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remove_piece(captured, capsq);
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// Update material hash key and prefetch access to materialTable
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k ^= Zobrist::psq[them][captured][capsq];
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st->materialKey ^= Zobrist::psq[them][captured][pieceCount[them][captured]];
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k ^= Zobrist::psq[captured][capsq];
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st->materialKey ^= Zobrist::psq[captured][pieceCount[captured]];
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prefetch(thisThread->materialTable[st->materialKey]);
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// Update incremental scores
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st->psq -= PSQT::psq[them][captured][capsq];
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st->psq -= PSQT::psq[captured][capsq];
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// Reset rule 50 counter
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st->rule50 = 0;
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}
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// Update hash key
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k ^= Zobrist::psq[us][pt][from] ^ Zobrist::psq[us][pt][to];
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k ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to];
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// Reset en passant square
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if (st->epSquare != SQ_NONE)
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@ -737,10 +738,10 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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// Move the piece. The tricky Chess960 castling is handled earlier
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if (type_of(m) != CASTLING)
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move_piece(us, pt, from, to);
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move_piece(pc, from, to);
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// If the moving piece is a pawn do some special extra work
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if (pt == PAWN)
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if (type_of(pc) == PAWN)
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{
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// Set en-passant square if the moved pawn can be captured
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if ( (int(to) ^ int(from)) == 16
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@ -752,29 +753,29 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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else if (type_of(m) == PROMOTION)
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{
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PieceType promotion = promotion_type(m);
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Piece promotion = make_piece(us, promotion_type(m));
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assert(relative_rank(us, to) == RANK_8);
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assert(promotion >= KNIGHT && promotion <= QUEEN);
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assert(type_of(promotion) >= KNIGHT && type_of(promotion) <= QUEEN);
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remove_piece(us, PAWN, to);
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put_piece(us, promotion, to);
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remove_piece(pc, to);
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put_piece(promotion, to);
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// Update hash keys
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k ^= Zobrist::psq[us][PAWN][to] ^ Zobrist::psq[us][promotion][to];
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st->pawnKey ^= Zobrist::psq[us][PAWN][to];
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st->materialKey ^= Zobrist::psq[us][promotion][pieceCount[us][promotion]-1]
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^ Zobrist::psq[us][PAWN][pieceCount[us][PAWN]];
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k ^= Zobrist::psq[pc][to] ^ Zobrist::psq[promotion][to];
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st->pawnKey ^= Zobrist::psq[pc][to];
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st->materialKey ^= Zobrist::psq[promotion][pieceCount[promotion]-1]
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^ Zobrist::psq[pc][pieceCount[pc]];
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// Update incremental score
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st->psq += PSQT::psq[us][promotion][to] - PSQT::psq[us][PAWN][to];
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st->psq += PSQT::psq[promotion][to] - PSQT::psq[pc][to];
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// Update material
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st->nonPawnMaterial[us] += PieceValue[MG][promotion];
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}
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// Update pawn hash key and prefetch access to pawnsTable
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st->pawnKey ^= Zobrist::psq[us][PAWN][from] ^ Zobrist::psq[us][PAWN][to];
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st->pawnKey ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to];
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prefetch(thisThread->pawnsTable[st->pawnKey]);
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// Reset rule 50 draw counter
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@ -782,10 +783,10 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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}
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// Update incremental scores
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st->psq += PSQT::psq[us][pt][to] - PSQT::psq[us][pt][from];
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st->psq += PSQT::psq[pc][to] - PSQT::psq[pc][from];
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// Set capture piece
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st->capturedType = captured;
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st->capturedPiece = captured;
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// Update the key with the final value
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st->key = k;
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@ -814,20 +815,20 @@ void Position::undo_move(Move m) {
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Color us = sideToMove;
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Square from = from_sq(m);
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Square to = to_sq(m);
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PieceType pt = type_of(piece_on(to));
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Piece pc = piece_on(to);
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assert(empty(from) || type_of(m) == CASTLING);
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assert(st->capturedType != KING);
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assert(type_of(st->capturedPiece) != KING);
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if (type_of(m) == PROMOTION)
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{
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assert(relative_rank(us, to) == RANK_8);
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assert(pt == promotion_type(m));
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assert(pt >= KNIGHT && pt <= QUEEN);
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assert(type_of(pc) == promotion_type(m));
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assert(type_of(pc) >= KNIGHT && type_of(pc) <= QUEEN);
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remove_piece(us, pt, to);
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put_piece(us, PAWN, to);
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pt = PAWN;
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remove_piece(pc, to);
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pc = make_piece(us, PAWN);
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put_piece(pc, to);
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}
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if (type_of(m) == CASTLING)
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@ -837,9 +838,9 @@ void Position::undo_move(Move m) {
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}
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else
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{
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move_piece(us, pt, to, from); // Put the piece back at the source square
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move_piece(pc, to, from); // Put the piece back at the source square
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if (st->capturedType)
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if (st->capturedPiece)
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{
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Square capsq = to;
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@ -847,14 +848,14 @@ void Position::undo_move(Move m) {
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{
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capsq -= pawn_push(us);
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assert(pt == PAWN);
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assert(type_of(pc) == PAWN);
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assert(to == st->previous->epSquare);
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assert(relative_rank(us, to) == RANK_6);
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assert(piece_on(capsq) == NO_PIECE);
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assert(st->capturedType == PAWN);
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assert(st->capturedPiece == make_piece(~us, PAWN));
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}
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put_piece(~us, st->capturedType, capsq); // Restore the captured piece
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put_piece(st->capturedPiece, capsq); // Restore the captured piece
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}
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}
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@ -867,7 +868,7 @@ void Position::undo_move(Move m) {
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/// Position::do_castling() is a helper used to do/undo a castling move. This
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/// is a bit tricky, especially in Chess960.
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/// is a bit tricky in Chess960 where from/to squares can overlap.
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template<bool Do>
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void Position::do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto) {
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@ -877,11 +878,11 @@ void Position::do_castling(Color us, Square from, Square& to, Square& rfrom, Squ
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to = relative_square(us, kingSide ? SQ_G1 : SQ_C1);
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// Remove both pieces first since squares could overlap in Chess960
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remove_piece(us, KING, Do ? from : to);
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remove_piece(us, ROOK, Do ? rfrom : rto);
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remove_piece(make_piece(us, KING), Do ? from : to);
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remove_piece(make_piece(us, ROOK), Do ? rfrom : rto);
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board[Do ? from : to] = board[Do ? rfrom : rto] = NO_PIECE; // Since remove_piece doesn't do it for us
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put_piece(us, KING, Do ? to : from);
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put_piece(us, ROOK, Do ? rto : rfrom);
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put_piece(make_piece(us, KING), Do ? to : from);
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put_piece(make_piece(us, ROOK), Do ? rto : rfrom);
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}
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@ -931,17 +932,16 @@ void Position::undo_null_move() {
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Key Position::key_after(Move m) const {
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Color us = sideToMove;
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Square from = from_sq(m);
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Square to = to_sq(m);
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PieceType pt = type_of(piece_on(from));
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PieceType captured = type_of(piece_on(to));
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Piece pc = piece_on(from);
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Piece captured = piece_on(to);
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Key k = st->key ^ Zobrist::side;
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if (captured)
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k ^= Zobrist::psq[~us][captured][to];
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k ^= Zobrist::psq[captured][to];
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return k ^ Zobrist::psq[us][pt][to] ^ Zobrist::psq[us][pt][from];
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return k ^ Zobrist::psq[pc][to] ^ Zobrist::psq[pc][from];
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}
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@ -1139,12 +1139,13 @@ bool Position::pos_is_ok(int* failedStep) const {
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for (Color c = WHITE; c <= BLACK; ++c)
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for (PieceType pt = PAWN; pt <= KING; ++pt)
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{
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if (pieceCount[c][pt] != popcount(pieces(c, pt)))
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Piece pc = make_piece(c, pt);
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if (pieceCount[pc] != popcount(pieces(c, pt)))
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return false;
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for (int i = 0; i < pieceCount[c][pt]; ++i)
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if ( board[pieceList[c][pt][i]] != make_piece(c, pt)
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|| index[pieceList[c][pt][i]] != i)
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for (int i = 0; i < pieceCount[pc]; ++i)
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if (board[pieceList[pc][i]] != pc || index[pieceList[pc][i]] != i)
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return false;
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}
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@ -36,7 +36,7 @@ class Thread;
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namespace PSQT {
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extern Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
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extern Score psq[PIECE_NB][SQUARE_NB];
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void init();
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}
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@ -61,7 +61,7 @@ struct StateInfo {
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// Not copied when making a move
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Key key;
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Bitboard checkersBB;
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PieceType capturedType;
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Piece capturedPiece;
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StateInfo* previous;
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Bitboard blockersForKing[COLOR_NB];
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Bitboard checkSquares[PIECE_TYPE_NB];
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@ -131,7 +131,7 @@ public:
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bool gives_check(Move m) const;
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bool advanced_pawn_push(Move m) const;
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Piece moved_piece(Move m) const;
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PieceType captured_piece_type() const;
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Piece captured_piece() const;
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// Piece specific
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bool pawn_passed(Color c, Square s) const;
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@ -177,9 +177,9 @@ private:
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void set_check_info(StateInfo* si) const;
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// Other helpers
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void put_piece(Color c, PieceType pt, Square s);
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void remove_piece(Color c, PieceType pt, Square s);
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void move_piece(Color c, PieceType pt, Square from, Square to);
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void put_piece(Piece pc, Square s);
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void remove_piece(Piece pc, Square s);
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void move_piece(Piece pc, Square from, Square to);
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template<bool Do>
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void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
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@ -187,8 +187,8 @@ private:
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Piece board[SQUARE_NB];
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Bitboard byTypeBB[PIECE_TYPE_NB];
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Bitboard byColorBB[COLOR_NB];
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int pieceCount[COLOR_NB][PIECE_TYPE_NB];
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Square pieceList[COLOR_NB][PIECE_TYPE_NB][16];
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int pieceCount[PIECE_NB];
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Square pieceList[PIECE_NB][16];
|
||||
int index[SQUARE_NB];
|
||||
int castlingRightsMask[SQUARE_NB];
|
||||
Square castlingRookSquare[CASTLING_RIGHT_NB];
|
||||
|
@ -244,16 +244,16 @@ inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const {
|
|||
}
|
||||
|
||||
template<PieceType Pt> inline int Position::count(Color c) const {
|
||||
return pieceCount[c][Pt];
|
||||
return pieceCount[make_piece(c, Pt)];
|
||||
}
|
||||
|
||||
template<PieceType Pt> inline const Square* Position::squares(Color c) const {
|
||||
return pieceList[c][Pt];
|
||||
return pieceList[make_piece(c, Pt)];
|
||||
}
|
||||
|
||||
template<PieceType Pt> inline Square Position::square(Color c) const {
|
||||
assert(pieceCount[c][Pt] == 1);
|
||||
return pieceList[c][Pt][0];
|
||||
assert(pieceCount[make_piece(c, Pt)] == 1);
|
||||
return pieceList[make_piece(c, Pt)][0];
|
||||
}
|
||||
|
||||
inline Square Position::ep_square() const {
|
||||
|
@ -358,8 +358,8 @@ inline void Position::set_nodes_searched(uint64_t n) {
|
|||
}
|
||||
|
||||
inline bool Position::opposite_bishops() const {
|
||||
return pieceCount[WHITE][BISHOP] == 1
|
||||
&& pieceCount[BLACK][BISHOP] == 1
|
||||
return pieceCount[W_BISHOP] == 1
|
||||
&& pieceCount[B_BISHOP] == 1
|
||||
&& opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));
|
||||
}
|
||||
|
||||
|
@ -380,54 +380,54 @@ inline bool Position::capture(Move m) const {
|
|||
return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT;
|
||||
}
|
||||
|
||||
inline PieceType Position::captured_piece_type() const {
|
||||
return st->capturedType;
|
||||
inline Piece Position::captured_piece() const {
|
||||
return st->capturedPiece;
|
||||
}
|
||||
|
||||
inline Thread* Position::this_thread() const {
|
||||
return thisThread;
|
||||
}
|
||||
|
||||
inline void Position::put_piece(Color c, PieceType pt, Square s) {
|
||||
inline void Position::put_piece(Piece pc, Square s) {
|
||||
|
||||
board[s] = make_piece(c, pt);
|
||||
board[s] = pc;
|
||||
byTypeBB[ALL_PIECES] |= s;
|
||||
byTypeBB[pt] |= s;
|
||||
byColorBB[c] |= s;
|
||||
index[s] = pieceCount[c][pt]++;
|
||||
pieceList[c][pt][index[s]] = s;
|
||||
pieceCount[c][ALL_PIECES]++;
|
||||
byTypeBB[type_of(pc)] |= s;
|
||||
byColorBB[color_of(pc)] |= s;
|
||||
index[s] = pieceCount[pc]++;
|
||||
pieceList[pc][index[s]] = s;
|
||||
pieceCount[make_piece(color_of(pc), ALL_PIECES)]++;
|
||||
}
|
||||
|
||||
inline void Position::remove_piece(Color c, PieceType pt, Square s) {
|
||||
inline void Position::remove_piece(Piece pc, Square s) {
|
||||
|
||||
// WARNING: This is not a reversible operation. If we remove a piece in
|
||||
// do_move() and then replace it in undo_move() we will put it at the end of
|
||||
// the list and not in its original place, it means index[] and pieceList[]
|
||||
// are not guaranteed to be invariant to a do_move() + undo_move() sequence.
|
||||
byTypeBB[ALL_PIECES] ^= s;
|
||||
byTypeBB[pt] ^= s;
|
||||
byColorBB[c] ^= s;
|
||||
byTypeBB[type_of(pc)] ^= s;
|
||||
byColorBB[color_of(pc)] ^= s;
|
||||
/* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */
|
||||
Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]];
|
||||
Square lastSquare = pieceList[pc][--pieceCount[pc]];
|
||||
index[lastSquare] = index[s];
|
||||
pieceList[c][pt][index[lastSquare]] = lastSquare;
|
||||
pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE;
|
||||
pieceCount[c][ALL_PIECES]--;
|
||||
pieceList[pc][index[lastSquare]] = lastSquare;
|
||||
pieceList[pc][pieceCount[pc]] = SQ_NONE;
|
||||
pieceCount[make_piece(color_of(pc), ALL_PIECES)]--;
|
||||
}
|
||||
|
||||
inline void Position::move_piece(Color c, PieceType pt, Square from, Square to) {
|
||||
inline void Position::move_piece(Piece pc, Square from, Square to) {
|
||||
|
||||
// index[from] is not updated and becomes stale. This works as long as index[]
|
||||
// is accessed just by known occupied squares.
|
||||
Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
|
||||
byTypeBB[ALL_PIECES] ^= from_to_bb;
|
||||
byTypeBB[pt] ^= from_to_bb;
|
||||
byColorBB[c] ^= from_to_bb;
|
||||
byTypeBB[type_of(pc)] ^= from_to_bb;
|
||||
byColorBB[color_of(pc)] ^= from_to_bb;
|
||||
board[from] = NO_PIECE;
|
||||
board[to] = make_piece(c, pt);
|
||||
board[to] = pc;
|
||||
index[to] = index[from];
|
||||
pieceList[c][pt][index[to]] = to;
|
||||
pieceList[pc][index[to]] = to;
|
||||
}
|
||||
|
||||
#endif // #ifndef POSITION_H_INCLUDED
|
||||
|
|
14
src/psqt.cpp
14
src/psqt.cpp
|
@ -99,25 +99,25 @@ const Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
|
|||
|
||||
#undef S
|
||||
|
||||
Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
|
||||
Score psq[PIECE_NB][SQUARE_NB];
|
||||
|
||||
// init() initializes piece-square tables: the white halves of the tables are
|
||||
// copied from Bonus[] adding the piece value, then the black halves of the
|
||||
// tables are initialized by flipping and changing the sign of the white scores.
|
||||
void init() {
|
||||
|
||||
for (PieceType pt = PAWN; pt <= KING; ++pt)
|
||||
for (Piece pc = W_PAWN; pc <= W_KING; ++pc)
|
||||
{
|
||||
PieceValue[MG][make_piece(BLACK, pt)] = PieceValue[MG][pt];
|
||||
PieceValue[EG][make_piece(BLACK, pt)] = PieceValue[EG][pt];
|
||||
PieceValue[MG][~pc] = PieceValue[MG][pc];
|
||||
PieceValue[EG][~pc] = PieceValue[EG][pc];
|
||||
|
||||
Score v = make_score(PieceValue[MG][pt], PieceValue[EG][pt]);
|
||||
Score v = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
File f = std::min(file_of(s), FILE_H - file_of(s));
|
||||
psq[WHITE][pt][ s] = v + Bonus[pt][rank_of(s)][f];
|
||||
psq[BLACK][pt][~s] = -psq[WHITE][pt][s];
|
||||
psq[ pc][ s] = v + Bonus[pc][rank_of(s)][f];
|
||||
psq[~pc][~s] = -psq[pc][s];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -650,7 +650,7 @@ namespace {
|
|||
}
|
||||
|
||||
// Extra penalty for a quiet TT move in previous ply when it gets refuted
|
||||
if ((ss-1)->moveCount == 1 && !pos.captured_piece_type())
|
||||
if ((ss-1)->moveCount == 1 && !pos.captured_piece())
|
||||
{
|
||||
Value penalty = Value(d * d + 4 * d + 1);
|
||||
Square prevSq = to_sq((ss-1)->currentMove);
|
||||
|
@ -1138,7 +1138,7 @@ moves_loop: // When in check search starts from here
|
|||
}
|
||||
|
||||
// Extra penalty for a quiet TT move in previous ply when it gets refuted
|
||||
if ((ss-1)->moveCount == 1 && !pos.captured_piece_type())
|
||||
if ((ss-1)->moveCount == 1 && !pos.captured_piece())
|
||||
{
|
||||
Value penalty = Value(d * d + 4 * d + 1);
|
||||
Square prevSq = to_sq((ss-1)->currentMove);
|
||||
|
@ -1147,7 +1147,7 @@ moves_loop: // When in check search starts from here
|
|||
}
|
||||
// Bonus for prior countermove that caused the fail low
|
||||
else if ( depth >= 3 * ONE_PLY
|
||||
&& !pos.captured_piece_type()
|
||||
&& !pos.captured_piece()
|
||||
&& is_ok((ss-1)->currentMove))
|
||||
{
|
||||
int d = depth / ONE_PLY;
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#include "tbcore.cpp"
|
||||
|
||||
namespace Zobrist {
|
||||
extern Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
|
||||
extern Key psq[PIECE_NB][SQUARE_NB];
|
||||
}
|
||||
|
||||
int Tablebases::MaxCardinality = 0;
|
||||
|
@ -60,11 +60,11 @@ static uint64 calc_key(Position& pos, int mirror)
|
|||
color = !mirror ? WHITE : BLACK;
|
||||
for (pt = PAWN; pt <= KING; ++pt)
|
||||
for (i = popcount(pos.pieces(color, pt)); i > 0; i--)
|
||||
key ^= Zobrist::psq[WHITE][pt][i - 1];
|
||||
key ^= Zobrist::psq[make_piece(WHITE, pt)][i - 1];
|
||||
color = ~color;
|
||||
for (pt = PAWN; pt <= KING; ++pt)
|
||||
for (i = popcount(pos.pieces(color, pt)); i > 0; i--)
|
||||
key ^= Zobrist::psq[BLACK][pt][i - 1];
|
||||
key ^= Zobrist::psq[make_piece(BLACK, pt)][i - 1];
|
||||
|
||||
return key;
|
||||
}
|
||||
|
@ -83,11 +83,11 @@ static uint64 calc_key_from_pcs(int *pcs, int mirror)
|
|||
color = !mirror ? 0 : 8;
|
||||
for (pt = PAWN; pt <= KING; ++pt)
|
||||
for (i = 0; i < pcs[color + pt]; i++)
|
||||
key ^= Zobrist::psq[WHITE][pt][i];
|
||||
key ^= Zobrist::psq[make_piece(WHITE, pt)][i];
|
||||
color ^= 8;
|
||||
for (pt = PAWN; pt <= KING; ++pt)
|
||||
for (i = 0; i < pcs[color + pt]; i++)
|
||||
key ^= Zobrist::psq[BLACK][pt][i];
|
||||
key ^= Zobrist::psq[make_piece(BLACK, pt)][i];
|
||||
|
||||
return key;
|
||||
}
|
||||
|
@ -123,7 +123,7 @@ static int probe_wdl_table(Position& pos, int *success)
|
|||
key = pos.material_key();
|
||||
|
||||
// Test for KvK.
|
||||
if (key == (Zobrist::psq[WHITE][KING][0] ^ Zobrist::psq[BLACK][KING][0]))
|
||||
if (key == (Zobrist::psq[W_KING][0] ^ Zobrist::psq[B_KING][0]))
|
||||
return 0;
|
||||
|
||||
ptr2 = TB_hash[key >> (64 - TBHASHBITS)];
|
||||
|
|
|
@ -336,6 +336,10 @@ inline Square operator~(Square s) {
|
|||
return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
|
||||
}
|
||||
|
||||
inline Piece operator~(Piece pc) {
|
||||
return Piece(pc ^ 8);
|
||||
}
|
||||
|
||||
inline CastlingRight operator|(Color c, CastlingSide s) {
|
||||
return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
|
||||
}
|
||||
|
@ -353,7 +357,7 @@ inline Square make_square(File f, Rank r) {
|
|||
}
|
||||
|
||||
inline Piece make_piece(Color c, PieceType pt) {
|
||||
return Piece((c << 3) | pt);
|
||||
return Piece((c << 3) + pt);
|
||||
}
|
||||
|
||||
inline PieceType type_of(Piece pc) {
|
||||
|
|
Loading…
Add table
Reference in a new issue