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Better annotate unlikely conditions
And in case of gcc we win also a small speed optimization due to better branch prediction. No functional change.
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3 changed files with 10 additions and 2 deletions
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@ -823,7 +823,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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// If there is an enemy rook or queen attacking the pawn from behind,
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// add all X-ray attacks by the rook or queen. Otherwise consider only
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// the squares in the pawn's path attacked or occupied by the enemy.
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if ( (forward_bb(Them, s) & pos.pieces(Them, ROOK, QUEEN)) // Unlikely
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if ( unlikely(forward_bb(Them, s) & pos.pieces(Them, ROOK, QUEEN))
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&& (forward_bb(Them, s) & pos.pieces(Them, ROOK, QUEEN) & pos.attacks_from<ROOK>(s)))
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unsafeSquares = squaresToQueen;
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else
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@ -1454,7 +1454,7 @@ moves_loop: // When in check and at SpNode search starts from here
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| (attacks_bb<BISHOP>(m2to, occ) & pos.pieces(color_of(pc), QUEEN, BISHOP));
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// Verify attackers are triggered by our move and not already existing
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if (xray && (xray & ~pos.attacks_from<QUEEN>(m2to))) // Unlikely xray
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if (unlikely(xray) && (xray & ~pos.attacks_from<QUEEN>(m2to)))
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return true;
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}
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@ -71,6 +71,14 @@
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# define FORCE_INLINE inline
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#endif
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#ifdef __GNUC__
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# define likely(x) __builtin_expect(!!(x), 1)
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# define unlikely(x) __builtin_expect(!!(x), 0)
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#else
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# define likely(x) (x)
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# define unlikely(x) (x)
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#endif
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#if defined(USE_POPCNT)
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const bool HasPopCnt = true;
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#else
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