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Further simplify skipping of plies with threads
No functional change Closes #1020
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1 changed files with 7 additions and 15 deletions
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@ -132,19 +132,6 @@ namespace {
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Move pv[3];
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};
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// skip half of the plies in blocks depending on the helper thread idx.
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bool skip_ply(int idx, int ply) {
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idx = (idx - 1) % 20 + 1; // cycle after 20 threads.
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// number of successive plies to skip, depending on idx.
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int ones = 1;
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while (ones * (ones + 1) < idx)
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ones++;
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return ((ply + idx - 1) / ones - ones) % 2 == 0;
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}
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EasyMoveManager EasyMove;
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Value DrawValue[COLOR_NB];
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@ -321,6 +308,9 @@ void MainThread::search() {
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std::cout << sync_endl;
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}
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// Sizes and phases of the skip-blocks, used for distributing search depths across the threads.
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static int skipsize[20] = {1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4};
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static int phase [20] = {0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 6, 7};
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// Thread::search() is the main iterative deepening loop. It calls search()
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// repeatedly with increasing depth until the allocated thinking time has been
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@ -358,13 +348,15 @@ void Thread::search() {
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multiPV = std::min(multiPV, rootMoves.size());
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int hIdx = (idx - 1) % 20; // helper index, cycle after 20 threads
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// Iterative deepening loop until requested to stop or the target depth is reached
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while ( (rootDepth += ONE_PLY) < DEPTH_MAX
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&& !Signals.stop
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&& (!Limits.depth || Threads.main()->rootDepth / ONE_PLY <= Limits.depth))
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{
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// skip plies for helper threads
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if (idx && skip_ply(idx, rootDepth / ONE_PLY + rootPos.game_ply()))
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// skip half of the plies in blocks depending on game ply and helper index.
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if (idx && ((rootDepth / ONE_PLY + rootPos.game_ply() + phase[hIdx]) / skipsize[hIdx]) % 2)
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continue;
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// Age out PV variability metric
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