mirror of
https://github.com/sockspls/badfish
synced 2025-07-11 03:29:14 +00:00
Drop 'is' prefix from query functions
Most but not all. No functional change.
This commit is contained in:
parent
ed95ad1c0e
commit
cca34e234c
10 changed files with 116 additions and 134 deletions
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@ -627,8 +627,7 @@ ScaleFactor Endgame<KRPPKRP>::operator()(const Position& pos) const {
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Square bksq = pos.king_square(weakerSide);
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// Does the stronger side have a passed pawn?
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if ( pos.pawn_is_passed(strongerSide, wpsq1)
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|| pos.pawn_is_passed(strongerSide, wpsq2))
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if (pos.pawn_passed(strongerSide, wpsq1) || pos.pawn_passed(strongerSide, wpsq2))
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return SCALE_FACTOR_NONE;
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Rank r = std::max(relative_rank(strongerSide, wpsq1), relative_rank(strongerSide, wpsq2));
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@ -583,9 +583,9 @@ Value do_evaluate(const Position& pos, Value& margin) {
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const enum Piece P = make_piece(Us, PAWN);
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Square d = pawn_push(Us) + (file_of(s) == FILE_A ? DELTA_E : DELTA_W);
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if (pos.piece_on(s + d) == P)
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score -= !pos.is_empty(s + d + pawn_push(Us)) ? TrappedBishopA1H1 * 4
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: pos.piece_on(s + d + d) == P ? TrappedBishopA1H1 * 2
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: TrappedBishopA1H1;
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score -= !pos.empty(s + d + pawn_push(Us)) ? TrappedBishopA1H1 * 4
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: pos.piece_on(s + d + d) == P ? TrappedBishopA1H1 * 2
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: TrappedBishopA1H1;
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}
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}
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@ -797,7 +797,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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{
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Square s = pop_lsb(&b);
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assert(pos.pawn_is_passed(Us, s));
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assert(pos.pawn_passed(Us, s));
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int r = int(relative_rank(Us, s) - RANK_2);
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int rr = r * (r - 1);
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@ -819,7 +819,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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ebonus -= Value(square_distance(pos.king_square(Us), blockSq + pawn_push(Us)) * rr);
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// If the pawn is free to advance, increase bonus
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if (pos.is_empty(blockSq))
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if (pos.empty(blockSq))
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{
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squaresToQueen = forward_bb(Us, s);
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@ -61,7 +61,7 @@ namespace {
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(mlist++)->move = make<CASTLE>(kfrom, rfrom);
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if (Checks && !pos.move_gives_check((mlist - 1)->move, CheckInfo(pos)))
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if (Checks && !pos.gives_check((mlist - 1)->move, CheckInfo(pos)))
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mlist--;
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return mlist;
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@ -414,7 +414,7 @@ ExtMove* generate<LEGAL>(const Position& pos, ExtMove* mlist) {
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: generate<NON_EVASIONS>(pos, mlist);
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while (cur != end)
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if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT)
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&& !pos.pl_move_is_legal(cur->move, pinned))
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&& !pos.legal(cur->move, pinned))
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cur->move = (--end)->move;
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else
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cur++;
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@ -86,7 +86,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats&
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else
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stage = MAIN_SEARCH;
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ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
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ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
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end += (ttMove != MOVE_NONE);
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}
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@ -108,7 +108,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats&
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// Skip TT move if is not a capture or a promotion, this avoids qsearch
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// tree explosion due to a possible perpetual check or similar rare cases
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// when TT table is full.
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if (ttm && !pos.is_capture_or_promotion(ttm))
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if (ttm && !pos.capture_or_promotion(ttm))
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ttm = MOVE_NONE;
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}
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else
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@ -118,7 +118,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats&
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ttm = MOVE_NONE;
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}
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ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
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ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
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end += (ttMove != MOVE_NONE);
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}
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@ -131,9 +131,9 @@ MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, Piece
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// In ProbCut we generate only captures better than parent's captured piece
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captureThreshold = PieceValue[MG][pt];
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ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
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ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
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if (ttMove && (!pos.is_capture(ttMove) || pos.see(ttMove) <= captureThreshold))
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if (ttMove && (!pos.capture(ttMove) || pos.see(ttMove) <= captureThreshold))
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ttMove = MOVE_NONE;
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end += (ttMove != MOVE_NONE);
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@ -163,7 +163,7 @@ void MovePicker::score<CAPTURES>() {
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{
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m = it->move;
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it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
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- type_of(pos.piece_moved(m));
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- type_of(pos.moved_piece(m));
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if (type_of(m) == PROMOTION)
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it->score += PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN];
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@ -181,7 +181,7 @@ void MovePicker::score<QUIETS>() {
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for (ExtMove* it = moves; it != end; ++it)
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{
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m = it->move;
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it->score = history[pos.piece_moved(m)][to_sq(m)];
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it->score = history[pos.moved_piece(m)][to_sq(m)];
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}
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}
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@ -199,11 +199,11 @@ void MovePicker::score<EVASIONS>() {
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if ((seeScore = pos.see_sign(m)) < 0)
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it->score = seeScore - HistoryStats::Max; // At the bottom
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else if (pos.is_capture(m))
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else if (pos.capture(m))
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it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
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- type_of(pos.piece_moved(m)) + HistoryStats::Max;
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- type_of(pos.moved_piece(m)) + HistoryStats::Max;
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else
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it->score = history[pos.piece_moved(m)][to_sq(m)];
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it->score = history[pos.moved_piece(m)][to_sq(m)];
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}
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}
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@ -317,9 +317,9 @@ Move MovePicker::next_move<false>() {
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case KILLERS_S1:
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move = (cur++)->move;
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if ( move != MOVE_NONE
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&& pos.is_pseudo_legal(move)
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&& pos.pseudo_legal(move)
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&& move != ttMove
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&& !pos.is_capture(move))
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&& !pos.capture(move))
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return move;
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break;
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@ -133,7 +133,7 @@ const string move_to_san(Position& pos, Move m) {
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while (b)
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{
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Move move = make_move(pop_lsb(&b), to);
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if (!pos.pl_move_is_legal(move, pos.pinned_pieces()))
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if (!pos.legal(move, pos.pinned_pieces()))
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others ^= from_sq(move);
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}
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@ -149,10 +149,10 @@ const string move_to_san(Position& pos, Move m) {
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san += square_to_string(from);
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}
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}
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else if (pos.is_capture(m))
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else if (pos.capture(m))
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san = file_to_char(file_of(from));
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if (pos.is_capture(m))
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if (pos.capture(m))
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san += 'x';
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san += square_to_string(to);
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@ -161,7 +161,7 @@ const string move_to_san(Position& pos, Move m) {
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san += string("=") + PieceToChar[WHITE][promotion_type(m)];
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}
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if (pos.move_gives_check(m, CheckInfo(pos)))
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if (pos.gives_check(m, CheckInfo(pos)))
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{
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StateInfo st;
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pos.do_move(m, st);
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@ -340,11 +340,11 @@ const string Position::fen() const {
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{
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Square sq = file | rank;
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if (is_empty(sq))
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if (empty(sq))
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{
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int emptyCnt = 1;
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for ( ; file < FILE_H && is_empty(++sq); ++file)
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for ( ; file < FILE_H && empty(++sq); ++file)
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emptyCnt++;
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ss << emptyCnt;
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@ -472,9 +472,9 @@ Bitboard Position::attacks_from(Piece p, Square s, Bitboard occ) {
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}
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/// Position::pl_move_is_legal() tests whether a pseudo-legal move is legal
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/// Position::legal() tests whether a pseudo-legal move is legal
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bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
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bool Position::legal(Move m, Bitboard pinned) const {
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assert(is_ok(m));
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assert(pinned == pinned_pieces());
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@ -482,7 +482,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
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Color us = sideToMove;
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Square from = from_sq(m);
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assert(color_of(piece_moved(m)) == us);
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assert(color_of(moved_piece(m)) == us);
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assert(piece_on(king_square(us)) == make_piece(us, KING));
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// En passant captures are a tricky special case. Because they are rather
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@ -497,7 +497,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
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Bitboard b = (pieces() ^ from ^ capsq) | to;
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assert(to == ep_square());
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assert(piece_moved(m) == make_piece(us, PAWN));
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assert(moved_piece(m) == make_piece(us, PAWN));
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assert(piece_on(capsq) == make_piece(them, PAWN));
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assert(piece_on(to) == NO_PIECE);
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@ -519,16 +519,16 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
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}
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/// Position::is_pseudo_legal() takes a random move and tests whether the move
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/// is pseudo legal. It is used to validate moves from TT that can be corrupted
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/// Position::pseudo_legal() takes a random move and tests whether the move is
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/// pseudo legal. It is used to validate moves from TT that can be corrupted
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/// due to SMP concurrent access or hash position key aliasing.
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bool Position::is_pseudo_legal(const Move m) const {
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bool Position::pseudo_legal(const Move m) const {
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Color us = sideToMove;
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Square from = from_sq(m);
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Square to = to_sq(m);
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Piece pc = piece_moved(m);
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Piece pc = moved_piece(m);
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// Use a slower but simpler function for uncommon cases
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if (type_of(m) != NORMAL)
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@ -581,7 +581,7 @@ bool Position::is_pseudo_legal(const Move m) const {
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case DELTA_N:
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case DELTA_S:
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// Pawn push. The destination square must be empty.
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if (!is_empty(to))
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if (!empty(to))
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return false;
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break;
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@ -590,8 +590,8 @@ bool Position::is_pseudo_legal(const Move m) const {
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// rank, and both the destination square and the square between the
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// source and destination squares must be empty.
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if ( rank_of(to) != RANK_4
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|| !is_empty(to)
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|| !is_empty(from + DELTA_N))
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|| !empty(to)
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|| !empty(from + DELTA_N))
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return false;
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break;
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@ -600,8 +600,8 @@ bool Position::is_pseudo_legal(const Move m) const {
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// rank, and both the destination square and the square between the
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// source and destination squares must be empty.
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if ( rank_of(to) != RANK_5
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|| !is_empty(to)
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|| !is_empty(from + DELTA_S))
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|| !empty(to)
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|| !empty(from + DELTA_S))
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return false;
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break;
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@ -639,11 +639,11 @@ bool Position::is_pseudo_legal(const Move m) const {
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/// Position::move_gives_check() tests whether a pseudo-legal move gives a check
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bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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bool Position::gives_check(Move m, const CheckInfo& ci) const {
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assert(is_ok(m));
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assert(ci.dcCandidates == discovered_check_candidates());
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assert(color_of(piece_moved(m)) == sideToMove);
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assert(color_of(moved_piece(m)) == sideToMove);
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Square from = from_sq(m);
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Square to = to_sq(m);
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@ -710,7 +710,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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void Position::do_move(Move m, StateInfo& newSt) {
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CheckInfo ci(*this);
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do_move(m, newSt, ci, move_gives_check(m, ci));
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do_move(m, newSt, ci, gives_check(m, ci));
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}
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void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveIsCheck) {
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@ -744,11 +744,11 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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Square to = to_sq(m);
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Piece pc = piece_on(from);
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PieceType pt = type_of(pc);
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PieceType capture = type_of(m) == ENPASSANT ? PAWN : type_of(piece_on(to));
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PieceType captured = type_of(m) == ENPASSANT ? PAWN : type_of(piece_on(to));
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assert(color_of(pc) == us);
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assert(piece_on(to) == NO_PIECE || color_of(piece_on(to)) == them || type_of(m) == CASTLE);
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assert(capture != KING);
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assert(captured != KING);
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if (type_of(m) == CASTLE)
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{
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@ -758,7 +758,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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Square rfrom = to; // Castle is encoded as "king captures friendly rook"
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Square rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1);
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to = relative_square(us, kingSide ? SQ_G1 : SQ_C1);
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capture = NO_PIECE_TYPE;
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captured = NO_PIECE_TYPE;
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do_castle(from, to, rfrom, rto);
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@ -766,13 +766,13 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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k ^= Zobrist::psq[us][ROOK][rfrom] ^ Zobrist::psq[us][ROOK][rto];
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}
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if (capture)
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if (captured)
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{
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Square capsq = to;
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// If the captured piece is a pawn, update pawn hash key, otherwise
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// update non-pawn material.
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if (capture == PAWN)
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if (captured == PAWN)
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{
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if (type_of(m) == ENPASSANT)
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{
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@ -790,18 +790,18 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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st->pawnKey ^= Zobrist::psq[them][PAWN][capsq];
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}
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else
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st->npMaterial[them] -= PieceValue[MG][capture];
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st->npMaterial[them] -= PieceValue[MG][captured];
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// Update board and piece lists
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remove_piece(capsq, them, capture);
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remove_piece(capsq, them, captured);
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// Update material hash key and prefetch access to materialTable
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k ^= Zobrist::psq[them][capture][capsq];
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st->materialKey ^= Zobrist::psq[them][capture][pieceCount[them][capture]];
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k ^= Zobrist::psq[them][captured][capsq];
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st->materialKey ^= Zobrist::psq[them][captured][pieceCount[them][captured]];
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prefetch((char*)thisThread->materialTable[st->materialKey]);
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// Update incremental scores
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st->psq -= psq[them][capture][capsq];
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st->psq -= psq[them][captured][capsq];
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// Reset rule 50 counter
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st->rule50 = 0;
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@ -878,7 +878,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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st->psq += psq[us][pt][to] - psq[us][pt][from];
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// Set capture piece
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st->capturedType = capture;
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st->capturedType = captured;
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// Update the key with the final value
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st->key = k;
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@ -928,10 +928,10 @@ void Position::undo_move(Move m) {
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Square from = from_sq(m);
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Square to = to_sq(m);
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PieceType pt = type_of(piece_on(to));
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PieceType capture = st->capturedType;
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PieceType captured = st->capturedType;
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assert(is_empty(from) || type_of(m) == CASTLE);
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assert(capture != KING);
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assert(empty(from) || type_of(m) == CASTLE);
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assert(captured != KING);
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if (type_of(m) == PROMOTION)
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{
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@ -952,14 +952,14 @@ void Position::undo_move(Move m) {
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Square rfrom = to; // Castle is encoded as "king captures friendly rook"
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Square rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1);
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to = relative_square(us, kingSide ? SQ_G1 : SQ_C1);
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capture = NO_PIECE_TYPE;
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captured = NO_PIECE_TYPE;
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pt = KING;
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do_castle(to, from, rto, rfrom);
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}
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else
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move_piece(to, from, us, pt); // Put the piece back at the source square
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if (capture)
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if (captured)
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{
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Square capsq = to;
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||||
|
@ -973,7 +973,7 @@ void Position::undo_move(Move m) {
|
|||
assert(piece_on(capsq) == NO_PIECE);
|
||||
}
|
||||
|
||||
put_piece(capsq, them, capture); // Restore the captured piece
|
||||
put_piece(capsq, them, captured); // Restore the captured piece
|
||||
}
|
||||
|
||||
// Finally point our state pointer back to the previous state
|
||||
|
@ -1049,7 +1049,7 @@ int Position::see_sign(Move m) const {
|
|||
// Early return if SEE cannot be negative because captured piece value
|
||||
// is not less then capturing one. Note that king moves always return
|
||||
// here because king midgame value is set to 0.
|
||||
if (PieceValue[MG][piece_moved(m)] <= PieceValue[MG][piece_on(to_sq(m))])
|
||||
if (PieceValue[MG][moved_piece(m)] <= PieceValue[MG][piece_on(to_sq(m))])
|
||||
return 1;
|
||||
|
||||
return see(m);
|
||||
|
|
|
@ -43,10 +43,10 @@ struct CheckInfo {
|
|||
};
|
||||
|
||||
|
||||
/// The StateInfo struct stores information we need to restore a Position
|
||||
/// The StateInfo struct stores information needed to restore a Position
|
||||
/// object to its previous state when we retract a move. Whenever a move
|
||||
/// is made on the board (by calling Position::do_move), a StateInfo object
|
||||
/// must be passed as a parameter.
|
||||
/// is made on the board (by calling Position::do_move), a StateInfo
|
||||
/// object must be passed as a parameter.
|
||||
|
||||
struct StateInfo {
|
||||
Key pawnKey, materialKey;
|
||||
|
@ -67,27 +67,10 @@ struct StateInfo {
|
|||
const size_t StateCopySize64 = offsetof(StateInfo, key) / sizeof(uint64_t) + 1;
|
||||
|
||||
|
||||
/// The position data structure. A position consists of the following data:
|
||||
///
|
||||
/// * For each piece type, a bitboard representing the squares occupied
|
||||
/// by pieces of that type.
|
||||
/// * For each color, a bitboard representing the squares occupied by
|
||||
/// pieces of that color.
|
||||
/// * A bitboard of all occupied squares.
|
||||
/// * A bitboard of all checking pieces.
|
||||
/// * A 64-entry array of pieces, indexed by the squares of the board.
|
||||
/// * The current side to move.
|
||||
/// * Information about the castling rights for both sides.
|
||||
/// * The initial files of the kings and both pairs of rooks. This is
|
||||
/// used to implement the Chess960 castling rules.
|
||||
/// * The en passant square (which is SQ_NONE if no en passant capture is
|
||||
/// possible).
|
||||
/// * The squares of the kings for both sides.
|
||||
/// * Hash keys for the position itself, the current pawn structure, and
|
||||
/// the current material situation.
|
||||
/// * Hash keys for all previous positions in the game for detecting
|
||||
/// repetition draws.
|
||||
/// * A counter for detecting 50 move rule draws.
|
||||
/// The Position class stores the information regarding the board representation
|
||||
/// like pieces, side to move, hash keys, castling info, etc. The most important
|
||||
/// methods are do_move() and undo_move(), used by the search to update node info
|
||||
/// when traversing the search tree.
|
||||
|
||||
class Position {
|
||||
public:
|
||||
|
@ -112,7 +95,7 @@ public:
|
|||
Piece piece_on(Square s) const;
|
||||
Square king_square(Color c) const;
|
||||
Square ep_square() const;
|
||||
bool is_empty(Square s) const;
|
||||
bool empty(Square s) const;
|
||||
template<PieceType Pt> int count(Color c) const;
|
||||
template<PieceType Pt> const Square* list(Color c) const;
|
||||
|
||||
|
@ -136,20 +119,20 @@ public:
|
|||
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||
|
||||
// Properties of moves
|
||||
bool move_gives_check(Move m, const CheckInfo& ci) const;
|
||||
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
||||
bool is_pseudo_legal(const Move m) const;
|
||||
bool is_capture(Move m) const;
|
||||
bool is_capture_or_promotion(Move m) const;
|
||||
bool is_passed_pawn_push(Move m) const;
|
||||
Piece piece_moved(Move m) const;
|
||||
bool legal(Move m, Bitboard pinned) const;
|
||||
bool pseudo_legal(const Move m) const;
|
||||
bool capture(Move m) const;
|
||||
bool capture_or_promotion(Move m) const;
|
||||
bool gives_check(Move m, const CheckInfo& ci) const;
|
||||
bool passed_pawn_push(Move m) const;
|
||||
Piece moved_piece(Move m) const;
|
||||
PieceType captured_piece_type() const;
|
||||
|
||||
// Piece specific
|
||||
bool pawn_is_passed(Color c, Square s) const;
|
||||
bool pawn_passed(Color c, Square s) const;
|
||||
bool pawn_on_7th(Color c) const;
|
||||
bool opposite_bishops() const;
|
||||
bool bishop_pair(Color c) const;
|
||||
bool opposite_bishops() const;
|
||||
|
||||
// Doing and undoing moves
|
||||
void do_move(Move m, StateInfo& st);
|
||||
|
@ -239,11 +222,11 @@ inline Piece Position::piece_on(Square s) const {
|
|||
return board[s];
|
||||
}
|
||||
|
||||
inline Piece Position::piece_moved(Move m) const {
|
||||
inline Piece Position::moved_piece(Move m) const {
|
||||
return board[from_sq(m)];
|
||||
}
|
||||
|
||||
inline bool Position::is_empty(Square s) const {
|
||||
inline bool Position::empty(Square s) const {
|
||||
return board[s] == NO_PIECE;
|
||||
}
|
||||
|
||||
|
@ -340,10 +323,16 @@ inline Bitboard Position::pinned_pieces() const {
|
|||
return hidden_checkers(king_square(sideToMove), ~sideToMove);
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||
inline bool Position::pawn_passed(Color c, Square s) const {
|
||||
return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));
|
||||
}
|
||||
|
||||
inline bool Position::passed_pawn_push(Move m) const {
|
||||
|
||||
return type_of(moved_piece(m)) == PAWN
|
||||
&& pawn_passed(sideToMove, to_sq(m));
|
||||
}
|
||||
|
||||
inline Key Position::key() const {
|
||||
return st->key;
|
||||
}
|
||||
|
@ -364,12 +353,6 @@ inline Value Position::non_pawn_material(Color c) const {
|
|||
return st->npMaterial[c];
|
||||
}
|
||||
|
||||
inline bool Position::is_passed_pawn_push(Move m) const {
|
||||
|
||||
return type_of(piece_moved(m)) == PAWN
|
||||
&& pawn_is_passed(sideToMove, to_sq(m));
|
||||
}
|
||||
|
||||
inline int Position::game_ply() const {
|
||||
return gamePly;
|
||||
}
|
||||
|
@ -395,17 +378,17 @@ inline bool Position::is_chess960() const {
|
|||
return chess960;
|
||||
}
|
||||
|
||||
inline bool Position::is_capture_or_promotion(Move m) const {
|
||||
inline bool Position::capture_or_promotion(Move m) const {
|
||||
|
||||
assert(is_ok(m));
|
||||
return type_of(m) ? type_of(m) != CASTLE : !is_empty(to_sq(m));
|
||||
return type_of(m) ? type_of(m) != CASTLE : !empty(to_sq(m));
|
||||
}
|
||||
|
||||
inline bool Position::is_capture(Move m) const {
|
||||
inline bool Position::capture(Move m) const {
|
||||
|
||||
// Note that castle is coded as "king captures the rook"
|
||||
assert(is_ok(m));
|
||||
return (!is_empty(to_sq(m)) && type_of(m) != CASTLE) || type_of(m) == ENPASSANT;
|
||||
return (!empty(to_sq(m)) && type_of(m) != CASTLE) || type_of(m) == ENPASSANT;
|
||||
}
|
||||
|
||||
inline PieceType Position::captured_piece_type() const {
|
||||
|
|
|
@ -170,7 +170,7 @@ static size_t perft(Position& pos, Depth depth) {
|
|||
|
||||
for (MoveList<LEGAL> it(pos); *it; ++it)
|
||||
{
|
||||
pos.do_move(*it, st, ci, pos.move_gives_check(*it, ci));
|
||||
pos.do_move(*it, st, ci, pos.gives_check(*it, ci));
|
||||
cnt += leaf ? MoveList<LEGAL>(pos).size() : ::perft(pos, depth - ONE_PLY);
|
||||
pos.undo_move(*it);
|
||||
}
|
||||
|
@ -584,7 +584,7 @@ namespace {
|
|||
|
||||
if ( ttValue >= beta
|
||||
&& ttMove
|
||||
&& !pos.is_capture_or_promotion(ttMove)
|
||||
&& !pos.capture_or_promotion(ttMove)
|
||||
&& ttMove != ss->killers[0])
|
||||
{
|
||||
ss->killers[1] = ss->killers[0];
|
||||
|
@ -738,10 +738,10 @@ namespace {
|
|||
CheckInfo ci(pos);
|
||||
|
||||
while ((move = mp.next_move<false>()) != MOVE_NONE)
|
||||
if (pos.pl_move_is_legal(move, ci.pinned))
|
||||
if (pos.legal(move, ci.pinned))
|
||||
{
|
||||
ss->currentMove = move;
|
||||
pos.do_move(move, st, ci, pos.move_gives_check(move, ci));
|
||||
pos.do_move(move, st, ci, pos.gives_check(move, ci));
|
||||
value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, rdepth, !cutNode);
|
||||
pos.undo_move(move);
|
||||
if (value >= rbeta)
|
||||
|
@ -803,7 +803,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
|||
if (SpNode)
|
||||
{
|
||||
// Shared counter cannot be decremented later if move turns out to be illegal
|
||||
if (!pos.pl_move_is_legal(move, ci.pinned))
|
||||
if (!pos.legal(move, ci.pinned))
|
||||
continue;
|
||||
|
||||
moveCount = ++splitPoint->moveCount;
|
||||
|
@ -823,10 +823,10 @@ moves_loop: // When in check and at SpNode search starts from here
|
|||
}
|
||||
|
||||
ext = DEPTH_ZERO;
|
||||
captureOrPromotion = pos.is_capture_or_promotion(move);
|
||||
givesCheck = pos.move_gives_check(move, ci);
|
||||
captureOrPromotion = pos.capture_or_promotion(move);
|
||||
givesCheck = pos.gives_check(move, ci);
|
||||
dangerous = givesCheck
|
||||
|| pos.is_passed_pawn_push(move)
|
||||
|| pos.passed_pawn_push(move)
|
||||
|| type_of(move) == CASTLE;
|
||||
|
||||
// Step 12. Extend checks
|
||||
|
@ -841,7 +841,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
|||
if ( singularExtensionNode
|
||||
&& move == ttMove
|
||||
&& !ext
|
||||
&& pos.pl_move_is_legal(move, ci.pinned)
|
||||
&& pos.legal(move, ci.pinned)
|
||||
&& abs(ttValue) < VALUE_KNOWN_WIN)
|
||||
{
|
||||
assert(ttValue != VALUE_NONE);
|
||||
|
@ -884,7 +884,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
|||
// but fixing this made program slightly weaker.
|
||||
Depth predictedDepth = newDepth - reduction<PvNode>(improving, depth, moveCount);
|
||||
futilityValue = ss->staticEval + ss->evalMargin + futility_margin(predictedDepth, moveCount)
|
||||
+ Gains[pos.piece_moved(move)][to_sq(move)];
|
||||
+ Gains[pos.moved_piece(move)][to_sq(move)];
|
||||
|
||||
if (futilityValue < beta)
|
||||
{
|
||||
|
@ -917,7 +917,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
|||
ss->futilityMoveCount = 0;
|
||||
|
||||
// Check for legality only before to do the move
|
||||
if (!RootNode && !SpNode && !pos.pl_move_is_legal(move, ci.pinned))
|
||||
if (!RootNode && !SpNode && !pos.legal(move, ci.pinned))
|
||||
{
|
||||
moveCount--;
|
||||
continue;
|
||||
|
@ -1088,7 +1088,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
|||
|
||||
// Quiet best move: update killers, history and countermoves
|
||||
if ( bestValue >= beta
|
||||
&& !pos.is_capture_or_promotion(bestMove)
|
||||
&& !pos.capture_or_promotion(bestMove)
|
||||
&& !inCheck)
|
||||
{
|
||||
if (ss->killers[0] != bestMove)
|
||||
|
@ -1100,11 +1100,11 @@ moves_loop: // When in check and at SpNode search starts from here
|
|||
// Increase history value of the cut-off move and decrease all the other
|
||||
// played non-capture moves.
|
||||
Value bonus = Value(int(depth) * int(depth));
|
||||
History.update(pos.piece_moved(bestMove), to_sq(bestMove), bonus);
|
||||
History.update(pos.moved_piece(bestMove), to_sq(bestMove), bonus);
|
||||
for (int i = 0; i < quietCount - 1; ++i)
|
||||
{
|
||||
Move m = quietsSearched[i];
|
||||
History.update(pos.piece_moved(m), to_sq(m), -bonus);
|
||||
History.update(pos.moved_piece(m), to_sq(m), -bonus);
|
||||
}
|
||||
|
||||
if (is_ok((ss-1)->currentMove))
|
||||
|
@ -1220,7 +1220,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
|||
{
|
||||
assert(is_ok(move));
|
||||
|
||||
givesCheck = pos.move_gives_check(move, ci);
|
||||
givesCheck = pos.gives_check(move, ci);
|
||||
|
||||
// Futility pruning
|
||||
if ( !PvNode
|
||||
|
@ -1229,7 +1229,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
|||
&& move != ttMove
|
||||
&& type_of(move) != PROMOTION
|
||||
&& futilityBase > -VALUE_KNOWN_WIN
|
||||
&& !pos.is_passed_pawn_push(move))
|
||||
&& !pos.passed_pawn_push(move))
|
||||
{
|
||||
futilityValue = futilityBase
|
||||
+ PieceValue[EG][pos.piece_on(to_sq(move))]
|
||||
|
@ -1254,7 +1254,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
|||
// Detect non-capture evasions that are candidate to be pruned
|
||||
evasionPrunable = InCheck
|
||||
&& bestValue > VALUE_MATED_IN_MAX_PLY
|
||||
&& !pos.is_capture(move)
|
||||
&& !pos.capture(move)
|
||||
&& !pos.can_castle(pos.side_to_move());
|
||||
|
||||
// Don't search moves with negative SEE values
|
||||
|
@ -1266,7 +1266,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
|||
continue;
|
||||
|
||||
// Check for legality only before to do the move
|
||||
if (!pos.pl_move_is_legal(move, ci.pinned))
|
||||
if (!pos.legal(move, ci.pinned))
|
||||
continue;
|
||||
|
||||
ss->currentMove = move;
|
||||
|
@ -1406,7 +1406,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
|||
|
||||
// If the threatened piece has value less than or equal to the value of the
|
||||
// threat piece, don't prune moves which defend it.
|
||||
if ( pos.is_capture(second)
|
||||
if ( pos.capture(second)
|
||||
&& ( PieceValue[MG][pos.piece_on(m2from)] >= PieceValue[MG][pos.piece_on(m2to)]
|
||||
|| type_of(pos.piece_on(m2from)) == KING))
|
||||
{
|
||||
|
@ -1547,8 +1547,8 @@ void RootMove::extract_pv_from_tt(Position& pos) {
|
|||
tte = TT.probe(pos.key());
|
||||
|
||||
} while ( tte
|
||||
&& pos.is_pseudo_legal(m = tte->move()) // Local copy, TT could change
|
||||
&& pos.pl_move_is_legal(m, pos.pinned_pieces())
|
||||
&& pos.pseudo_legal(m = tte->move()) // Local copy, TT could change
|
||||
&& pos.legal(m, pos.pinned_pieces())
|
||||
&& ply < MAX_PLY
|
||||
&& (!pos.is_draw() || ply < 2));
|
||||
|
||||
|
|
|
@ -157,14 +157,14 @@ bool Thread::cutoff_occurred() const {
|
|||
}
|
||||
|
||||
|
||||
// Thread::is_available_to() checks whether the thread is available to help the
|
||||
// Thread::available_to() checks whether the thread is available to help the
|
||||
// thread 'master' at a split point. An obvious requirement is that thread must
|
||||
// be idle. With more than two threads, this is not sufficient: If the thread is
|
||||
// the master of some split point, it is only available as a slave to the slaves
|
||||
// which are busy searching the split point at the top of slaves split point
|
||||
// stack (the "helpful master concept" in YBWC terminology).
|
||||
|
||||
bool Thread::is_available_to(const Thread* master) const {
|
||||
bool Thread::available_to(const Thread* master) const {
|
||||
|
||||
if (searching)
|
||||
return false;
|
||||
|
@ -241,7 +241,7 @@ void ThreadPool::read_uci_options() {
|
|||
Thread* ThreadPool::available_slave(const Thread* master) const {
|
||||
|
||||
for (const_iterator it = begin(); it != end(); ++it)
|
||||
if ((*it)->is_available_to(master))
|
||||
if ((*it)->available_to(master))
|
||||
return *it;
|
||||
|
||||
return NULL;
|
||||
|
@ -330,7 +330,7 @@ void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Valu
|
|||
|
||||
// We have returned from the idle loop, which means that all threads are
|
||||
// finished. Note that setting 'searching' and decreasing splitPointsSize is
|
||||
// done under lock protection to avoid a race with Thread::is_available_to().
|
||||
// done under lock protection to avoid a race with Thread::available_to().
|
||||
Threads.mutex.lock();
|
||||
sp.mutex.lock();
|
||||
}
|
||||
|
|
|
@ -114,7 +114,7 @@ struct Thread : public ThreadBase {
|
|||
Thread();
|
||||
virtual void idle_loop();
|
||||
bool cutoff_occurred() const;
|
||||
bool is_available_to(const Thread* master) const;
|
||||
bool available_to(const Thread* master) const;
|
||||
|
||||
template <bool Fake>
|
||||
void split(Position& pos, const Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove,
|
||||
|
|
Loading…
Add table
Reference in a new issue