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Bonus for reachable outpost

Give a bonus for outpost squares which in reach of a bishop or knight.

STC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 22725 W: 4570 L: 4339 D: 13816

LTC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 15019 W: 2333 L: 2157 D: 10529

Bench: 8503181

Resolves #495
This commit is contained in:
Stefan Geschwentner 2015-11-14 06:30:50 -08:00 committed by Joona Kiiski
parent 76ed0ab501
commit cccf3c815c
3 changed files with 28 additions and 7 deletions

View file

@ -141,6 +141,11 @@ namespace {
S(112,125), S(113,127), S(117,137), S(122,143) } S(112,125), S(113,127), S(117,137), S(122,143) }
}; };
// Mask of allowed outpost squares indexed by color
const Bitboard OutpostMask[COLOR_NB] = {
Rank4BB | Rank5BB | Rank6BB, Rank5BB | Rank4BB | Rank3BB
};
// Outpost[knight/bishop][supported by pawn] contains bonuses for knights and // Outpost[knight/bishop][supported by pawn] contains bonuses for knights and
// bishops outposts, bigger if outpost piece is supported by a pawn. // bishops outposts, bigger if outpost piece is supported by a pawn.
const Score Outpost[][2] = { const Score Outpost[][2] = {
@ -148,6 +153,13 @@ namespace {
{ S(18, 5), S(27, 8) } // Bishops { S(18, 5), S(27, 8) } // Bishops
}; };
// ReachableOutpost[knight/bishop][supported by pawn] contains bonuses for knights and
// bishops which can reach a outpost square in one move, bigger if outpost square is supported by a pawn.
const Score ReachableOutpost[][2] = {
{ S(21, 5), S(31, 8) }, // Knights
{ S( 8, 2), S(13, 4) } // Bishops
};
// Threat[minor/rook][attacked PieceType] contains // Threat[minor/rook][attacked PieceType] contains
// bonuses according to which piece type attacks which one. // bonuses according to which piece type attacks which one.
// Attacks on lesser pieces which are pawn defended are not considered. // Attacks on lesser pieces which are pawn defended are not considered.
@ -257,7 +269,7 @@ namespace {
template<PieceType Pt, Color Us, bool DoTrace> template<PieceType Pt, Color Us, bool DoTrace>
Score evaluate_pieces(const Position& pos, EvalInfo& ei, Score* mobility, const Bitboard* mobilityArea) { Score evaluate_pieces(const Position& pos, EvalInfo& ei, Score* mobility, const Bitboard* mobilityArea) {
Bitboard b; Bitboard b, bb;
Square s; Square s;
Score score = SCORE_ZERO; Score score = SCORE_ZERO;
@ -283,7 +295,7 @@ namespace {
{ {
ei.kingAttackersCount[Us]++; ei.kingAttackersCount[Us]++;
ei.kingAttackersWeight[Us] += KingAttackWeights[Pt]; ei.kingAttackersWeight[Us] += KingAttackWeights[Pt];
Bitboard bb = b & ei.attackedBy[Them][KING]; bb = b & ei.attackedBy[Them][KING];
if (bb) if (bb)
ei.kingAdjacentZoneAttacksCount[Us] += popcount<Max15>(bb); ei.kingAdjacentZoneAttacksCount[Us] += popcount<Max15>(bb);
} }
@ -299,11 +311,16 @@ namespace {
if (Pt == BISHOP || Pt == KNIGHT) if (Pt == BISHOP || Pt == KNIGHT)
{ {
// Bonus for outpost square // Bonus for outpost squares
if ( relative_rank(Us, s) >= RANK_4 bb = OutpostMask[Us] & ~ei.pi->pawn_attacks_span(Them);
&& relative_rank(Us, s) <= RANK_6 if (bb & s)
&& !(pos.pieces(Them, PAWN) & pawn_attack_span(Us, s)))
score += Outpost[Pt == BISHOP][!!(ei.attackedBy[Us][PAWN] & s)]; score += Outpost[Pt == BISHOP][!!(ei.attackedBy[Us][PAWN] & s)];
else
{
bb &= b & ~pos.pieces(Us);
if (bb)
score += ReachableOutpost[Pt == BISHOP][!!(ei.attackedBy[Us][PAWN] & bb)];
}
// Bonus when behind a pawn // Bonus when behind a pawn
if ( relative_rank(Us, s) < RANK_5 if ( relative_rank(Us, s) < RANK_5

View file

@ -116,7 +116,7 @@ namespace {
Bitboard ourPawns = pos.pieces(Us , PAWN); Bitboard ourPawns = pos.pieces(Us , PAWN);
Bitboard theirPawns = pos.pieces(Them, PAWN); Bitboard theirPawns = pos.pieces(Them, PAWN);
e->passedPawns[Us] = 0; e->passedPawns[Us] = e->pawnAttacksSpan[Us] = 0;
e->kingSquares[Us] = SQ_NONE; e->kingSquares[Us] = SQ_NONE;
e->semiopenFiles[Us] = 0xFF; e->semiopenFiles[Us] = 0xFF;
e->pawnAttacks[Us] = shift_bb<Right>(ourPawns) | shift_bb<Left>(ourPawns); e->pawnAttacks[Us] = shift_bb<Right>(ourPawns) | shift_bb<Left>(ourPawns);
@ -133,6 +133,8 @@ namespace {
// This file cannot be semi-open // This file cannot be semi-open
e->semiopenFiles[Us] &= ~(1 << f); e->semiopenFiles[Us] &= ~(1 << f);
e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s);
// Flag the pawn // Flag the pawn
neighbours = ourPawns & adjacent_files_bb(f); neighbours = ourPawns & adjacent_files_bb(f);
doubled = ourPawns & forward_bb(Us, s); doubled = ourPawns & forward_bb(Us, s);

View file

@ -35,6 +35,7 @@ struct Entry {
Score pawns_score() const { return score; } Score pawns_score() const { return score; }
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; } Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
Bitboard passed_pawns(Color c) const { return passedPawns[c]; } Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
int pawn_span(Color c) const { return pawnSpan[c]; } int pawn_span(Color c) const { return pawnSpan[c]; }
int pawn_asymmetry() const { return asymmetry; } int pawn_asymmetry() const { return asymmetry; }
@ -66,6 +67,7 @@ struct Entry {
Score score; Score score;
Bitboard passedPawns[COLOR_NB]; Bitboard passedPawns[COLOR_NB];
Bitboard pawnAttacks[COLOR_NB]; Bitboard pawnAttacks[COLOR_NB];
Bitboard pawnAttacksSpan[COLOR_NB];
Square kingSquares[COLOR_NB]; Square kingSquares[COLOR_NB];
Score kingSafety[COLOR_NB]; Score kingSafety[COLOR_NB];
int castlingRights[COLOR_NB]; int castlingRights[COLOR_NB];