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More accurate 'go nodes' searches at low count
Makes the actual number of nodes searched match closely the number of nodes requested, by increasing the frequency of checking the number of nodes searched at low node count. All other searches retain the default checking frequency of once per 4096 nodes, and are thus unaffected. Passed STC as non-regression LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 26643 W: 4766 L: 4655 D: 17222 No functional change.
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1 changed files with 6 additions and 2 deletions
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@ -573,9 +573,13 @@ namespace {
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if (thisThread->resetCalls.load(std::memory_order_relaxed))
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{
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thisThread->resetCalls = false;
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thisThread->callsCnt = 0;
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// At low node count increase the checking rate to about 0.1% of nodes
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// otherwise use a default value.
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thisThread->callsCnt = Limits.nodes ? std::min(4096LL, Limits.nodes / 1024)
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: 4096;
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}
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if (++thisThread->callsCnt > 4096)
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if (--thisThread->callsCnt <= 0)
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{
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for (Thread* th : Threads)
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th->resetCalls = true;
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