mirror of
https://github.com/sockspls/badfish
synced 2025-04-29 08:13:08 +00:00
Templetize xxx_time_for_MTG()
Also fixed some warnings under MSVC. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
391cd57b52
commit
cf0295f1ad
2 changed files with 24 additions and 29 deletions
|
@ -35,9 +35,9 @@ namespace {
|
|||
|
||||
/// Constants
|
||||
|
||||
const int MaxMoveHorizon = 50; // Plan time management at most this many moves ahead
|
||||
const float MaxRatio = 3.0; // When in trouble, we can step over reserved time with this ratio
|
||||
const float MaxStealRatio = 0.33; // However we must not steal time from remaining moves over this ratio
|
||||
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
||||
const float MaxRatio = 3.0f; // When in trouble, we can step over reserved time with this ratio
|
||||
const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio
|
||||
|
||||
|
||||
// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
|
||||
|
@ -76,8 +76,10 @@ namespace {
|
|||
|
||||
/// Function Prototypes
|
||||
|
||||
int min_time_for_MTG(int myTime, int movesToGo, int currentPly);
|
||||
int max_time_for_MTG(int myTime, int movesToGo, int currentPly);
|
||||
enum TimeType { MaxTime, AbsTime };
|
||||
|
||||
template<TimeType>
|
||||
int remaining(int myTime, int movesToGo, int currentPly);
|
||||
}
|
||||
|
||||
|
||||
|
@ -103,7 +105,7 @@ void get_search_times(int myTime, int myInc, int movesToGo, int currentPly,
|
|||
minThinkingTime :No matter what, use at least this much thinking before doing the move
|
||||
*/
|
||||
|
||||
int hypMTG, hypMyTime;
|
||||
int hypMTG, hypMyTime, mTime, aTime;
|
||||
|
||||
// Read uci parameters
|
||||
int emergencyMoveHorizon = get_option_value_int("Emergency Move Horizon");
|
||||
|
@ -116,13 +118,16 @@ void get_search_times(int myTime, int myInc, int movesToGo, int currentPly,
|
|||
|
||||
// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
|
||||
// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
|
||||
for (hypMTG = 1; hypMTG <= (movesToGo ? Min(movesToGo, MaxMoveHorizon) : MaxMoveHorizon); hypMTG++)
|
||||
for (hypMTG = 1; hypMTG <= (movesToGo ? Min(movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
|
||||
{
|
||||
// Calculate thinking time for hypothetic "moves to go"-value
|
||||
hypMyTime = Max(myTime + (hypMTG - 1) * myInc - emergencyBaseTime - Min(hypMTG, emergencyMoveHorizon) * emergencyMoveTime, 0);
|
||||
|
||||
*maxSearchTime = Min(*maxSearchTime, minThinkingTime + min_time_for_MTG(hypMyTime, hypMTG, currentPly));
|
||||
*absoluteMaxSearchTime = Min(*absoluteMaxSearchTime, minThinkingTime + max_time_for_MTG(hypMyTime, hypMTG, currentPly));
|
||||
mTime = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
|
||||
aTime = minThinkingTime + remaining<AbsTime>(hypMyTime, hypMTG, currentPly);
|
||||
|
||||
*maxSearchTime = Min(*maxSearchTime, mTime);
|
||||
*absoluteMaxSearchTime = Min(*absoluteMaxSearchTime, aTime);
|
||||
}
|
||||
|
||||
// Make sure that maxSearchTime is not over absoluteMaxSearchTime
|
||||
|
@ -135,31 +140,21 @@ void get_search_times(int myTime, int myInc, int movesToGo, int currentPly,
|
|||
|
||||
namespace {
|
||||
|
||||
int min_time_for_MTG(int myTime, int movesToGo, int currentPly)
|
||||
template<TimeType T>
|
||||
int remaining(int myTime, int movesToGo, int currentPly)
|
||||
{
|
||||
float thisMoveImportance = move_importance(currentPly);
|
||||
float otherMovesImportance = 0;
|
||||
const float TMaxRatio = (T == MaxTime ? 1 : MaxRatio);
|
||||
const float TStealRatio = (T == MaxTime ? 0 : StealRatio);
|
||||
|
||||
int thisMoveImportance = move_importance(currentPly);
|
||||
int otherMovesImportance = 0;
|
||||
|
||||
for (int i = 1; i < movesToGo; i++)
|
||||
otherMovesImportance += move_importance(currentPly + 2 * i);
|
||||
|
||||
float ratio = thisMoveImportance / (thisMoveImportance + otherMovesImportance);
|
||||
|
||||
return int(floor(myTime * ratio));
|
||||
}
|
||||
|
||||
int max_time_for_MTG(int myTime, int movesToGo, int currentPly)
|
||||
{
|
||||
float thisMoveImportance = move_importance(currentPly);
|
||||
float otherMovesImportance = 0;
|
||||
|
||||
for (int i = 1; i < movesToGo; i++)
|
||||
otherMovesImportance += move_importance(currentPly + 2 * i);
|
||||
|
||||
float ratio1 = (MaxRatio * thisMoveImportance) / (MaxRatio * thisMoveImportance + otherMovesImportance);
|
||||
float ratio2 = (thisMoveImportance + MaxStealRatio * otherMovesImportance) / (thisMoveImportance + otherMovesImportance);
|
||||
float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
|
||||
float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
|
||||
|
||||
return int(floor(myTime * Min(ratio1, ratio2)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -28,4 +28,4 @@
|
|||
void get_search_times(int myTime, int myInc, int movesToGo, int currentPly,
|
||||
int* maxSearchTime, int* absoluteMaxSearchTime);
|
||||
|
||||
#endif // !defined(SEARCH_H_INCLUDED)
|
||||
#endif // !defined(TIMEMAN_H_INCLUDED)
|
||||
|
|
Loading…
Add table
Reference in a new issue