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Time management improvements
1. Tune time management parameters. 2. Scale the optimum time and maximum time parameters based on the amount of time left, using a logarithmic scale. Many acknowledgements to @FauziAkram for tuning the parameters and for the original idea (see https://tests.stockfishchess.org/tests/view/652f0356de6d262d08d333c5). STC: https://tests.stockfishchess.org/tests/view/6533938fde6d262d08d39e4d LLR: 2.94 (-2.94,2.94) <0.00,2.00> Total: 44320 W: 11301 L: 10982 D: 22037 Ptnml(0-2): 146, 4810, 11920, 5147, 137 LTC: https://tests.stockfishchess.org/tests/view/653477e4de6d262d08d3ae06 LLR: 2.95 (-2.94,2.94) <0.50,2.50> Total: 146442 W: 37338 L: 36811 D: 72293 Ptnml(0-2): 60, 14975, 42645, 15460, 81 Verification runs: 3+0.03: https://tests.stockfishchess.org/tests/view/65364e7ef127f3553505178a 10+0: https://tests.stockfishchess.org/tests/view/65364e9ff127f3553505178f 180+1.8: https://tests.stockfishchess.org/tests/view/65364ec3f127f35535051794 closes https://github.com/official-stockfish/Stockfish/pull/4843 No functional change. Co-Authored-By: FauziAkram <11150271+FauziAkram@users.noreply.github.com>
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2 changed files with 14 additions and 10 deletions
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@ -467,15 +467,15 @@ void Thread::search() {
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// Do we have time for the next iteration? Can we stop searching now?
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if (Limits.use_time_management() && !Threads.stop && !mainThread->stopOnPonderhit)
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{
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double fallingEval = (69 + 13 * (mainThread->bestPreviousAverageScore - bestValue)
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double fallingEval = (66 + 14 * (mainThread->bestPreviousAverageScore - bestValue)
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+ 6 * (mainThread->iterValue[iterIdx] - bestValue))
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/ 619.6;
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/ 583.0;
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fallingEval = std::clamp(fallingEval, 0.5, 1.5);
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// If the bestMove is stable over several iterations, reduce time accordingly
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timeReduction = lastBestMoveDepth + 8 < completedDepth ? 1.57 : 0.65;
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double reduction = (1.4 + mainThread->previousTimeReduction) / (2.08 * timeReduction);
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double bestMoveInstability = 1 + 1.8 * totBestMoveChanges / Threads.size();
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timeReduction = lastBestMoveDepth + 8 < completedDepth ? 1.56 : 0.69;
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double reduction = (1.4 + mainThread->previousTimeReduction) / (2.03 * timeReduction);
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double bestMoveInstability = 1 + 1.79 * totBestMoveChanges / Threads.size();
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double totalTime = Time.optimum() * fallingEval * reduction * bestMoveInstability;
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@ -72,7 +72,11 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
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- moveOverhead * (2 + mtg));
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// Use extra time with larger increments
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double optExtra = std::clamp(1.0 + 12.0 * limits.inc[us] / limits.time[us], 1.0, 1.12);
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double optExtra = std::clamp(1.0 + 12.5 * limits.inc[us] / limits.time[us], 1.0, 1.12);
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// Calculate time constants based on current time left.
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double optConstant = std::min(0.00335 + 0.0003 * std::log10(limits.time[us] / 1000.0), 0.0048);
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double maxConstant = std::max(3.6 + 3.0 * std::log10(limits.time[us] / 1000.0), 2.7);
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// A user may scale time usage by setting UCI option "Slow Mover"
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// Default is 100 and changing this value will probably lose elo.
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@ -83,10 +87,10 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
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// game time for the current move, so also cap to 20% of available game time.
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if (limits.movestogo == 0)
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{
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optScale = std::min(0.0120 + std::pow(ply + 3.0, 0.45) * 0.0039,
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optScale = std::min(0.0120 + std::pow(ply + 3.3, 0.44) * optConstant,
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0.2 * limits.time[us] / double(timeLeft))
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* optExtra;
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maxScale = std::min(7.0, 4.0 + ply / 12.0);
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maxScale = std::min(6.8, maxConstant + ply / 12.2);
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}
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// x moves in y seconds (+ z increment)
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@ -96,10 +100,10 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
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maxScale = std::min(6.3, 1.5 + 0.11 * mtg);
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}
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// Never use more than 80% of the available time for this move
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// Limit the maximum possible time for this move
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optimumTime = TimePoint(optScale * timeLeft);
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maximumTime =
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TimePoint(std::min(0.8 * limits.time[us] - moveOverhead, maxScale * optimumTime)) - 10;
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TimePoint(std::min(0.84 * limits.time[us] - moveOverhead, maxScale * optimumTime)) - 10;
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if (Options["Ponder"])
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optimumTime += optimumTime / 4;
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