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Time management improvements

1. Tune time management parameters.
2. Scale the optimum time and maximum time parameters based on the amount of
   time left, using a logarithmic scale.

Many acknowledgements to @FauziAkram for tuning the parameters and for the
original idea (see
https://tests.stockfishchess.org/tests/view/652f0356de6d262d08d333c5).

STC: https://tests.stockfishchess.org/tests/view/6533938fde6d262d08d39e4d
LLR: 2.94 (-2.94,2.94) <0.00,2.00>
Total: 44320 W: 11301 L: 10982 D: 22037
Ptnml(0-2): 146, 4810, 11920, 5147, 137

LTC: https://tests.stockfishchess.org/tests/view/653477e4de6d262d08d3ae06
LLR: 2.95 (-2.94,2.94) <0.50,2.50>
Total: 146442 W: 37338 L: 36811 D: 72293
Ptnml(0-2): 60, 14975, 42645, 15460, 81

Verification runs:
3+0.03: https://tests.stockfishchess.org/tests/view/65364e7ef127f3553505178a
10+0: https://tests.stockfishchess.org/tests/view/65364e9ff127f3553505178f
180+1.8: https://tests.stockfishchess.org/tests/view/65364ec3f127f35535051794

closes https://github.com/official-stockfish/Stockfish/pull/4843

No functional change.

Co-Authored-By: FauziAkram <11150271+FauziAkram@users.noreply.github.com>
This commit is contained in:
Muzhen Gaming 2023-10-21 17:01:45 +08:00 committed by Disservin
parent a105978bbd
commit cf3dbcb5ac
2 changed files with 14 additions and 10 deletions

View file

@ -467,15 +467,15 @@ void Thread::search() {
// Do we have time for the next iteration? Can we stop searching now? // Do we have time for the next iteration? Can we stop searching now?
if (Limits.use_time_management() && !Threads.stop && !mainThread->stopOnPonderhit) if (Limits.use_time_management() && !Threads.stop && !mainThread->stopOnPonderhit)
{ {
double fallingEval = (69 + 13 * (mainThread->bestPreviousAverageScore - bestValue) double fallingEval = (66 + 14 * (mainThread->bestPreviousAverageScore - bestValue)
+ 6 * (mainThread->iterValue[iterIdx] - bestValue)) + 6 * (mainThread->iterValue[iterIdx] - bestValue))
/ 619.6; / 583.0;
fallingEval = std::clamp(fallingEval, 0.5, 1.5); fallingEval = std::clamp(fallingEval, 0.5, 1.5);
// If the bestMove is stable over several iterations, reduce time accordingly // If the bestMove is stable over several iterations, reduce time accordingly
timeReduction = lastBestMoveDepth + 8 < completedDepth ? 1.57 : 0.65; timeReduction = lastBestMoveDepth + 8 < completedDepth ? 1.56 : 0.69;
double reduction = (1.4 + mainThread->previousTimeReduction) / (2.08 * timeReduction); double reduction = (1.4 + mainThread->previousTimeReduction) / (2.03 * timeReduction);
double bestMoveInstability = 1 + 1.8 * totBestMoveChanges / Threads.size(); double bestMoveInstability = 1 + 1.79 * totBestMoveChanges / Threads.size();
double totalTime = Time.optimum() * fallingEval * reduction * bestMoveInstability; double totalTime = Time.optimum() * fallingEval * reduction * bestMoveInstability;

View file

@ -72,7 +72,11 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
- moveOverhead * (2 + mtg)); - moveOverhead * (2 + mtg));
// Use extra time with larger increments // Use extra time with larger increments
double optExtra = std::clamp(1.0 + 12.0 * limits.inc[us] / limits.time[us], 1.0, 1.12); double optExtra = std::clamp(1.0 + 12.5 * limits.inc[us] / limits.time[us], 1.0, 1.12);
// Calculate time constants based on current time left.
double optConstant = std::min(0.00335 + 0.0003 * std::log10(limits.time[us] / 1000.0), 0.0048);
double maxConstant = std::max(3.6 + 3.0 * std::log10(limits.time[us] / 1000.0), 2.7);
// A user may scale time usage by setting UCI option "Slow Mover" // A user may scale time usage by setting UCI option "Slow Mover"
// Default is 100 and changing this value will probably lose elo. // Default is 100 and changing this value will probably lose elo.
@ -83,10 +87,10 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
// game time for the current move, so also cap to 20% of available game time. // game time for the current move, so also cap to 20% of available game time.
if (limits.movestogo == 0) if (limits.movestogo == 0)
{ {
optScale = std::min(0.0120 + std::pow(ply + 3.0, 0.45) * 0.0039, optScale = std::min(0.0120 + std::pow(ply + 3.3, 0.44) * optConstant,
0.2 * limits.time[us] / double(timeLeft)) 0.2 * limits.time[us] / double(timeLeft))
* optExtra; * optExtra;
maxScale = std::min(7.0, 4.0 + ply / 12.0); maxScale = std::min(6.8, maxConstant + ply / 12.2);
} }
// x moves in y seconds (+ z increment) // x moves in y seconds (+ z increment)
@ -96,10 +100,10 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
maxScale = std::min(6.3, 1.5 + 0.11 * mtg); maxScale = std::min(6.3, 1.5 + 0.11 * mtg);
} }
// Never use more than 80% of the available time for this move // Limit the maximum possible time for this move
optimumTime = TimePoint(optScale * timeLeft); optimumTime = TimePoint(optScale * timeLeft);
maximumTime = maximumTime =
TimePoint(std::min(0.8 * limits.time[us] - moveOverhead, maxScale * optimumTime)) - 10; TimePoint(std::min(0.84 * limits.time[us] - moveOverhead, maxScale * optimumTime)) - 10;
if (Options["Ponder"]) if (Options["Ponder"])
optimumTime += optimumTime / 4; optimumTime += optimumTime / 4;