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Pick best moves one per cycle instead of sorting
When the move list is very small, like captures normally are, it is faster to pick the best move with a linear scan, one per cycle. This has the added advantage that the picked capture move is very possibly a cut-off move, so that other searches are avoided. For non-captures it is still faster to sort in advance. Because scan-and-pick alghortim is not stable, node count has changed. After 885 games at 1+0 Mod vs Orig +196 =510 -179 50.96% 451.0/885 Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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commit
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2 changed files with 33 additions and 7 deletions
21
src/move.h
21
src/move.h
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@ -86,6 +86,27 @@ inline void sort_moves(T* firstMove, T* lastMove)
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}
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}
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// Picks up the best move in range [curMove, lastMove), one per cycle.
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// It is faster then sorting all the moves in advance when moves are few,
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// as normally are the possible captures. Note that is not a stable alghoritm.
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template<typename T>
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inline T pick_best(T* curMove, T* lastMove)
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{
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T bestMove, tmp;
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bestMove = *curMove;
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while (++curMove != lastMove)
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{
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if (*curMove < bestMove)
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{
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tmp = *curMove;
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*curMove = bestMove;
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bestMove = tmp;
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}
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}
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return bestMove;
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}
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////
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//// Inline functions
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////
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@ -122,7 +122,6 @@ void MovePicker::go_next_phase() {
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case PH_GOOD_CAPTURES:
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lastMove = generate_captures(pos, moves);
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score_captures();
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sort_moves(moves, lastMove);
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return;
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case PH_KILLERS:
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@ -141,20 +140,17 @@ void MovePicker::go_next_phase() {
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// to get SEE move ordering.
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curMove = badCaptures;
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lastMove = lastBadCapture;
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sort_moves(badCaptures, lastMove);
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return;
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case PH_EVASIONS:
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assert(pos.is_check());
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lastMove = generate_evasions(pos, moves, pinned);
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score_evasions();
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sort_moves(moves, lastMove);
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return;
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case PH_QCAPTURES:
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lastMove = generate_captures(pos, moves);
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score_captures();
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sort_moves(moves, lastMove);
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return;
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case PH_QCHECKS:
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@ -267,17 +263,17 @@ Move MovePicker::get_next_move() {
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{
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while (curMove != lastMove)
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{
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move = (curMove++)->move;
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switch (phase) {
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case PH_TT_MOVES:
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move = (curMove++)->move;
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if ( move != MOVE_NONE
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&& move_is_legal(pos, move, pinned))
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return move;
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break;
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case PH_GOOD_CAPTURES:
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move = pick_best(curMove++, lastMove).move;
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if ( move != ttMoves[0].move
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&& move != ttMoves[1].move
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&& pos.pl_move_is_legal(move, pinned))
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@ -297,6 +293,7 @@ Move MovePicker::get_next_move() {
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break;
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case PH_KILLERS:
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move = (curMove++)->move;
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if ( move != MOVE_NONE
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&& move != ttMoves[0].move
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&& move != ttMoves[1].move
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@ -306,6 +303,7 @@ Move MovePicker::get_next_move() {
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break;
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case PH_NONCAPTURES:
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move = (curMove++)->move;
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if ( move != ttMoves[0].move
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&& move != ttMoves[1].move
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&& move != killers[0].move
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@ -316,11 +314,18 @@ Move MovePicker::get_next_move() {
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case PH_EVASIONS:
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case PH_BAD_CAPTURES:
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move = pick_best(curMove++, lastMove).move;
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return move;
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case PH_QCAPTURES:
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move = pick_best(curMove++, lastMove).move;
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if ( move != ttMoves[0].move
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&& pos.pl_move_is_legal(move, pinned))
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return move;
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break;
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case PH_QCHECKS:
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// Maybe postpone the legality check until after futility pruning?
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move = (curMove++)->move;
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if ( move != ttMoves[0].move
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&& pos.pl_move_is_legal(move, pinned))
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return move;
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