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Reduce lock contention in sp_search_pv()
In less then 1% of cases value > sp->bestValue, so avoid an useless lock in the common case. This is the same change already applied to sp_search(). Also SplitPoint futilityValue is not volatile because never changes after has been assigned in split() No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 30 additions and 26 deletions
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@ -2046,37 +2046,40 @@ namespace {
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break;
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// New best move?
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lock_grab(&(sp->lock));
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if (value > sp->bestValue && !thread_should_stop(threadID))
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if (value > sp->bestValue) // Less then 2% of cases
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{
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sp->bestValue = value;
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if (value > sp->alpha)
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lock_grab(&(sp->lock));
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if (value > sp->bestValue && !thread_should_stop(threadID))
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{
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// Ask threads to stop before to modify sp->alpha
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if (value >= sp->beta)
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sp->bestValue = value;
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if (value > sp->alpha)
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{
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for (int i = 0; i < ActiveThreads; i++)
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if (i != threadID && (i == sp->master || sp->slaves[i]))
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Threads[i].stop = true;
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// Ask threads to stop before to modify sp->alpha
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if (value >= sp->beta)
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{
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for (int i = 0; i < ActiveThreads; i++)
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if (i != threadID && (i == sp->master || sp->slaves[i]))
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Threads[i].stop = true;
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sp->finished = true;
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sp->finished = true;
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}
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sp->alpha = value;
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sp_update_pv(sp->parentSstack, ss, sp->ply);
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if (value == value_mate_in(sp->ply + 1))
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ss[sp->ply].mateKiller = move;
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}
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sp->alpha = value;
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sp_update_pv(sp->parentSstack, ss, sp->ply);
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if (value == value_mate_in(sp->ply + 1))
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ss[sp->ply].mateKiller = move;
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}
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// If we are at ply 1, and we are searching the first root move at
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// ply 0, set the 'Problem' variable if the score has dropped a lot
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// (from the computer's point of view) since the previous iteration.
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if ( sp->ply == 1
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&& Iteration >= 2
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&& -value <= IterationInfo[Iteration-1].value - ProblemMargin)
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Problem = true;
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// If we are at ply 1, and we are searching the first root move at
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// ply 0, set the 'Problem' variable if the score has dropped a lot
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// (from the computer's point of view) since the previous iteration.
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if ( sp->ply == 1
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&& Iteration >= 2
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&& -value <= IterationInfo[Iteration-1].value - ProblemMargin)
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Problem = true;
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}
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lock_release(&(sp->lock));
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}
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lock_release(&(sp->lock));
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}
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lock_grab(&(sp->lock));
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@ -51,7 +51,8 @@ struct SplitPoint {
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SearchStack *parentSstack;
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int ply;
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Depth depth;
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volatile Value alpha, beta, bestValue, futilityValue;
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volatile Value alpha, beta, bestValue;
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Value futilityValue;
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bool pvNode;
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int master, slaves[THREAD_MAX];
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Lock lock;
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