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Fix errouneus reset of ss->threatMove
After we set ss->threatMove we could go under a IID step that resets SearchStack ss and so also ss->threatMove. When later we use that field in futility pruning we have this set to MOVE_NONE ! The fix is to use a local variable and add threatMove to SplitPoint to pass this move to slaves. Spotted by Ralph Stoesser, fix suggested by Richard Vida. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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5c3aeae566
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3 changed files with 12 additions and 10 deletions
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@ -90,7 +90,7 @@ namespace {
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template <bool Fake>
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void split(const Position& pos, SearchStack* ss, int ply, Value* alpha, const Value beta, Value* bestValue,
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Depth depth, bool mateThreat, int* moveCount, MovePicker* mp, bool pvNode);
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Depth depth, Move threatMove, bool mateThreat, int* moveCount, MovePicker* mp, bool pvNode);
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private:
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friend void poll();
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@ -364,7 +364,7 @@ void init_search() {
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// Called at the beginning of search() when starting to examine a new node.
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void SearchStack::init() {
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currentMove = threatMove = bestMove = MOVE_NONE;
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currentMove = bestMove = MOVE_NONE;
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}
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// SearchStack::initKillers() initializes killers for a search stack entry
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@ -1026,6 +1026,7 @@ namespace {
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bool mateThreat = false;
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int moveCount = 0;
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int threadID = pos.thread();
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Move threatMove = MOVE_NONE;
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refinedValue = bestValue = value = -VALUE_INFINITE;
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oldAlpha = alpha;
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@ -1190,10 +1191,10 @@ namespace {
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if (nullValue == value_mated_in(ply + 2))
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mateThreat = true;
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ss->threatMove = (ss+1)->currentMove;
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threatMove = (ss+1)->currentMove;
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if ( depth < ThreatDepth
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&& (ss-1)->reduction
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&& connected_moves(pos, (ss-1)->currentMove, ss->threatMove))
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&& connected_moves(pos, (ss-1)->currentMove, threatMove))
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return beta - 1;
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}
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}
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@ -1282,7 +1283,7 @@ namespace {
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{
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// Move count based pruning
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if ( moveCount >= futility_move_count(depth)
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&& !(ss->threatMove && connected_threat(pos, move, ss->threatMove))
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&& !(threatMove && connected_threat(pos, move, threatMove))
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&& bestValue > value_mated_in(PLY_MAX))
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continue;
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@ -1390,7 +1391,7 @@ namespace {
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&& !TM.thread_should_stop(threadID)
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&& Iteration <= 99)
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TM.split<FakeSplit>(pos, ss, ply, &alpha, beta, &bestValue, depth,
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mateThreat, &moveCount, &mp, PvNode);
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threatMove, mateThreat, &moveCount, &mp, PvNode);
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}
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// Step 19. Check for mate and stalemate
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@ -1664,7 +1665,7 @@ namespace {
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{
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// Move count based pruning
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if ( moveCount >= futility_move_count(sp->depth)
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&& !(ss->threatMove && connected_threat(pos, move, ss->threatMove))
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&& !(sp->threatMove && connected_threat(pos, move, sp->threatMove))
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&& sp->bestValue > value_mated_in(PLY_MAX))
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{
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lock_grab(&(sp->lock));
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@ -2640,8 +2641,8 @@ namespace {
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template <bool Fake>
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void ThreadsManager::split(const Position& p, SearchStack* ss, int ply, Value* alpha,
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const Value beta, Value* bestValue, Depth depth, bool mateThreat,
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int* moveCount, MovePicker* mp, bool pvNode) {
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const Value beta, Value* bestValue, Depth depth, Move threatMove,
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bool mateThreat, int* moveCount, MovePicker* mp, bool pvNode) {
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assert(p.is_ok());
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assert(ply > 0 && ply < PLY_MAX);
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assert(*bestValue >= -VALUE_INFINITE);
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@ -2674,6 +2675,7 @@ namespace {
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splitPoint.stopRequest = false;
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splitPoint.ply = ply;
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splitPoint.depth = depth;
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splitPoint.threatMove = threatMove;
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splitPoint.mateThreat = mateThreat;
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splitPoint.alpha = *alpha;
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splitPoint.beta = beta;
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@ -51,7 +51,6 @@ struct EvalInfo;
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struct SearchStack {
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Move currentMove;
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Move mateKiller;
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Move threatMove;
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Move excludedMove;
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Move bestMove;
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Move killers[2];
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@ -55,6 +55,7 @@ struct SplitPoint {
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bool pvNode, mateThreat;
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Value beta;
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int ply;
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Move threatMove;
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SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2];
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// Const pointers to shared data
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