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@ -68,7 +68,8 @@ namespace {
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const int skipPhase[] = { 0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 6, 7 };
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// Razoring and futility margin based on depth
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const int razor_margin[4] = { 483, 570, 603, 554 };
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// razor_margin[0] is unused as long as depth >= ONE_PLY in search
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const int razor_margin[] = { 0, 570, 603, 554 };
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Value futility_margin(Depth d) { return Value(150 * d / ONE_PLY); }
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// Futility and reductions lookup tables, initialized at startup
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