mirror of
https://github.com/sockspls/badfish
synced 2025-07-11 03:29:14 +00:00
Remove a redundant condition in connected_moves()
If a previous move attacks the king (with the piece of the threat move removed) then must be a discovered check, otherwise it means that first move gave check and we were not able to do a null move. Also renamed stuff to better document the function's context. No functional change.
This commit is contained in:
parent
972de506a0
commit
d0d69a5358
1 changed files with 24 additions and 20 deletions
|
@ -101,7 +101,7 @@ namespace {
|
|||
|
||||
void id_loop(Position& pos);
|
||||
bool check_is_dangerous(Position& pos, Move move, Value futilityBase, Value beta);
|
||||
bool connected_moves(const Position& pos, Move m1, Move m2);
|
||||
bool yields_to_threat(const Position& pos, Move move, Move threat);
|
||||
Value value_to_tt(Value v, int ply);
|
||||
Value value_from_tt(Value v, int ply);
|
||||
bool connected_threat(const Position& pos, Move m, Move threat);
|
||||
|
@ -700,7 +700,7 @@ namespace {
|
|||
if ( depth < 5 * ONE_PLY
|
||||
&& (ss-1)->reduction
|
||||
&& threatMove != MOVE_NONE
|
||||
&& connected_moves(pos, (ss-1)->currentMove, threatMove))
|
||||
&& yields_to_threat(pos, (ss-1)->currentMove, threatMove))
|
||||
return beta - 1;
|
||||
}
|
||||
}
|
||||
|
@ -1357,39 +1357,43 @@ split_point_start: // At split points actual search starts from here
|
|||
}
|
||||
|
||||
|
||||
// connected_moves() tests whether two moves are 'connected' in the sense
|
||||
// that the first move somehow made the second move possible (for instance
|
||||
// if the moving piece is the same in both moves). The first move is assumed
|
||||
// to be the move that was made to reach the current position, while the
|
||||
// second move is assumed to be a move from the current position.
|
||||
// yields_to_threat() tests whether the move at previous ply yields to the so
|
||||
// called threat move (the best move returned from a null search that fails
|
||||
// low). Here 'yields to' means that the move somehow made the threat possible
|
||||
// for instance if the moving piece is the same in both moves.
|
||||
|
||||
bool connected_moves(const Position& pos, Move m1, Move m2) {
|
||||
bool yields_to_threat(const Position& pos, Move move, Move threat) {
|
||||
|
||||
assert(is_ok(m1));
|
||||
assert(is_ok(m2));
|
||||
assert(is_ok(move));
|
||||
assert(is_ok(threat));
|
||||
|
||||
Square t1 = to_sq(m1);
|
||||
Square f1 = from_sq(m1);
|
||||
Square t2 = to_sq(m2);
|
||||
Square f2 = from_sq(m2);
|
||||
Square t1 = to_sq(move);
|
||||
Square f1 = from_sq(move);
|
||||
Square t2 = to_sq(threat);
|
||||
Square f2 = from_sq(threat);
|
||||
|
||||
// The moving piece is the same or its destination square was vacated by m1
|
||||
// We are suposed to be called upon returning from a null search
|
||||
assert(color_of(pos.piece_on(f2)) == ~pos.side_to_move());
|
||||
|
||||
// The piece is the same or threat's destination was vacated by the move
|
||||
if (t1 == f2 || t2 == f1)
|
||||
return true;
|
||||
|
||||
// Moving through the vacated square
|
||||
// Threat moves through the vacated square
|
||||
if (between_bb(f2, t2) & f1)
|
||||
return true;
|
||||
|
||||
// The destination square for m2 is defended by the moving piece in m1
|
||||
// Threat's destination is defended by the move's piece
|
||||
Bitboard t1_att = pos.attacks_from(pos.piece_on(t1), t1, pos.pieces() ^ f2);
|
||||
if (t1_att & t2)
|
||||
return true;
|
||||
|
||||
// Discovered check, checking piece is the piece moved in m1
|
||||
Square ksq = pos.king_square(pos.side_to_move());
|
||||
if ((t1_att & ksq) && (between_bb(t1, ksq) & f2))
|
||||
// Threat gives a discovered check through the move's checking piece
|
||||
if (t1_att & pos.king_square(pos.side_to_move()))
|
||||
{
|
||||
assert(between_bb(t1, pos.king_square(pos.side_to_move())) & f2);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue