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Remove a redundant condition in connected_moves()
If a previous move attacks the king (with the piece of the threat move removed) then must be a discovered check, otherwise it means that first move gave check and we were not able to do a null move. Also renamed stuff to better document the function's context. No functional change.
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1 changed files with 24 additions and 20 deletions
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@ -101,7 +101,7 @@ namespace {
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void id_loop(Position& pos);
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void id_loop(Position& pos);
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bool check_is_dangerous(Position& pos, Move move, Value futilityBase, Value beta);
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bool check_is_dangerous(Position& pos, Move move, Value futilityBase, Value beta);
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bool connected_moves(const Position& pos, Move m1, Move m2);
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bool yields_to_threat(const Position& pos, Move move, Move threat);
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Value value_to_tt(Value v, int ply);
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Value value_to_tt(Value v, int ply);
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Value value_from_tt(Value v, int ply);
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Value value_from_tt(Value v, int ply);
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bool connected_threat(const Position& pos, Move m, Move threat);
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bool connected_threat(const Position& pos, Move m, Move threat);
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@ -700,7 +700,7 @@ namespace {
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if ( depth < 5 * ONE_PLY
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if ( depth < 5 * ONE_PLY
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&& (ss-1)->reduction
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&& (ss-1)->reduction
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&& threatMove != MOVE_NONE
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&& threatMove != MOVE_NONE
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&& connected_moves(pos, (ss-1)->currentMove, threatMove))
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&& yields_to_threat(pos, (ss-1)->currentMove, threatMove))
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return beta - 1;
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return beta - 1;
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}
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}
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}
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}
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@ -1357,39 +1357,43 @@ split_point_start: // At split points actual search starts from here
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}
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}
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// connected_moves() tests whether two moves are 'connected' in the sense
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// yields_to_threat() tests whether the move at previous ply yields to the so
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// that the first move somehow made the second move possible (for instance
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// called threat move (the best move returned from a null search that fails
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// if the moving piece is the same in both moves). The first move is assumed
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// low). Here 'yields to' means that the move somehow made the threat possible
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// to be the move that was made to reach the current position, while the
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// for instance if the moving piece is the same in both moves.
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// second move is assumed to be a move from the current position.
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bool connected_moves(const Position& pos, Move m1, Move m2) {
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bool yields_to_threat(const Position& pos, Move move, Move threat) {
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assert(is_ok(m1));
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assert(is_ok(move));
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assert(is_ok(m2));
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assert(is_ok(threat));
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Square t1 = to_sq(m1);
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Square t1 = to_sq(move);
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Square f1 = from_sq(m1);
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Square f1 = from_sq(move);
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Square t2 = to_sq(m2);
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Square t2 = to_sq(threat);
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Square f2 = from_sq(m2);
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Square f2 = from_sq(threat);
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// The moving piece is the same or its destination square was vacated by m1
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// We are suposed to be called upon returning from a null search
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assert(color_of(pos.piece_on(f2)) == ~pos.side_to_move());
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// The piece is the same or threat's destination was vacated by the move
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if (t1 == f2 || t2 == f1)
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if (t1 == f2 || t2 == f1)
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return true;
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return true;
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// Moving through the vacated square
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// Threat moves through the vacated square
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if (between_bb(f2, t2) & f1)
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if (between_bb(f2, t2) & f1)
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return true;
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return true;
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// The destination square for m2 is defended by the moving piece in m1
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// Threat's destination is defended by the move's piece
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Bitboard t1_att = pos.attacks_from(pos.piece_on(t1), t1, pos.pieces() ^ f2);
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Bitboard t1_att = pos.attacks_from(pos.piece_on(t1), t1, pos.pieces() ^ f2);
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if (t1_att & t2)
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if (t1_att & t2)
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return true;
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return true;
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// Discovered check, checking piece is the piece moved in m1
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// Threat gives a discovered check through the move's checking piece
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Square ksq = pos.king_square(pos.side_to_move());
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if (t1_att & pos.king_square(pos.side_to_move()))
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if ((t1_att & ksq) && (between_bb(t1, ksq) & f2))
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{
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assert(between_bb(t1, pos.king_square(pos.side_to_move())) & f2);
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return true;
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return true;
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}
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return false;
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return false;
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}
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}
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