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https://github.com/sockspls/badfish
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Use a boolean instead as thread's state
Now that we have just two mutually exclusive thread's states we can repleace them by a simple boolean. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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c386ce0023
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3 changed files with 19 additions and 25 deletions
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@ -2154,7 +2154,7 @@ void Thread::idle_loop(SplitPoint* sp) {
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// instead of wasting CPU time polling for work.
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while ( do_sleep
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|| do_terminate
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|| (Threads.use_sleeping_threads() && state == Thread::AVAILABLE))
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|| (Threads.use_sleeping_threads() && !is_searching))
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{
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assert((!sp && threadID) || Threads.use_sleeping_threads());
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@ -2180,14 +2180,14 @@ void Thread::idle_loop(SplitPoint* sp) {
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// particular we need to avoid a deadlock in case a master thread has,
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// in the meanwhile, allocated us and sent the wake_up() call before we
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// had the chance to grab the lock.
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if (do_sleep || state == Thread::AVAILABLE)
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if (do_sleep || !is_searching)
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cond_wait(&sleepCond, &sleepLock);
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lock_release(&sleepLock);
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}
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// If this thread has been assigned work, launch a search
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if (state == Thread::SEARCHING)
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if (is_searching)
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{
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assert(!do_terminate);
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@ -2208,15 +2208,15 @@ void Thread::idle_loop(SplitPoint* sp) {
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else
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assert(false);
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assert(state == Thread::SEARCHING);
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assert(is_searching);
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state = Thread::AVAILABLE;
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is_searching = false;
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// Wake up master thread so to allow it to return from the idle loop in
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// case we are the last slave of the split point.
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if ( Threads.use_sleeping_threads()
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&& threadID != tsp->master
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&& Threads[tsp->master].state == Thread::AVAILABLE)
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&& !Threads[tsp->master].is_searching)
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Threads[tsp->master].wake_up();
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}
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@ -84,7 +84,7 @@ bool Thread::cutoff_occurred() const {
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bool Thread::is_available_to(int master) const {
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if (state != AVAILABLE)
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if (is_searching)
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return false;
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// Make a local copy to be sure doesn't become zero under our feet while
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@ -161,7 +161,7 @@ void ThreadsManager::init() {
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}
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// Initialize main thread's associated data
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threads[0].state = Thread::SEARCHING;
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threads[0].is_searching = true;
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threads[0].threadID = 0;
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set_size(1); // This makes all the threads but the main to go to sleep
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@ -169,7 +169,7 @@ void ThreadsManager::init() {
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// threads will go immediately to sleep.
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for (int i = 1; i < MAX_THREADS; i++)
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{
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threads[i].state = Thread::AVAILABLE;
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threads[i].is_searching = false;
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threads[i].threadID = i;
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#if defined(_MSC_VER)
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@ -286,7 +286,7 @@ Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value b
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sp->is_slave[i] = false;
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// If we are here it means we are not available
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assert(masterThread.state == Thread::SEARCHING);
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assert(masterThread.is_searching);
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int workersCnt = 1; // At least the master is included
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@ -303,7 +303,7 @@ Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value b
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threads[i].splitPoint = sp;
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// This makes the slave to exit from idle_loop()
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threads[i].state = Thread::SEARCHING;
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threads[i].is_searching = true;
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if (useSleepingThreads)
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threads[i].wake_up();
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@ -318,23 +318,23 @@ Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value b
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masterThread.splitPoint = sp;
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masterThread.activeSplitPoints++;
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// Everything is set up. The master thread enters the idle loop, from
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// which it will instantly launch a search, because its state is
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// Thread::WORKISWAITING. We send the split point as a second parameter to
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// the idle loop, which means that the main thread will return from the idle
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// loop when all threads have finished their work at this split point.
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// Everything is set up. The master thread enters the idle loop, from which
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// it will instantly launch a search, because its is_searching flag is set.
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// We pass the split point as a parameter to the idle loop, which means that
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// the thread will return from the idle loop when all slaves have finished
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// their work at this split point.
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masterThread.idle_loop(sp);
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// In helpful master concept a master can help only a sub-tree, and
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// because here is all finished is not possible master is booked.
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assert(masterThread.state == Thread::AVAILABLE);
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assert(!masterThread.is_searching);
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// We have returned from the idle loop, which means that all threads are
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// finished. Note that changing state and decreasing activeSplitPoints is done
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// under lock protection to avoid a race with Thread::is_available_to().
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lock_grab(&threadsLock);
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masterThread.state = Thread::SEARCHING;
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masterThread.is_searching = true;
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masterThread.activeSplitPoints--;
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lock_release(&threadsLock);
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@ -65,12 +65,6 @@ struct SplitPoint {
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struct Thread {
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enum ThreadState
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{
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AVAILABLE, // Thread is waiting for work
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SEARCHING // Thread is performing work
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};
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void wake_up();
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bool cutoff_occurred() const;
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bool is_available_to(int master) const;
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@ -83,9 +77,9 @@ struct Thread {
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int maxPly;
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Lock sleepLock;
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WaitCondition sleepCond;
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volatile ThreadState state;
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SplitPoint* volatile splitPoint;
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volatile int activeSplitPoints;
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volatile bool is_searching;
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volatile bool do_sleep;
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volatile bool do_terminate;
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