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Also move PieceValue definition in psqt.cpp, where it is initialized. Fix a warning in popcount16() with Intel compiler No functional change.
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5 changed files with 25 additions and 21 deletions
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@ -78,7 +78,7 @@ namespace {
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// popcount16() counts the non-zero bits using SWAR-Popcount algorithm
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// popcount16() counts the non-zero bits using SWAR-Popcount algorithm
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uint8_t popcount16(uint16_t u) {
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unsigned popcount16(unsigned u) {
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u -= (u >> 1) & 0x5555U;
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u -= (u >> 1) & 0x5555U;
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u = ((u >> 2) & 0x3333U) + (u & 0x3333U);
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u = ((u >> 2) & 0x3333U) + (u & 0x3333U);
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u = ((u >> 4) + u) & 0x0F0FU;
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u = ((u >> 4) + u) & 0x0F0FU;
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@ -152,7 +152,7 @@ const std::string Bitboards::pretty(Bitboard b) {
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void Bitboards::init() {
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void Bitboards::init() {
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for (unsigned i = 0; i < (1 << 16); ++i)
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for (unsigned i = 0; i < (1 << 16); ++i)
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PopCnt16[i] = popcount16(i);
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PopCnt16[i] = (uint8_t) popcount16(i);
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for (Square s = SQ_A1; s <= SQ_H8; ++s)
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for (Square s = SQ_A1; s <= SQ_H8; ++s)
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{
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{
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@ -61,16 +61,6 @@ const Bitboard Rank8BB = Rank1BB << (8 * 7);
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extern int SquareDistance[SQUARE_NB][SQUARE_NB];
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extern int SquareDistance[SQUARE_NB][SQUARE_NB];
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extern Bitboard RookMasks [SQUARE_NB];
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extern Bitboard RookMagics [SQUARE_NB];
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extern Bitboard* RookAttacks[SQUARE_NB];
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extern unsigned RookShifts [SQUARE_NB];
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extern Bitboard BishopMasks [SQUARE_NB];
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extern Bitboard BishopMagics [SQUARE_NB];
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extern Bitboard* BishopAttacks[SQUARE_NB];
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extern unsigned BishopShifts [SQUARE_NB];
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extern Bitboard SquareBB[SQUARE_NB];
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extern Bitboard SquareBB[SQUARE_NB];
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extern Bitboard FileBB[FILE_NB];
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extern Bitboard FileBB[FILE_NB];
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extern Bitboard RankBB[RANK_NB];
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extern Bitboard RankBB[RANK_NB];
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@ -225,6 +215,13 @@ template<> inline int distance<Rank>(Square x, Square y) { return distance(rank_
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template<PieceType Pt>
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template<PieceType Pt>
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inline unsigned magic_index(Square s, Bitboard occupied) {
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inline unsigned magic_index(Square s, Bitboard occupied) {
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extern Bitboard RookMasks[SQUARE_NB];
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extern Bitboard RookMagics[SQUARE_NB];
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extern unsigned RookShifts[SQUARE_NB];
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extern Bitboard BishopMasks[SQUARE_NB];
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extern Bitboard BishopMagics[SQUARE_NB];
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extern unsigned BishopShifts[SQUARE_NB];
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Bitboard* const Masks = Pt == ROOK ? RookMasks : BishopMasks;
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Bitboard* const Masks = Pt == ROOK ? RookMasks : BishopMasks;
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Bitboard* const Magics = Pt == ROOK ? RookMagics : BishopMagics;
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Bitboard* const Magics = Pt == ROOK ? RookMagics : BishopMagics;
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unsigned* const Shifts = Pt == ROOK ? RookShifts : BishopShifts;
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unsigned* const Shifts = Pt == ROOK ? RookShifts : BishopShifts;
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@ -242,6 +239,10 @@ inline unsigned magic_index(Square s, Bitboard occupied) {
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template<PieceType Pt>
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template<PieceType Pt>
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inline Bitboard attacks_bb(Square s, Bitboard occupied) {
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inline Bitboard attacks_bb(Square s, Bitboard occupied) {
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extern Bitboard* RookAttacks[SQUARE_NB];
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extern Bitboard* BishopAttacks[SQUARE_NB];
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return (Pt == ROOK ? RookAttacks : BishopAttacks)[s][magic_index<Pt>(s, occupied)];
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return (Pt == ROOK ? RookAttacks : BishopAttacks)[s][magic_index<Pt>(s, occupied)];
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}
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}
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@ -392,8 +392,8 @@ namespace {
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| ei.attackedBy[Us][QUEEN]);
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| ei.attackedBy[Us][QUEEN]);
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// ... and those which are not defended at all in the larger king ring
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// ... and those which are not defended at all in the larger king ring
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b = ei.attackedBy[Them][ALL_PIECES] & ~ei.attackedBy[Us][ALL_PIECES]
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b = ei.attackedBy[Them][ALL_PIECES] & ~ei.attackedBy[Us][ALL_PIECES]
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& ei.kingRing[Us] & ~pos.pieces(Them);
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& ei.kingRing[Us] & ~pos.pieces(Them);
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// Initialize the 'attackUnits' variable, which is used later on as an
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// Initialize the 'attackUnits' variable, which is used later on as an
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// index into the KingDanger[] array. The initial value is based on the
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// index into the KingDanger[] array. The initial value is based on the
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@ -34,10 +34,6 @@
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using std::string;
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using std::string;
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Value PieceValue[PHASE_NB][PIECE_NB] = {
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{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg },
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{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg } };
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namespace Zobrist {
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namespace Zobrist {
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Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
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Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
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13
src/psqt.cpp
13
src/psqt.cpp
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@ -18,8 +18,14 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include <algorithm>
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#include "types.h"
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#include "types.h"
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Value PieceValue[PHASE_NB][PIECE_NB] = {
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{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg },
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{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg } };
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namespace PSQT {
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namespace PSQT {
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#define S(mg, eg) make_score(mg, eg)
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#define S(mg, eg) make_score(mg, eg)
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@ -96,7 +102,7 @@ const Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
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Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
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Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
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// init() initializes piece square tables: the white halves of the tables are
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// init() initializes piece-square tables: the white halves of the tables are
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// copied from Bonus[] adding the piece value, then the black halves of the
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// copied from Bonus[] adding the piece value, then the black halves of the
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// tables are initialized by flipping and changing the sign of the white scores.
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// tables are initialized by flipping and changing the sign of the white scores.
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void init() {
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void init() {
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@ -110,8 +116,9 @@ void init() {
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for (Square s = SQ_A1; s <= SQ_H8; ++s)
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for (Square s = SQ_A1; s <= SQ_H8; ++s)
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{
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{
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int edgeDistance = file_of(s) < FILE_E ? file_of(s) : FILE_H - file_of(s);
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File f = std::min(file_of(s), FILE_H - file_of(s));
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psq[BLACK][pt][~s] = -(psq[WHITE][pt][s] = v + Bonus[pt][rank_of(s)][edgeDistance]);
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psq[WHITE][pt][ s] = v + Bonus[pt][rank_of(s)][f];
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psq[BLACK][pt][~s] = -psq[WHITE][pt][s];
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}
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}
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}
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}
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}
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}
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