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https://github.com/sockspls/badfish
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Always have counterMoves associated
Simplifies away all associated checks, leading to a ~0.5% speedup. The code now explicitly checks if moves are OK, rather than using nullptr checks. Verified for no regression: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 32218 W: 5762 L: 5660 D: 20796 No functional change Closes #1021
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cc76524c2e
commit
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3 changed files with 26 additions and 29 deletions
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@ -149,9 +149,9 @@ void MovePicker::score<QUIETS>() {
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Color c = pos.side_to_move();
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for (auto& m : *this)
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m.value = (cmh ? (*cmh)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
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+ (fmh ? (*fmh)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
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+ (fmh2 ? (*fmh2)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
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m.value = (*cmh)[pos.moved_piece(m)][to_sq(m)]
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+ (*fmh)[pos.moved_piece(m)][to_sq(m)]
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+ (*fmh2)[pos.moved_piece(m)][to_sq(m)]
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+ history.get(c, m);
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}
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@ -377,7 +377,7 @@ void Position::set_state(StateInfo* si) const {
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/// Position::set() is an overload to initialize the position object with
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/// the given endgame code string like "KBPKN". It is manily an helper to
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/// the given endgame code string like "KBPKN". It is mainly a helper to
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/// get the material key out of an endgame code. Position is not playable,
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/// indeed is even not guaranteed to be legal.
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@ -324,6 +324,8 @@ void Thread::search() {
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MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr);
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std::memset(ss-4, 0, 7 * sizeof(Stack));
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for(int i = -4; i < 0; i++)
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(ss+i)->counterMoves = &this->counterMoveHistory[NO_PIECE][0]; // use as sentinel.
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bestValue = delta = alpha = -VALUE_INFINITE;
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beta = VALUE_INFINITE;
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@ -593,7 +595,7 @@ namespace {
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assert(0 <= ss->ply && ss->ply < MAX_PLY);
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ss->currentMove = (ss+1)->excludedMove = bestMove = MOVE_NONE;
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ss->counterMoves = nullptr;
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ss->counterMoves = &thisThread->counterMoveHistory[NO_PIECE][0];
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(ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
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Square prevSq = to_sq((ss-1)->currentMove);
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@ -729,14 +731,15 @@ namespace {
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&& (ss->staticEval >= beta - 35 * (depth / ONE_PLY - 6) || depth >= 13 * ONE_PLY)
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&& pos.non_pawn_material(pos.side_to_move()))
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{
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ss->currentMove = MOVE_NULL;
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ss->counterMoves = nullptr;
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assert(eval - beta >= 0);
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// Null move dynamic reduction based on depth and value
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Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY;
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ss->currentMove = MOVE_NULL;
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ss->counterMoves = &thisThread->counterMoveHistory[NO_PIECE][0];
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pos.do_null_move(st);
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Value nullValue = depth-R < ONE_PLY ? -qsearch<NonPV, false>(pos, ss+1, -beta, -beta+1)
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: - search<NonPV>(pos, ss+1, -beta, -beta+1, depth-R, !cutNode, true);
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@ -771,8 +774,7 @@ namespace {
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Depth rdepth = depth - 4 * ONE_PLY;
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assert(rdepth >= ONE_PLY);
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assert((ss-1)->currentMove != MOVE_NONE);
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assert((ss-1)->currentMove != MOVE_NULL);
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assert(is_ok((ss-1)->currentMove));
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MovePicker mp(pos, ttMove, rbeta - ss->staticEval);
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@ -781,6 +783,7 @@ namespace {
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{
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ss->currentMove = move;
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ss->counterMoves = &thisThread->counterMoveHistory[pos.moved_piece(move)][to_sq(move)];
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pos.do_move(move, st);
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value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, rdepth, !cutNode, false);
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pos.undo_move(move);
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@ -806,6 +809,9 @@ moves_loop: // When in check search starts from here
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const CounterMoveStats* cmh = (ss-1)->counterMoves;
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const CounterMoveStats* fmh = (ss-2)->counterMoves;
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const CounterMoveStats* fmh2 = (ss-4)->counterMoves;
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const bool cm_ok = is_ok((ss-1)->currentMove);
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const bool fm_ok = is_ok((ss-2)->currentMove);
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const bool fm2_ok = is_ok((ss-4)->currentMove);
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MovePicker mp(pos, ttMove, depth, ss);
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value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
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@ -905,9 +911,9 @@ moves_loop: // When in check search starts from here
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// Countermoves based pruning
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if ( lmrDepth < 3
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&& (!cmh || (*cmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
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&& (!fmh || (*fmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
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&& (!fmh2 || (*fmh2)[moved_piece][to_sq(move)] < VALUE_ZERO || (cmh && fmh)))
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&& (((*cmh )[moved_piece][to_sq(move)] < VALUE_ZERO) || !cm_ok)
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&& (((*fmh )[moved_piece][to_sq(move)] < VALUE_ZERO) || !fm_ok)
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&& (((*fmh2)[moved_piece][to_sq(move)] < VALUE_ZERO) || !fm2_ok || (cm_ok && fm_ok)))
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continue;
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// Futility pruning: parent node
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@ -967,9 +973,9 @@ moves_loop: // When in check search starts from here
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&& !pos.see_ge(make_move(to_sq(move), from_sq(move)), VALUE_ZERO))
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r -= 2 * ONE_PLY;
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ss->history = (cmh ? (*cmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
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+ (fmh ? (*fmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
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+ (fmh2 ? (*fmh2)[moved_piece][to_sq(move)] : VALUE_ZERO)
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ss->history = (*cmh )[moved_piece][to_sq(move)]
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+ (*fmh )[moved_piece][to_sq(move)]
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+ (*fmh2)[moved_piece][to_sq(move)]
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+ thisThread->history.get(~pos.side_to_move(), move)
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- 4000; // Correction factor
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@ -1112,7 +1118,7 @@ moves_loop: // When in check search starts from here
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// Bonus for prior countermove that caused the fail low
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else if ( depth >= 3 * ONE_PLY
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&& !pos.captured_piece()
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&& is_ok((ss-1)->currentMove))
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&& cm_ok)
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update_cm_stats(ss-1, pos.piece_on(prevSq), prevSq, stat_bonus(depth));
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tte->save(posKey, value_to_tt(bestValue, ss->ply),
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@ -1372,18 +1378,9 @@ moves_loop: // When in check search starts from here
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void update_cm_stats(Stack* ss, Piece pc, Square s, Value bonus) {
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CounterMoveStats* cmh = (ss-1)->counterMoves;
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CounterMoveStats* fmh1 = (ss-2)->counterMoves;
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CounterMoveStats* fmh2 = (ss-4)->counterMoves;
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if (cmh)
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cmh->update(pc, s, bonus);
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if (fmh1)
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fmh1->update(pc, s, bonus);
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if (fmh2)
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fmh2->update(pc, s, bonus);
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for (int i : {1, 2, 4})
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if (is_ok((ss-i)->currentMove))
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(ss-i)->counterMoves->update(pc, s, bonus);
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}
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@ -1403,7 +1400,7 @@ moves_loop: // When in check search starts from here
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thisThread->history.update(c, move, bonus);
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update_cm_stats(ss, pos.moved_piece(move), to_sq(move), bonus);
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if ((ss-1)->counterMoves)
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if (is_ok((ss-1)->currentMove))
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{
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Square prevSq = to_sq((ss-1)->currentMove);
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thisThread->counterMoves.update(pos.piece_on(prevSq), prevSq, move);
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