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Spell fix in evaluate.cpp
Spotted by Eelco. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 3 additions and 3 deletions
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@ -142,9 +142,9 @@ namespace {
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{ S(0, 0), S(15, 39), S(15, 39), S(15, 39), S(15, 39), S( 0, 0) } // QUEEN
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};
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// ThreatedByPawnPenalty[PieceType] contains a penalty according to which
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// ThreatenedByPawnPenalty[PieceType] contains a penalty according to which
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// piece type is attacked by an enemy pawn.
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const Score ThreatedByPawnPenalty[] = {
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const Score ThreatenedByPawnPenalty[] = {
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S(0, 0), S(0, 0), S(56, 70), S(56, 70), S(76, 99), S(86, 118)
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};
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@ -524,7 +524,7 @@ namespace {
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// Decrease score if we are attacked by an enemy pawn. Remaining part
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// of threat evaluation must be done later when we have full attack info.
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if (bit_is_set(ei.attackedBy[Them][PAWN], s))
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score -= ThreatedByPawnPenalty[Piece];
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score -= ThreatenedByPawnPenalty[Piece];
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// Bishop and knight outposts squares
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if ((Piece == BISHOP || Piece == KNIGHT) && pos.square_is_weak(s, Us))
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