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MovePicker, remove a variable
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 5 additions and 5 deletions
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@ -151,7 +151,7 @@ Move MovePicker::get_next_move() {
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break;
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case PH_BAD_CAPTURES:
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badCapturesPicked = 0;
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movesPicked = 0;
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break;
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case PH_NONCAPTURES:
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@ -434,12 +434,12 @@ Move MovePicker::pick_move_from_list() {
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case PH_BAD_CAPTURES:
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assert(!pos.is_check());
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assert(badCapturesPicked >= 0);
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assert(movesPicked >= 0);
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// It's probably a good idea to use SEE move ordering here, instead
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// of just picking the first move. FIXME
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while (badCapturesPicked < numOfBadCaptures)
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while (movesPicked < numOfBadCaptures)
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{
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move = badCaptures[badCapturesPicked++].move;
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move = badCaptures[movesPicked++].move;
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if ( move != ttMove
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&& move != mateKiller
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&& pos.pl_move_is_legal(move, pinned))
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@ -90,7 +90,7 @@ private:
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Depth depth;
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int phaseIndex;
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int numOfMoves, numOfBadCaptures;
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int movesPicked, badCapturesPicked;
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int movesPicked;
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bool finished;
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};
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