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Simplify Bonus Formula In History Adjustment
Inspired by a discord message [1] from Vizvezdenec, this patch simplifies the bonus adjustment bonus = bonus > 0 ? 2 * bonus : bonus / 2 to a constant addition, maintaining bonus average at around 0 in regular bench. As cj5716 pointed in discord [2], the constant bonus can also be considered as factoring tempo when calculating bonus, yielding a better value of the move. [1] https://discord.com/channels/435943710472011776/882956631514689597/1243877089443188776 [2] https://discord.com/channels/435943710472011776/813919248455827515/1252277437249622077 Passed Non-regression STC: LLR: 2.94 (-2.94,2.94) <-1.75,0.25> Total: 29984 W: 7908 L: 7677 D: 14399 Ptnml(0-2): 95, 3502, 7594, 3679, 122 https://tests.stockfishchess.org/tests/view/666f7210602682471b064fa2 Passed Non-regression LTC: LLR: 2.94 (-2.94,2.94) <-1.75,0.25> Total: 170136 W: 43214 L: 43145 D: 83777 Ptnml(0-2): 158, 19185, 46311, 19258, 156 https://tests.stockfishchess.org/tests/view/666fb32e602682471b064fb5 closes https://github.com/official-stockfish/Stockfish/pull/5401 bench 1438375
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@ -750,8 +750,7 @@ Value Search::Worker::search(
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// Use static evaluation difference to improve quiet move ordering (~9 Elo)
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if (((ss - 1)->currentMove).is_ok() && !(ss - 1)->inCheck && !priorCapture)
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{
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int bonus = std::clamp(-10 * int((ss - 1)->staticEval + ss->staticEval), -1590, 1371);
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bonus = bonus > 0 ? 2 * bonus : bonus / 2;
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int bonus = std::clamp(-10 * int((ss - 1)->staticEval + ss->staticEval), -1590, 1371) + 800;
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thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()] << bonus;
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if (type_of(pos.piece_on(prevSq)) != PAWN && ((ss - 1)->currentMove).type_of() != PROMOTION)
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thisThread->pawnHistory[pawn_structure_index(pos)][pos.piece_on(prevSq)][prevSq]
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