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Improve multi-threaded mate finding
If any thread found a 'mate in x' stop the search. Previously only mainThread would do so. Requires the bestThread selection to be adjusted to always prefer mate scores, even if the search depth is less. I've tried to collect some data for this patch. On 30 cores, mate finding seems 5-30% faster on average. It is not so easy to get numbers for this, as the time to find a mate fluctuates significantly with multi-threaded runs, so it is an average over 100 searches for the same position. Furthermore, hash size and position make a difference as well. Bench: 5965302
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1 changed files with 11 additions and 11 deletions
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@ -308,7 +308,9 @@ void MainThread::search() {
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Depth depthDiff = th->completedDepth - bestThread->completedDepth;
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Depth depthDiff = th->completedDepth - bestThread->completedDepth;
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Value scoreDiff = th->rootMoves[0].score - bestThread->rootMoves[0].score;
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Value scoreDiff = th->rootMoves[0].score - bestThread->rootMoves[0].score;
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if (scoreDiff > 0 && depthDiff >= 0)
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// Select the thread with the best score, always if it is a mate
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if ( scoreDiff > 0
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&& (depthDiff >= 0 || th->rootMoves[0].score >= VALUE_MATE_IN_MAX_PLY))
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bestThread = th;
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bestThread = th;
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}
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}
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}
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}
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@ -455,16 +457,20 @@ void Thread::search() {
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// Sort the PV lines searched so far and update the GUI
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// Sort the PV lines searched so far and update the GUI
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std::stable_sort(rootMoves.begin(), rootMoves.begin() + PVIdx + 1);
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std::stable_sort(rootMoves.begin(), rootMoves.begin() + PVIdx + 1);
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if (!mainThread)
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if ( mainThread
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continue;
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&& (Threads.stop || PVIdx + 1 == multiPV || Time.elapsed() > 3000))
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if (Threads.stop || PVIdx + 1 == multiPV || Time.elapsed() > 3000)
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sync_cout << UCI::pv(rootPos, rootDepth, alpha, beta) << sync_endl;
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sync_cout << UCI::pv(rootPos, rootDepth, alpha, beta) << sync_endl;
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}
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}
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if (!Threads.stop)
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if (!Threads.stop)
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completedDepth = rootDepth;
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completedDepth = rootDepth;
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// Have we found a "mate in x"?
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if ( Limits.mate
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&& bestValue >= VALUE_MATE_IN_MAX_PLY
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&& VALUE_MATE - bestValue <= 2 * Limits.mate)
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Threads.stop = true;
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if (!mainThread)
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if (!mainThread)
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continue;
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continue;
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@ -472,12 +478,6 @@ void Thread::search() {
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if (skill.enabled() && skill.time_to_pick(rootDepth))
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if (skill.enabled() && skill.time_to_pick(rootDepth))
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skill.pick_best(multiPV);
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skill.pick_best(multiPV);
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// Have we found a "mate in x"?
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if ( Limits.mate
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&& bestValue >= VALUE_MATE_IN_MAX_PLY
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&& VALUE_MATE - bestValue <= 2 * Limits.mate)
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Threads.stop = true;
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// Do we have time for the next iteration? Can we stop searching now?
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// Do we have time for the next iteration? Can we stop searching now?
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if (Limits.use_time_management())
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if (Limits.use_time_management())
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{
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{
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