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Simplify color usage in search.
define Color us and use this instead of pos.side_to_move() and nmp_odd. The latter allows to clarify the nmp verification criterion. Tested for no regression: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 76713 W: 15303 L: 15284 D: 46126 http://tests.stockfishchess.org/tests/view/5b046a0d0ebc5914abc12971 No functional change.
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04407e35d6
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3 changed files with 13 additions and 11 deletions
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@ -547,6 +547,7 @@ namespace {
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// Step 1. Initialize node
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Thread* thisThread = pos.this_thread();
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inCheck = pos.checkers();
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Color us = pos.side_to_move();
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moveCount = captureCount = quietCount = ss->moveCount = 0;
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bestValue = -VALUE_INFINITE;
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maxValue = VALUE_INFINITE;
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@ -639,7 +640,7 @@ namespace {
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else if (!pos.capture_or_promotion(ttMove))
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{
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int penalty = -stat_bonus(depth);
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thisThread->mainHistory[pos.side_to_move()][from_to(ttMove)] << penalty;
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thisThread->mainHistory[us][from_to(ttMove)] << penalty;
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update_continuation_histories(ss, pos.moved_piece(ttMove), to_sq(ttMove), penalty);
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}
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}
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@ -749,8 +750,8 @@ namespace {
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&& eval >= beta
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&& ss->staticEval >= beta - 36 * depth / ONE_PLY + 225
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&& !excludedMove
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&& pos.non_pawn_material(pos.side_to_move())
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&& (ss->ply >= thisThread->nmp_ply || ss->ply % 2 != thisThread->nmp_odd))
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&& pos.non_pawn_material(us)
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&& (ss->ply > thisThread->nmp_min_ply || us != thisThread->nmp_color))
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{
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assert(eval - beta >= 0);
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@ -772,17 +773,17 @@ namespace {
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if (nullValue >= VALUE_MATE_IN_MAX_PLY)
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nullValue = beta;
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if (abs(beta) < VALUE_KNOWN_WIN && (depth < 12 * ONE_PLY || thisThread->nmp_ply))
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if (abs(beta) < VALUE_KNOWN_WIN && (depth < 12 * ONE_PLY || thisThread->nmp_min_ply))
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return nullValue;
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// Do verification search at high depths. Disable null move pruning
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// for side to move for the first part of the remaining search tree.
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thisThread->nmp_ply = ss->ply + 3 * (depth-R) / 4;
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thisThread->nmp_odd = ss->ply % 2;
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thisThread->nmp_min_ply = ss->ply + 3 * (depth-R) / 4 - 1;
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thisThread->nmp_color = us;
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Value v = search<NonPV>(pos, ss, beta-1, beta, depth-R, false);
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thisThread->nmp_odd = thisThread->nmp_ply = 0;
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thisThread->nmp_min_ply = 0;
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if (v >= beta)
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return nullValue;
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@ -923,7 +924,7 @@ moves_loop: // When in check, search starts from here
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// Step 14. Pruning at shallow depth (~170 Elo)
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if ( !rootNode
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&& pos.non_pawn_material(pos.side_to_move())
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&& pos.non_pawn_material(us)
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&& bestValue > VALUE_MATED_IN_MAX_PLY)
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{
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if ( !captureOrPromotion
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@ -1018,7 +1019,7 @@ moves_loop: // When in check, search starts from here
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&& !pos.see_ge(make_move(to_sq(move), from_sq(move))))
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r -= 2 * ONE_PLY;
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ss->statScore = thisThread->mainHistory[~pos.side_to_move()][from_to(move)]
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ss->statScore = thisThread->mainHistory[us][from_to(move)]
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+ (*contHist[0])[movedPiece][to_sq(move)]
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+ (*contHist[1])[movedPiece][to_sq(move)]
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+ (*contHist[3])[movedPiece][to_sq(move)]
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@ -187,7 +187,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
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for (Thread* th : *this)
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{
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th->nodes = th->tbHits = th->nmp_ply = th->nmp_odd = 0;
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th->nodes = th->tbHits = th->nmp_min_ply = 0;
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th->rootDepth = th->completedDepth = DEPTH_ZERO;
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th->rootMoves = rootMoves;
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th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
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@ -61,7 +61,8 @@ public:
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Material::Table materialTable;
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Endgames endgames;
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size_t PVIdx, PVLast;
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int selDepth, nmp_ply, nmp_odd;
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int selDepth, nmp_min_ply;
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Color nmp_color;
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std::atomic<uint64_t> nodes, tbHits;
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Position rootPos;
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