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Fix a race when extracting PV from TT
Because TT table is shared tte->move() could change under our feet, in particular we could validate tte->move() then the move is changed by another thread and we call pos.do_move() with a move different from the original validated one ! This leads to a very rare but reproducible crash once every about 20K games. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 5 additions and 5 deletions
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@ -1767,14 +1767,14 @@ void RootMove::extract_pv_from_tt(Position& pos) {
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pos.do_move(m, *st++);
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while ( (tte = TT.probe(pos.key())) != NULL
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&& tte->move() != MOVE_NONE
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&& pos.is_pseudo_legal(tte->move())
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&& pos.pl_move_is_legal(tte->move(), pos.pinned_pieces())
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&& (m = tte->move()) != MOVE_NONE // Local copy, TT entry could change
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&& pos.is_pseudo_legal(m)
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&& pos.pl_move_is_legal(m, pos.pinned_pieces())
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&& ply < MAX_PLY
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&& (!pos.is_draw<false>() || ply < 2))
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{
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pv.push_back(tte->move());
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pos.do_move(tte->move(), *st++);
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pv.push_back(m);
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pos.do_move(m, *st++);
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ply++;
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}
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pv.push_back(MOVE_NONE);
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