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Queen and Rook Tuning
Tuning for multiple parameters for Queen and Rook. passed STC LLR: 2.94 (-2.94,2.94) {-0.50,1.50} Total: 62790 W: 12033 L: 11754 D: 39003 Ptnml(0-2): 1058, 7186, 14666, 7389, 1096 https://tests.stockfishchess.org/tests/view/5e978c66c9ada107a0370d87 passed LTC LLR: 2.95 (-2.94,2.94) {0.25,1.75} Total: 89780 W: 11460 L: 11036 D: 67284 Ptnml(0-2): 624, 8151, 26951, 8505, 659 https://tests.stockfishchess.org/tests/view/5e979aaec9ada107a0370d93 closes https://github.com/official-stockfish/Stockfish/pull/2634 Bench: 5111578
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1 changed files with 16 additions and 16 deletions
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@ -82,7 +82,7 @@ namespace {
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// Penalties for enemy's safe checks
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constexpr int QueenSafeCheck = 780;
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constexpr int RookSafeCheck = 1080;
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constexpr int RookSafeCheck = 1078;
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constexpr int BishopSafeCheck = 635;
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constexpr int KnightSafeCheck = 790;
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@ -96,19 +96,19 @@ namespace {
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{ S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishop
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S( 55, 54), S( 63, 57), S( 63, 65), S( 68, 73), S( 81, 78), S( 81, 86),
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S( 91, 88), S( 98, 97) },
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{ S(-58,-76), S(-27,-18), S(-15, 28), S(-10, 55), S( -5, 69), S( -2, 82), // Rook
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S( 9,112), S( 16,118), S( 30,132), S( 29,142), S( 32,155), S( 38,165),
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S( 46,166), S( 48,169), S( 58,171) },
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{ S(-39,-36), S(-21,-15), S( 3, 8), S( 3, 18), S( 14, 34), S( 22, 54), // Queen
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S( 28, 61), S( 41, 73), S( 43, 79), S( 48, 92), S( 56, 94), S( 60,104),
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S( 60,113), S( 66,120), S( 67,123), S( 70,126), S( 71,133), S( 73,136),
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S( 79,140), S( 88,143), S( 88,148), S( 99,166), S(102,170), S(102,175),
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S(106,184), S(109,191), S(113,206), S(116,212) }
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{ S(-60,-78), S(-20,-17), S( 2, 23), S( 3, 39), S( 3, 70), S( 11, 99), // Rook
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S( 22,103), S( 31,121), S( 40,134), S( 40,139), S( 41,158), S( 48,164),
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S( 57,168), S( 57,169), S( 62,172) },
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{ S(-34,-36), S(-15,-21), S(-10, -1), S(-10, 22), S( 20, 41), S( 23, 56), // Queen
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S( 23, 59), S( 35, 75), S( 38, 78), S( 53, 96), S( 64, 96), S( 65,100),
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S( 65,121), S( 66,127), S( 67,131), S( 67,133), S( 72,136), S( 72,141),
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S( 77,147), S( 79,150), S( 93,151), S(108,168), S(108,168), S(108,171),
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S(110,182), S(114,182), S(114,192), S(116,219) }
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};
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// RookOnFile[semiopen/open] contains bonuses for each rook when there is
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// no (friendly) pawn on the rook file.
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constexpr Score RookOnFile[] = { S(21, 4), S(47, 25) };
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constexpr Score RookOnFile[] = { S(19, 7), S(48, 29) };
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// ThreatByMinor/ByRook[attacked PieceType] contains bonuses according to
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// which piece type attacks which one. Attacks on lesser pieces which are
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@ -118,7 +118,7 @@ namespace {
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};
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constexpr Score ThreatByRook[PIECE_TYPE_NB] = {
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S(0, 0), S(2, 44), S(36, 71), S(36, 61), S(0, 38), S(51, 38)
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S(0, 0), S(3, 46), S(37, 68), S(42, 60), S(0, 38), S(58, 41)
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};
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// PassedRank[Rank] contains a bonus according to the rank of a passed pawn
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@ -132,21 +132,21 @@ namespace {
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constexpr Score FlankAttacks = S( 8, 0);
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constexpr Score Hanging = S( 69, 36);
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constexpr Score KingProtector = S( 7, 8);
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constexpr Score KnightOnQueen = S( 16, 12);
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constexpr Score KnightOnQueen = S( 16, 11);
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constexpr Score LongDiagonalBishop = S( 45, 0);
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constexpr Score MinorBehindPawn = S( 18, 3);
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constexpr Score Outpost = S( 30, 21);
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constexpr Score PassedFile = S( 11, 8);
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constexpr Score PawnlessFlank = S( 17, 95);
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constexpr Score RestrictedPiece = S( 7, 7);
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constexpr Score RookOnQueenFile = S( 7, 6);
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constexpr Score RookOnQueenFile = S( 5, 9);
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constexpr Score SliderOnQueen = S( 59, 18);
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constexpr Score ThreatByKing = S( 24, 89);
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constexpr Score ThreatByPawnPush = S( 48, 39);
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constexpr Score ThreatBySafePawn = S(173, 94);
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constexpr Score TrappedRook = S( 52, 10);
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constexpr Score WeakQueen = S( 49, 15);
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constexpr Score WeakQueenProtection = S( 14, 0);
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constexpr Score TrappedRook = S( 55, 13);
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constexpr Score WeakQueen = S( 51, 14);
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constexpr Score WeakQueenProtection = S( 15, 0);
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#undef S
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