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Simplify time management
noProblemFound condition is never true. This was verified by running 800 games 1+0 match in 1 CPU computer. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 2 additions and 16 deletions
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@ -2771,15 +2771,8 @@ namespace {
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&& !FailLow
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&& !FailLow
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&& t > MaxSearchTime + ExtraSearchTime;
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&& t > MaxSearchTime + ExtraSearchTime;
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bool noProblemFound = !FailHigh
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&& !FailLow
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&& !fail_high_ply_1()
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&& !Problem
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&& t > 6 * (MaxSearchTime + ExtraSearchTime);
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bool noMoreTime = t > AbsoluteMaxSearchTime
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bool noMoreTime = t > AbsoluteMaxSearchTime
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|| stillAtFirstMove //FIXME: We are not checking any problem flags, BUG?
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|| stillAtFirstMove;
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|| noProblemFound;
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if ( (Iteration >= 3 && UseTimeManagement && noMoreTime)
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if ( (Iteration >= 3 && UseTimeManagement && noMoreTime)
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|| (ExactMaxTime && t >= ExactMaxTime)
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|| (ExactMaxTime && t >= ExactMaxTime)
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@ -2801,15 +2794,8 @@ namespace {
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&& !FailLow
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&& !FailLow
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&& t > MaxSearchTime + ExtraSearchTime;
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&& t > MaxSearchTime + ExtraSearchTime;
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bool noProblemFound = !FailHigh
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&& !FailLow
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&& !fail_high_ply_1()
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&& !Problem
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&& t > 6 * (MaxSearchTime + ExtraSearchTime);
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bool noMoreTime = t > AbsoluteMaxSearchTime
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bool noMoreTime = t > AbsoluteMaxSearchTime
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|| stillAtFirstMove
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|| stillAtFirstMove;
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|| noProblemFound;
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if (Iteration >= 3 && UseTimeManagement && (noMoreTime || StopOnPonderhit))
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if (Iteration >= 3 && UseTimeManagement && (noMoreTime || StopOnPonderhit))
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AbortSearch = true;
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AbortSearch = true;
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