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https://github.com/sockspls/badfish
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Refactor previous patch
No functional change.
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38428ada54
commit
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1 changed files with 36 additions and 41 deletions
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@ -920,52 +920,47 @@ moves_loop: // When in check search starts from here
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newDepth = depth - ONE_PLY + extension;
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// Step 13. Pruning at shallow depth
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if ( !rootNode
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&& !captureOrPromotion
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&& !inCheck
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&& !givesCheck
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&& bestValue > VALUE_MATED_IN_MAX_PLY
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&& !pos.advanced_pawn_push(move))
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if ( !rootNode
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&& !inCheck
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&& bestValue > VALUE_MATED_IN_MAX_PLY)
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{
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// Move count based pruning
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if (moveCountPruning)
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continue;
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predictedDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO);
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// Countermoves based pruning
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if ( predictedDepth < 3 * ONE_PLY
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&& (!cmh || (*cmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
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&& (!fmh || (*fmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
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&& (!fmh2 || (*fmh2)[moved_piece][to_sq(move)] < VALUE_ZERO || (cmh && fmh)))
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continue;
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// Futility pruning: parent node
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if ( predictedDepth < 7 * ONE_PLY
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&& ss->staticEval + 256 + 200 * predictedDepth / ONE_PLY <= alpha)
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continue;
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// Prune moves with negative SEE at low depths and below a decreasing
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// threshold at higher depths.
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if (predictedDepth < 8 * ONE_PLY)
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if ( !captureOrPromotion
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&& !givesCheck
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&& !pos.advanced_pawn_push(move))
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{
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Value see_v = predictedDepth < 4 * ONE_PLY ? VALUE_ZERO
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: -PawnValueMg * 2 * int(predictedDepth - 3 * ONE_PLY) / ONE_PLY;
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if (pos.see_sign(move) < see_v)
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// Move count based pruning
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if (moveCountPruning)
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continue;
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predictedDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO);
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// Countermoves based pruning
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if ( predictedDepth < 3 * ONE_PLY
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&& (!cmh || (*cmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
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&& (!fmh || (*fmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
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&& (!fmh2 || (*fmh2)[moved_piece][to_sq(move)] < VALUE_ZERO || (cmh && fmh)))
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continue;
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// Futility pruning: parent node
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if ( predictedDepth < 7 * ONE_PLY
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&& ss->staticEval + 256 + 200 * predictedDepth / ONE_PLY <= alpha)
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continue;
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// Prune moves with negative SEE at low depths and below a decreasing
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// threshold at higher depths.
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if (predictedDepth < 8 * ONE_PLY)
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{
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Value see_v = predictedDepth < 4 * ONE_PLY ? VALUE_ZERO
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: -PawnValueMg * 2 * int(predictedDepth - 3 * ONE_PLY) / ONE_PLY;
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if (pos.see_sign(move) < see_v)
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continue;
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}
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}
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else if ( depth < 3 * ONE_PLY
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&& pos.see_sign(move) < VALUE_ZERO)
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continue;
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}
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else if ( depth < 3 * ONE_PLY
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&& !inCheck
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&& bestValue > VALUE_MATED_IN_MAX_PLY
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&& !rootNode
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&& ( captureOrPromotion
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|| givesCheck
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|| pos.advanced_pawn_push(move))
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&& pos.see_sign(move) < VALUE_ZERO
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)
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continue;
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// Speculative prefetch as early as possible
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prefetch(TT.first_entry(pos.key_after(move)));
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