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Evaluation threat values after 39089 games

Verified against tuning branch.

After 100 games at 1+0 on Joona QUAD

Mod - Orig: 527.5 - 471.5 (+20 elo)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-10-27 20:48:19 +01:00
parent 12b0517d1b
commit d9b920acfb

View file

@ -245,10 +245,10 @@ namespace {
// attacks which one. // attacks which one.
const Value MidgameThreatBonus[8][8] = { const Value MidgameThreatBonus[8][8] = {
{ V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used { V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used
{ V(0),V(30), V(0),V(50), V(70), V(70), V(0), V(0) }, // KNIGHT attacks { V(0),V(18), V(0),V(37), V(55), V(55), V(0), V(0) }, // KNIGHT attacks
{ V(0),V(30),V(50), V(0), V(70), V(70), V(0), V(0) }, // BISHOP attacks { V(0),V(18),V(37), V(0), V(55), V(55), V(0), V(0) }, // BISHOP attacks
{ V(0),V(20),V(40),V(40), V(0), V(50), V(0), V(0) }, // ROOK attacks { V(0), V(9),V(27),V(27), V(0), V(37), V(0), V(0) }, // ROOK attacks
{ V(0),V(40),V(40),V(40), V(40), V(0), V(0), V(0) }, // QUEEN attacks { V(0),V(27),V(27),V(27), V(27), V(0), V(0), V(0) }, // QUEEN attacks
{ V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used { V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used
{ V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used { V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used
{ V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) } // not used { V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) } // not used
@ -256,10 +256,10 @@ namespace {
const Value EndgameThreatBonus[8][8] = { const Value EndgameThreatBonus[8][8] = {
{ V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used { V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used
{ V(0),V(40), V(0),V(50),V(100),V(100), V(0), V(0) }, // KNIGHT attacks { V(0),V(37), V(0),V(47), V(97), V(97), V(0), V(0) }, // KNIGHT attacks
{ V(0),V(40),V(50), V(0),V(100),V(100), V(0), V(0) }, // BISHOP attacks { V(0),V(37),V(47), V(0), V(97), V(97), V(0), V(0) }, // BISHOP attacks
{ V(0),V(30),V(50),V(50), V(0), V(50), V(0), V(0) }, // ROOK attacks { V(0),V(27),V(47),V(47), V(0), V(47), V(0), V(0) }, // ROOK attacks
{ V(0),V(40),V(40),V(40), V(40), V(0), V(0), V(0) }, // QUEEN attacks { V(0),V(37),V(37),V(37), V(37), V(0), V(0), V(0) }, // QUEEN attacks
{ V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used { V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used
{ V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used { V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }, // not used
{ V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) } // not used { V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) } // not used
@ -268,11 +268,11 @@ namespace {
// ThreatedByPawnPenalty[] contains a penalty according to which piece // ThreatedByPawnPenalty[] contains a penalty according to which piece
// type is attacked by an enemy pawn. // type is attacked by an enemy pawn.
const Value MidgameThreatedByPawnPenalty[8] = { const Value MidgameThreatedByPawnPenalty[8] = {
V(0), V(0), V(50), V(50), V(70), V(80), V(0), V(0) V(0), V(0), V(56), V(56), V(76), V(86), V(0), V(0)
}; };
const Value EndgameThreatedByPawnPenalty[8] = { const Value EndgameThreatedByPawnPenalty[8] = {
V(0), V(0), V(70), V(70), V(100), V(120), V(0), V(0) V(0), V(0), V(70), V(70), V(99), V(118), V(0), V(0)
}; };
// InitKingDanger[] contains bonuses based on the position of the defending // InitKingDanger[] contains bonuses based on the position of the defending