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New mobility bonus
Tuned the global mobility factor for each piece, as well as some +- delta, The master mobility factor was {266,334} and tuning gave {267, 362} +S(-2,-2) for the Knight {249, 328} +S( 0,-2) for the Bishop {298, 353} +S(1,1) for the Rook {265, 358} +S(2,-1) for the Queen Passed STC LLR: 2.95 (-2.94,2.94) [0.00,4.00] Total: 49402 W: 9367 L: 9037 D: 30998 and LTC LLR: 2.97 (-2.94,2.94) [0.00,5.00] Total: 26831 W: 3871 L: 3658 D: 19302 Bench: 8355485 Resolves #536
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1 changed files with 19 additions and 21 deletions
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@ -108,10 +108,10 @@ namespace {
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// Evaluation weights, indexed by the corresponding evaluation term
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enum { Mobility, PawnStructure, PassedPawns, Space, KingSafety };
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enum { PawnStructure, PassedPawns, Space, KingSafety };
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const struct Weight { int mg, eg; } Weights[] = {
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{266, 334}, {214, 203}, {193, 262}, {47, 0}, {330, 0}
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{214, 203}, {193, 262}, {47, 0}, {330, 0}
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};
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Score operator*(Score s, const Weight& w) {
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@ -123,23 +123,22 @@ namespace {
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#define S(mg, eg) make_score(mg, eg)
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// MobilityBonus[PieceType][attacked] contains bonuses for middle and end
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// game, indexed by piece type and number of attacked squares not occupied by
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// friendly pieces.
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// game, indexed by piece type and number of attacked squares in the MobilityArea.
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const Score MobilityBonus[][32] = {
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{}, {},
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{ S(-70,-52), S(-52,-37), S( -7,-17), S( 0, -6), S( 8, 5), S( 16, 9), // Knights
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S( 23, 20), S( 31, 21), S( 36, 22) },
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{ S(-49,-44), S(-22,-13), S( 16, 0), S( 27, 11), S( 38, 19), S( 52, 34), // Bishops
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S( 56, 44), S( 65, 47), S( 67, 51), S( 73, 56), S( 81, 59), S( 83, 69),
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S( 95, 72), S(100, 75) },
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{ S(-49,-57), S(-22,-14), S(-10, 18), S( -5, 39), S( -4, 50), S( -2, 58), // Rooks
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S( 6, 78), S( 11, 86), S( 17, 92), S( 19,103), S( 26,111), S( 27,115),
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S( 36,119), S( 41,121), S( 50,122) },
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{ S(-41,-24), S(-26, -8), S( 0, 6), S( 2, 14), S( 12, 27), S( 21, 40), // Queens
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S( 22, 45), S( 37, 55), S( 40, 57), S( 43, 63), S( 50, 68), S( 52, 74),
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S( 56, 80), S( 66, 84), S( 68, 85), S( 69, 88), S( 71, 92), S( 72, 94),
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S( 80, 96), S( 89, 98), S( 94,101), S(102,113), S(106,114), S(107,116),
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S(112,125), S(113,127), S(117,137), S(122,143) }
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{ S(-75,-76), S(-56,-54), S(- 9,-26), S( -2,-10), S( 6, 5), S( 15, 11), // Knights
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S( 22, 26), S( 30, 28), S( 36, 29) },
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{ S(-48,-58), S(-21,-19), S( 16, -2), S( 26, 12), S( 37, 22), S( 51, 42), // Bishops
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S( 54, 54), S( 63, 58), S( 65, 63), S( 71, 70), S( 79, 74), S( 81, 86),
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S( 92, 90), S( 97, 94) },
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{ S(-56,-78), S(-25,-18), S(-11, 26), S( -5, 55), S( -4, 70), S( -1, 81), // Rooks
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S( 8,109), S( 14,120), S( 21,128), S( 23,143), S( 31,154), S( 32,160),
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S( 43,165), S( 49,168), S( 59,169) },
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{ S(-40,-35), S(-25,-12), S( 2, 7), S( 4, 19), S( 14, 37), S( 24, 55), // Queens
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S( 25, 62), S( 40, 76), S( 43, 79), S( 47, 87), S( 54, 94), S( 56,102),
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S( 60,111), S( 70,116), S( 72,118), S( 73,122), S( 75,128), S( 77,130),
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S( 85,133), S( 94,136), S( 99,140), S(108,157), S(112,158), S(113,161),
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S(118,174), S(119,177), S(123,191), S(128,199) }
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};
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// Outpost[knight/bishop][supported by pawn] contains bonuses for knights and
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@ -752,7 +751,7 @@ Value Eval::evaluate(const Position& pos) {
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assert(!pos.checkers());
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EvalInfo ei;
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Score score, mobility[2] = { SCORE_ZERO, SCORE_ZERO };
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Score score, mobility[COLOR_NB] = { SCORE_ZERO, SCORE_ZERO };
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// Initialize score by reading the incrementally updated scores included in
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// the position object (material + piece square tables). Score is computed
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@ -792,7 +791,7 @@ Value Eval::evaluate(const Position& pos) {
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// Evaluate all pieces but king and pawns
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score += evaluate_pieces<DoTrace>(pos, ei, mobility, mobilityArea);
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score += (mobility[WHITE] - mobility[BLACK]) * Weights[Mobility];
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score += mobility[WHITE] - mobility[BLACK];
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// Evaluate kings after all other pieces because we need full attack
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// information when computing the king safety evaluation.
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@ -841,8 +840,7 @@ Value Eval::evaluate(const Position& pos) {
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Trace::add(MATERIAL, pos.psq_score());
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Trace::add(IMBALANCE, ei.me->imbalance());
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Trace::add(PAWN, ei.pi->pawns_score());
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Trace::add(MOBILITY, mobility[WHITE] * Weights[Mobility]
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, mobility[BLACK] * Weights[Mobility]);
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Trace::add(MOBILITY, mobility[WHITE], mobility[BLACK]);
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Trace::add(SPACE, evaluate_space<WHITE>(pos, ei) * Weights[Space]
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, evaluate_space<BLACK>(pos, ei) * Weights[Space]);
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Trace::add(TOTAL, score);
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