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Remove hardcode default values of UCI variables from evaluation
This is the same change we have already done in search.cpp, this time for evaluation.cpp If a variable will be populated reading an UCI option then do not hard code its default values. This avoids misleadings when reading the sources. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 10 additions and 17 deletions
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@ -44,14 +44,11 @@ namespace {
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// Evaluation grain size, must be a power of 2.
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const int GrainSize = 4;
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// Evaluation weights
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int WeightMobilityMidgame = 0x100;
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int WeightMobilityEndgame = 0x100;
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int WeightPawnStructureMidgame = 0x100;
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int WeightPawnStructureEndgame = 0x100;
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int WeightPassedPawnsMidgame = 0x100;
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int WeightPassedPawnsEndgame = 0x100;
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int WeightKingSafety[2] = { 0x100, 0x100 };
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// Evaluation weights, initialized from UCI options
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int WeightMobilityMidgame, WeightMobilityEndgame;
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int WeightPawnStructureMidgame, WeightPawnStructureEndgame;
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int WeightPassedPawnsMidgame, WeightPassedPawnsEndgame;
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int WeightKingSafety[2];
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int WeightSpace;
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// Internal evaluation weights. These are applied on top of the evaluation
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@ -232,19 +229,15 @@ namespace {
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const int BishopAttackWeight = 2;
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const int KnightAttackWeight = 2;
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// Bonuses for safe checks for each piece type.
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int QueenContactCheckBonus = 3;
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int QueenCheckBonus = 2;
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int RookCheckBonus = 1;
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int BishopCheckBonus = 1;
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int KnightCheckBonus = 1;
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int DiscoveredCheckBonus = 3;
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// Bonuses for safe checks, initialized from UCI options
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int QueenContactCheckBonus, DiscoveredCheckBonus;
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int QueenCheckBonus, RookCheckBonus, BishopCheckBonus, KnightCheckBonus;
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// Scan for queen contact mates?
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const bool QueenContactMates = true;
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// Bonus for having a mate threat.
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int MateThreatBonus = 3;
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// Bonus for having a mate threat, initialized from UCI options
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int MateThreatBonus;
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// InitKingDanger[] contains bonuses based on the position of the defending
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// king.
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