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https://github.com/sockspls/badfish
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VVLTC search tune
Passed VVLTC 1st sprt: https://tests.stockfishchess.org/tests/view/6688af640c9d7c1ab33ed327 LLR: 2.94 (-2.94,2.94) <0.00,2.00> Total: 16050 W: 4200 L: 3959 D: 7891 Ptnml(0-2): 0, 1383, 5018, 1624, 0 Passed VVLTC 2nd sprt: https://tests.stockfishchess.org/tests/view/6688e8900c9d7c1ab33efd60 LLR: 2.95 (-2.94,2.94) <0.50,2.50> Total: 44044 W: 11303 L: 10999 D: 21742 Ptnml(0-2): 1, 3973, 13772, 4273, 3 closes https://github.com/official-stockfish/Stockfish/pull/5444 Bench: 992058
This commit is contained in:
parent
d212e663bb
commit
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1 changed files with 46 additions and 46 deletions
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@ -70,8 +70,8 @@ static constexpr double EvalLevel[10] = {0.981, 0.956, 0.895, 0.949, 0.913,
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// Futility margin
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// Futility margin
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Value futility_margin(Depth d, bool noTtCutNode, bool improving, bool oppWorsening) {
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Value futility_margin(Depth d, bool noTtCutNode, bool improving, bool oppWorsening) {
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Value futilityMult = 109 - 40 * noTtCutNode;
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Value futilityMult = 122 - 37 * noTtCutNode;
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Value improvingDeduction = 59 * improving * futilityMult / 32;
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Value improvingDeduction = 58 * improving * futilityMult / 32;
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Value worseningDeduction = oppWorsening * futilityMult / 3;
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Value worseningDeduction = oppWorsening * futilityMult / 3;
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return futilityMult * d - improvingDeduction - worseningDeduction;
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return futilityMult * d - improvingDeduction - worseningDeduction;
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@ -84,15 +84,15 @@ constexpr int futility_move_count(bool improving, Depth depth) {
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// Add correctionHistory value to raw staticEval and guarantee evaluation does not hit the tablebase range
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// Add correctionHistory value to raw staticEval and guarantee evaluation does not hit the tablebase range
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Value to_corrected_static_eval(Value v, const Worker& w, const Position& pos) {
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Value to_corrected_static_eval(Value v, const Worker& w, const Position& pos) {
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auto cv = w.correctionHistory[pos.side_to_move()][pawn_structure_index<Correction>(pos)];
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auto cv = w.correctionHistory[pos.side_to_move()][pawn_structure_index<Correction>(pos)];
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v += cv / 10;
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v += cv * std::abs(cv) / 5073;
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return std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
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return std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
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}
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}
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// History and stats update bonus, based on depth
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// History and stats update bonus, based on depth
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int stat_bonus(Depth d) { return std::clamp(191 * d - 285, 20, 1412); }
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int stat_bonus(Depth d) { return std::clamp(190 * d - 298, 20, 1596); }
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// History and stats update malus, based on depth
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// History and stats update malus, based on depth
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int stat_malus(Depth d) { return (d < 4 ? 727 * d - 260 : 1908); }
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int stat_malus(Depth d) { return (d < 4 ? 736 * d - 268 : 2044); }
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// Add a small random component to draw evaluations to avoid 3-fold blindness
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// Add a small random component to draw evaluations to avoid 3-fold blindness
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Value value_draw(size_t nodes) { return VALUE_DRAW - 1 + Value(nodes & 0x2); }
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Value value_draw(size_t nodes) { return VALUE_DRAW - 1 + Value(nodes & 0x2); }
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@ -324,12 +324,12 @@ void Search::Worker::iterative_deepening() {
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// Reset aspiration window starting size
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// Reset aspiration window starting size
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Value avg = rootMoves[pvIdx].averageScore;
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Value avg = rootMoves[pvIdx].averageScore;
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delta = 9 + avg * avg / 10182;
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delta = 9 + avg * avg / 10424;
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alpha = std::max(avg - delta, -VALUE_INFINITE);
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alpha = std::max(avg - delta, -VALUE_INFINITE);
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beta = std::min(avg + delta, VALUE_INFINITE);
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beta = std::min(avg + delta, VALUE_INFINITE);
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// Adjust optimism based on root move's averageScore (~4 Elo)
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// Adjust optimism based on root move's averageScore (~4 Elo)
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optimism[us] = 127 * avg / (std::abs(avg) + 86);
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optimism[us] = 125 * avg / (std::abs(avg) + 89);
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optimism[~us] = -optimism[us];
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optimism[~us] = -optimism[us];
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// Start with a small aspiration window and, in the case of a fail
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// Start with a small aspiration window and, in the case of a fail
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@ -513,17 +513,17 @@ void Search::Worker::clear() {
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counterMoves.fill(Move::none());
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counterMoves.fill(Move::none());
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mainHistory.fill(0);
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mainHistory.fill(0);
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captureHistory.fill(-700);
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captureHistory.fill(-700);
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pawnHistory.fill(-1193);
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pawnHistory.fill(-1188);
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correctionHistory.fill(0);
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correctionHistory.fill(0);
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for (bool inCheck : {false, true})
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for (bool inCheck : {false, true})
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for (StatsType c : {NoCaptures, Captures})
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for (StatsType c : {NoCaptures, Captures})
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for (auto& to : continuationHistory[inCheck][c])
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for (auto& to : continuationHistory[inCheck][c])
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for (auto& h : to)
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for (auto& h : to)
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h->fill(-56);
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h->fill(-58);
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for (size_t i = 1; i < reductions.size(); ++i)
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for (size_t i = 1; i < reductions.size(); ++i)
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reductions[i] = int((19.26 + std::log(size_t(options["Threads"])) / 2) * std::log(i));
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reductions[i] = int((18.62 + std::log(size_t(options["Threads"])) / 2) * std::log(i));
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refreshTable.clear(networks[numaAccessToken]);
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refreshTable.clear(networks[numaAccessToken]);
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}
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}
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@ -759,7 +759,7 @@ Value Search::Worker::search(
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// Use static evaluation difference to improve quiet move ordering (~9 Elo)
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// Use static evaluation difference to improve quiet move ordering (~9 Elo)
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if (((ss - 1)->currentMove).is_ok() && !(ss - 1)->inCheck && !priorCapture)
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if (((ss - 1)->currentMove).is_ok() && !(ss - 1)->inCheck && !priorCapture)
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{
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{
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int bonus = std::clamp(-10 * int((ss - 1)->staticEval + ss->staticEval), -1590, 1371) + 800;
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int bonus = std::clamp(-10 * int((ss - 1)->staticEval + ss->staticEval), -1664, 1471) + 752;
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thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()] << bonus;
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thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()] << bonus;
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if (type_of(pos.piece_on(prevSq)) != PAWN && ((ss - 1)->currentMove).type_of() != PROMOTION)
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if (type_of(pos.piece_on(prevSq)) != PAWN && ((ss - 1)->currentMove).type_of() != PROMOTION)
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thisThread->pawnHistory[pawn_structure_index(pos)][pos.piece_on(prevSq)][prevSq]
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thisThread->pawnHistory[pawn_structure_index(pos)][pos.piece_on(prevSq)][prevSq]
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@ -780,7 +780,7 @@ Value Search::Worker::search(
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// Step 7. Razoring (~1 Elo)
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// Step 7. Razoring (~1 Elo)
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// If eval is really low check with qsearch if it can exceed alpha, if it can't,
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// If eval is really low check with qsearch if it can exceed alpha, if it can't,
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// return a fail low.
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// return a fail low.
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if (eval < alpha - 512 - 293 * depth * depth)
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if (eval < alpha - 494 - 290 * depth * depth)
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{
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{
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value = qsearch<NonPV>(pos, ss, alpha - 1, alpha);
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value = qsearch<NonPV>(pos, ss, alpha - 1, alpha);
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if (value < alpha && std::abs(value) < VALUE_TB_WIN_IN_MAX_PLY)
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if (value < alpha && std::abs(value) < VALUE_TB_WIN_IN_MAX_PLY)
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@ -791,22 +791,22 @@ Value Search::Worker::search(
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// The depth condition is important for mate finding.
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// The depth condition is important for mate finding.
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if (!ss->ttPv && depth < 13
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if (!ss->ttPv && depth < 13
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&& eval - futility_margin(depth, cutNode && !ss->ttHit, improving, opponentWorsening)
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&& eval - futility_margin(depth, cutNode && !ss->ttHit, improving, opponentWorsening)
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- (ss - 1)->statScore / 263
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- (ss - 1)->statScore / 260
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>= beta
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>= beta
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&& eval >= beta && (!ttData.move || ttCapture) && beta > VALUE_TB_LOSS_IN_MAX_PLY
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&& eval >= beta && (!ttData.move || ttCapture) && beta > VALUE_TB_LOSS_IN_MAX_PLY
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&& eval < VALUE_TB_WIN_IN_MAX_PLY)
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&& eval < VALUE_TB_WIN_IN_MAX_PLY)
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return beta + (eval - beta) / 3;
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return beta + (eval - beta) / 3;
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// Step 9. Null move search with verification search (~35 Elo)
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// Step 9. Null move search with verification search (~35 Elo)
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if (!PvNode && (ss - 1)->currentMove != Move::null() && (ss - 1)->statScore < 14369
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if (!PvNode && (ss - 1)->currentMove != Move::null() && (ss - 1)->statScore < 14389
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&& eval >= beta && ss->staticEval >= beta - 21 * depth + 393 && !excludedMove
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&& eval >= beta && ss->staticEval >= beta - 21 * depth + 390 && !excludedMove
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&& pos.non_pawn_material(us) && ss->ply >= thisThread->nmpMinPly
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&& pos.non_pawn_material(us) && ss->ply >= thisThread->nmpMinPly
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&& beta > VALUE_TB_LOSS_IN_MAX_PLY)
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&& beta > VALUE_TB_LOSS_IN_MAX_PLY)
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{
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{
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assert(eval - beta >= 0);
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assert(eval - beta >= 0);
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// Null move dynamic reduction based on depth and eval
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// Null move dynamic reduction based on depth and eval
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Depth R = std::min(int(eval - beta) / 197, 6) + depth / 3 + 5;
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Depth R = std::min(int(eval - beta) / 202, 6) + depth / 3 + 5;
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ss->currentMove = Move::null();
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ss->currentMove = Move::null();
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ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
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ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
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@ -852,13 +852,13 @@ Value Search::Worker::search(
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// For cutNodes, if depth is high enough, decrease depth by 2 if there is no ttMove, or
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// For cutNodes, if depth is high enough, decrease depth by 2 if there is no ttMove, or
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// by 1 if there is a ttMove with an upper bound.
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// by 1 if there is a ttMove with an upper bound.
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if (cutNode && depth >= 8 && (!ttData.move || ttData.bound == BOUND_UPPER))
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if (cutNode && depth >= 7 && (!ttData.move || ttData.bound == BOUND_UPPER))
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depth -= 1 + !ttData.move;
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depth -= 1 + !ttData.move;
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// Step 11. ProbCut (~10 Elo)
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// Step 11. ProbCut (~10 Elo)
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// If we have a good enough capture (or queen promotion) and a reduced search returns a value
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// If we have a good enough capture (or queen promotion) and a reduced search returns a value
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// much above beta, we can (almost) safely prune the previous move.
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// much above beta, we can (almost) safely prune the previous move.
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probCutBeta = beta + 177 - 57 * improving;
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probCutBeta = beta + 184 - 53 * improving;
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if (
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if (
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!PvNode && depth > 3
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!PvNode && depth > 3
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&& std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY
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&& std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY
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@ -937,7 +937,7 @@ Value Search::Worker::search(
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moves_loop: // When in check, search starts here
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moves_loop: // When in check, search starts here
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// Step 12. A small Probcut idea, when we are in check (~4 Elo)
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// Step 12. A small Probcut idea, when we are in check (~4 Elo)
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probCutBeta = beta + 388;
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probCutBeta = beta + 390;
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if (ss->inCheck && (ttData.bound & BOUND_LOWER) && ttData.depth >= depth - 4
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if (ss->inCheck && (ttData.bound & BOUND_LOWER) && ttData.depth >= depth - 4
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&& ttData.value >= probCutBeta && std::abs(ttData.value) < VALUE_TB_WIN_IN_MAX_PLY
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&& ttData.value >= probCutBeta && std::abs(ttData.value) < VALUE_TB_WIN_IN_MAX_PLY
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&& std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY)
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&& std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY)
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@ -1011,7 +1011,7 @@ moves_loop: // When in check, search starts here
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// Skip quiet moves if movecount exceeds our FutilityMoveCount threshold (~8 Elo)
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// Skip quiet moves if movecount exceeds our FutilityMoveCount threshold (~8 Elo)
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moveCountPruning =
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moveCountPruning =
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moveCount >= futility_move_count(improving, depth)
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moveCount >= futility_move_count(improving, depth)
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- (singularBound == BOUND_UPPER && singularValue < alpha - 50);
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- (singularBound == BOUND_UPPER && singularValue < alpha - 51);
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// Reduced depth of the next LMR search
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// Reduced depth of the next LMR search
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int lmrDepth = newDepth - r;
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int lmrDepth = newDepth - r;
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@ -1025,15 +1025,15 @@ moves_loop: // When in check, search starts here
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// Futility pruning for captures (~2 Elo)
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// Futility pruning for captures (~2 Elo)
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if (!givesCheck && lmrDepth < 7 && !ss->inCheck)
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if (!givesCheck && lmrDepth < 7 && !ss->inCheck)
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{
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{
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Value futilityValue = ss->staticEval + 294 + 246 * lmrDepth
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Value futilityValue = ss->staticEval + 285 + 251 * lmrDepth
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+ PieceValue[capturedPiece] + captHist / 7;
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+ PieceValue[capturedPiece] + captHist / 7;
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if (futilityValue <= alpha)
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if (futilityValue <= alpha)
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continue;
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continue;
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}
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}
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// SEE based pruning for captures and checks (~11 Elo)
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// SEE based pruning for captures and checks (~11 Elo)
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int seeHist = std::clamp(captHist / 32, -180 * depth, 163 * depth);
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int seeHist = std::clamp(captHist / 32, -182 * depth, 166 * depth);
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if (!pos.see_ge(move, -163 * depth - seeHist))
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if (!pos.see_ge(move, -168 * depth - seeHist))
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continue;
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continue;
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}
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}
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else
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else
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@ -1044,15 +1044,15 @@ moves_loop: // When in check, search starts here
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+ thisThread->pawnHistory[pawn_structure_index(pos)][movedPiece][move.to_sq()];
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+ thisThread->pawnHistory[pawn_structure_index(pos)][movedPiece][move.to_sq()];
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// Continuation history based pruning (~2 Elo)
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// Continuation history based pruning (~2 Elo)
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if (lmrDepth < 6 && history < -3899 * depth)
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if (lmrDepth < 6 && history < -4165 * depth)
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continue;
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continue;
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history += 2 * thisThread->mainHistory[us][move.from_to()];
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history += 2 * thisThread->mainHistory[us][move.from_to()];
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lmrDepth += history / 4040;
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lmrDepth += history / 3853;
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Value futilityValue =
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Value futilityValue =
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ss->staticEval + (bestValue < ss->staticEval - 51 ? 135 : 56) + 140 * lmrDepth;
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ss->staticEval + (bestValue < ss->staticEval - 51 ? 143 : 52) + 135 * lmrDepth;
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// Futility pruning: parent node (~13 Elo)
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// Futility pruning: parent node (~13 Elo)
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if (!ss->inCheck && lmrDepth < 12 && futilityValue <= alpha)
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if (!ss->inCheck && lmrDepth < 12 && futilityValue <= alpha)
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@ -1089,11 +1089,11 @@ moves_loop: // When in check, search starts here
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// margins scale well.
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// margins scale well.
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if (!rootNode && move == ttData.move && !excludedMove
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if (!rootNode && move == ttData.move && !excludedMove
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&& depth >= 4 - (thisThread->completedDepth > 35) + ss->ttPv
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&& depth >= 4 - (thisThread->completedDepth > 36) + ss->ttPv
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&& std::abs(ttData.value) < VALUE_TB_WIN_IN_MAX_PLY && (ttData.bound & BOUND_LOWER)
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&& std::abs(ttData.value) < VALUE_TB_WIN_IN_MAX_PLY && (ttData.bound & BOUND_LOWER)
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&& ttData.depth >= depth - 3)
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&& ttData.depth >= depth - 3)
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{
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{
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Value singularBeta = ttData.value - (52 + 80 * (ss->ttPv && !PvNode)) * depth / 64;
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Value singularBeta = ttData.value - (54 + 76 * (ss->ttPv && !PvNode)) * depth / 64;
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Depth singularDepth = newDepth / 2;
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Depth singularDepth = newDepth / 2;
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ss->excludedMove = move;
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ss->excludedMove = move;
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if (value < singularBeta)
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if (value < singularBeta)
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{
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{
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int doubleMargin = 290 * PvNode - 200 * !ttCapture;
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int doubleMargin = 293 * PvNode - 195 * !ttCapture;
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int tripleMargin = 107 + 247 * PvNode - 278 * !ttCapture + 99 * ss->ttPv;
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int tripleMargin = 107 + 259 * PvNode - 260 * !ttCapture + 98 * ss->ttPv;
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extension = 1 + (value < singularBeta - doubleMargin)
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extension = 1 + (value < singularBeta - doubleMargin)
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+ (value < singularBeta - tripleMargin);
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+ (value < singularBeta - tripleMargin);
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depth += ((!PvNode) && (depth < 18));
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depth += ((!PvNode) && (depth < 16));
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}
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}
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// Multi-cut pruning
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// Multi-cut pruning
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else if (PvNode && move.to_sq() == prevSq
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else if (PvNode && move.to_sq() == prevSq
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&& thisThread->captureHistory[movedPiece][move.to_sq()]
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&& thisThread->captureHistory[movedPiece][move.to_sq()]
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[type_of(pos.piece_on(move.to_sq()))]
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[type_of(pos.piece_on(move.to_sq()))]
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> 3922)
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> 3994)
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extension = 1;
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extension = 1;
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}
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}
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@ -1197,10 +1197,10 @@ moves_loop: // When in check, search starts here
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ss->statScore = 2 * thisThread->mainHistory[us][move.from_to()]
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ss->statScore = 2 * thisThread->mainHistory[us][move.from_to()]
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+ (*contHist[0])[movedPiece][move.to_sq()]
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+ (*contHist[0])[movedPiece][move.to_sq()]
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+ (*contHist[1])[movedPiece][move.to_sq()] - 4747;
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+ (*contHist[1])[movedPiece][move.to_sq()] - 4664;
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// Decrease/increase reduction for moves with a good/bad history (~8 Elo)
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// Decrease/increase reduction for moves with a good/bad history (~8 Elo)
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r -= ss->statScore / 11125;
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r -= ss->statScore / 10898;
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// Step 17. Late moves reduction / extension (LMR, ~117 Elo)
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// Step 17. Late moves reduction / extension (LMR, ~117 Elo)
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if (depth >= 2 && moveCount > 1 + rootNode)
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if (depth >= 2 && moveCount > 1 + rootNode)
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@ -1343,7 +1343,7 @@ moves_loop: // When in check, search starts here
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||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Reduce other moves if we have found at least one score improvement (~2 Elo)
|
// Reduce other moves if we have found at least one score improvement (~2 Elo)
|
||||||
if (depth > 2 && depth < 13 && std::abs(value) < VALUE_TB_WIN_IN_MAX_PLY)
|
if (depth > 2 && depth < 14 && std::abs(value) < VALUE_TB_WIN_IN_MAX_PLY)
|
||||||
depth -= 2;
|
depth -= 2;
|
||||||
|
|
||||||
assert(depth > 0);
|
assert(depth > 0);
|
||||||
|
@ -1386,13 +1386,13 @@ moves_loop: // When in check, search starts here
|
||||||
// Bonus for prior countermove that caused the fail low
|
// Bonus for prior countermove that caused the fail low
|
||||||
else if (!priorCapture && prevSq != SQ_NONE)
|
else if (!priorCapture && prevSq != SQ_NONE)
|
||||||
{
|
{
|
||||||
int bonus = (113 * (depth > 5) + 118 * (PvNode || cutNode) + 119 * ((ss - 1)->moveCount > 8)
|
int bonus = (114 * (depth > 5) + 116 * (PvNode || cutNode) + 123 * ((ss - 1)->moveCount > 8)
|
||||||
+ 64 * (!ss->inCheck && bestValue <= ss->staticEval - 107)
|
+ 64 * (!ss->inCheck && bestValue <= ss->staticEval - 108)
|
||||||
+ 147 * (!(ss - 1)->inCheck && bestValue <= -(ss - 1)->staticEval - 75));
|
+ 153 * (!(ss - 1)->inCheck && bestValue <= -(ss - 1)->staticEval - 76));
|
||||||
|
|
||||||
// Proportional to "how much damage we have to undo"
|
// Proportional to "how much damage we have to undo"
|
||||||
if ((ss - 1)->statScore < -7850)
|
if ((ss - 1)->statScore < -7865)
|
||||||
bonus += std::clamp(-(ss - 1)->statScore / 100, 0, 224);
|
bonus += std::clamp(-(ss - 1)->statScore / 103, 0, 258);
|
||||||
|
|
||||||
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq,
|
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq,
|
||||||
stat_bonus(depth) * bonus / 100);
|
stat_bonus(depth) * bonus / 100);
|
||||||
|
@ -1564,7 +1564,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
|
||||||
if (bestValue > alpha)
|
if (bestValue > alpha)
|
||||||
alpha = bestValue;
|
alpha = bestValue;
|
||||||
|
|
||||||
futilityBase = ss->staticEval + 294;
|
futilityBase = ss->staticEval + 299;
|
||||||
}
|
}
|
||||||
|
|
||||||
const PieceToHistory* contHist[] = {(ss - 1)->continuationHistory,
|
const PieceToHistory* contHist[] = {(ss - 1)->continuationHistory,
|
||||||
|
@ -1636,11 +1636,11 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
|
||||||
+ (*contHist[1])[pos.moved_piece(move)][move.to_sq()]
|
+ (*contHist[1])[pos.moved_piece(move)][move.to_sq()]
|
||||||
+ thisThread->pawnHistory[pawn_structure_index(pos)][pos.moved_piece(move)]
|
+ thisThread->pawnHistory[pawn_structure_index(pos)][pos.moved_piece(move)]
|
||||||
[move.to_sq()]
|
[move.to_sq()]
|
||||||
<= 4452)
|
<= 4643)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// Do not search moves with bad enough SEE values (~5 Elo)
|
// Do not search moves with bad enough SEE values (~5 Elo)
|
||||||
if (!pos.see_ge(move, -74))
|
if (!pos.see_ge(move, -83))
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1706,7 +1706,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
|
||||||
|
|
||||||
Depth Search::Worker::reduction(bool i, Depth d, int mn, int delta) const {
|
Depth Search::Worker::reduction(bool i, Depth d, int mn, int delta) const {
|
||||||
int reductionScale = reductions[d] * reductions[mn];
|
int reductionScale = reductions[d] * reductions[mn];
|
||||||
return (reductionScale + 1236 - delta * 746 / rootDelta) / 1024 + (!i && reductionScale > 1326);
|
return (reductionScale + 1274 - delta * 746 / rootDelta) / 1024 + (!i && reductionScale > 1293);
|
||||||
}
|
}
|
||||||
|
|
||||||
// elapsed() returns the time elapsed since the search started. If the
|
// elapsed() returns the time elapsed since the search started. If the
|
||||||
|
@ -1809,7 +1809,7 @@ void update_all_stats(const Position& pos,
|
||||||
|
|
||||||
if (!pos.capture_stage(bestMove))
|
if (!pos.capture_stage(bestMove))
|
||||||
{
|
{
|
||||||
int bestMoveBonus = bestValue > beta + 166 ? quietMoveBonus // larger bonus
|
int bestMoveBonus = bestValue > beta + 172 ? quietMoveBonus // larger bonus
|
||||||
: stat_bonus(depth); // smaller bonus
|
: stat_bonus(depth); // smaller bonus
|
||||||
|
|
||||||
update_quiet_stats(pos, ss, workerThread, bestMove, bestMoveBonus);
|
update_quiet_stats(pos, ss, workerThread, bestMove, bestMoveBonus);
|
||||||
|
@ -1847,7 +1847,7 @@ void update_all_stats(const Position& pos,
|
||||||
// by moves at ply -1, -2, -3, -4, and -6 with current move.
|
// by moves at ply -1, -2, -3, -4, and -6 with current move.
|
||||||
void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
|
void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
|
||||||
|
|
||||||
bonus = bonus * 51 / 64;
|
bonus = bonus * 52 / 64;
|
||||||
|
|
||||||
for (int i : {1, 2, 3, 4, 6})
|
for (int i : {1, 2, 3, 4, 6})
|
||||||
{
|
{
|
||||||
|
|
Loading…
Add table
Reference in a new issue