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https://github.com/sockspls/badfish
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Rename execute_uci_command() to uci_loop()
As a side effect now root position can be directly allocated on the stack and doesn't need to be defined static anymore. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 62 additions and 63 deletions
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@ -37,7 +37,7 @@
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using namespace std;
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extern bool execute_uci_command(const string& cmd);
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extern void uci_loop();
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extern void benchmark(int argc, char* argv[]);
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extern void kpk_bitbase_init();
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@ -68,11 +68,8 @@ int main(int argc, char* argv[]) {
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if (CpuHasPOPCNT)
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cout << "Good! CPU has hardware POPCNT." << endl;
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// Wait for a command from the user, and passes this command to
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// execute_uci_command() and also intercepts EOF from stdin to
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// ensure that we exit gracefully if the GUI dies unexpectedly.
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string cmd;
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while (getline(cin, cmd) && execute_uci_command(cmd)) {}
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// Enter the UCI loop waiting for input
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uci_loop();
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}
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else if (string(argv[1]) == "bench" && argc < 8)
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benchmark(argc, argv);
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116
src/uci.cpp
116
src/uci.cpp
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@ -35,7 +35,7 @@ using namespace std;
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namespace {
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// FEN string for the initial position
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const string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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const char* StarFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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// Keep track of position keys along the setup moves (from start position to the
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// position just before to start searching). This is needed by draw detection
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@ -49,66 +49,68 @@ namespace {
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}
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/// execute_uci_command() takes a string as input, parses this text string as
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/// an UCI command, and calls the appropriate functions. In addition to the
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/// UCI commands, the function also supports a few debug commands.
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/// Wait for a command from the user, parse this text string as an UCI command,
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/// and calls the appropriate functions. Also intercepts EOF from stdin to
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/// ensure that we exit gracefully if the GUI dies unexpectedly. In addition to
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/// the UCI commands, the function also supports a few debug commands.
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bool execute_uci_command(const string& cmd) {
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void uci_loop() {
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static Position pos(StartPositionFEN, false, 0); // The root position
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Position pos(StarFEN, false, 0); // The root position
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string cmd, token;
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istringstream is(cmd);
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string token;
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is >> skipws >> token;
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if (token == "quit")
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return false;
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if (token == "go")
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return go(pos, is);
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if (token == "ucinewgame")
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pos.from_fen(StartPositionFEN, false);
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else if (token == "isready")
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cout << "readyok" << endl;
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else if (token == "position")
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set_position(pos, is);
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else if (token == "setoption")
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set_option(is);
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else if (token == "perft")
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perft(pos, is);
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else if (token == "d")
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pos.print();
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else if (token == "flip")
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pos.flip();
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else if (token == "eval")
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while (getline(cin, cmd))
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{
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read_evaluation_uci_options(pos.side_to_move());
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cout << trace_evaluate(pos) << endl;
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istringstream is(cmd);
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is >> skipws >> token;
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if (token == "quit")
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break;
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if (token == "go" && !go(pos, is))
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break;
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if (token == "ucinewgame")
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pos.from_fen(StarFEN, false);
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else if (token == "isready")
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cout << "readyok" << endl;
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else if (token == "position")
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set_position(pos, is);
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else if (token == "setoption")
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set_option(is);
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else if (token == "perft")
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perft(pos, is);
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else if (token == "d")
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pos.print();
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else if (token == "flip")
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pos.flip();
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else if (token == "eval")
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{
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read_evaluation_uci_options(pos.side_to_move());
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cout << trace_evaluate(pos) << endl;
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}
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else if (token == "key")
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cout << "key: " << hex << pos.get_key()
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<< "\nmaterial key: " << pos.get_material_key()
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<< "\npawn key: " << pos.get_pawn_key() << endl;
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else if (token == "uci")
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cout << "id name " << engine_name()
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<< "\nid author " << engine_authors()
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<< "\n" << Options.print_all()
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<< "\nuciok" << endl;
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else
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cout << "Unknown command: " << cmd << endl;
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}
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else if (token == "key")
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cout << "key: " << hex << pos.get_key()
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<< "\nmaterial key: " << pos.get_material_key()
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<< "\npawn key: " << pos.get_pawn_key() << endl;
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else if (token == "uci")
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cout << "id name " << engine_name()
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<< "\nid author " << engine_authors()
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<< "\n" << Options.print_all()
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<< "\nuciok" << endl;
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else
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cout << "Unknown command: " << cmd << endl;
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return true;
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}
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@ -128,7 +130,7 @@ namespace {
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if (token == "startpos")
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{
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fen = StartPositionFEN;
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fen = StarFEN;
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is >> token; // Consume "moves" token if any
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}
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else if (token == "fen")
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