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https://github.com/sockspls/badfish
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Rename yields_to_threat and prevents_threat
Follow Lucas suggestions and better name these two functions. No functional change.
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894c43a1d6
commit
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1 changed files with 52 additions and 50 deletions
102
src/search.cpp
102
src/search.cpp
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@ -99,8 +99,8 @@ namespace {
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Value value_to_tt(Value v, int ply);
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Value value_from_tt(Value v, int ply);
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bool check_is_dangerous(Position& pos, Move move, Value futilityBase, Value beta);
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bool yields_to_threat(const Position& pos, Move move, Move threat);
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bool prevents_threat(const Position& pos, Move move, Move threat);
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bool allows_move(const Position& pos, Move first, Move second);
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bool prevents_move(const Position& pos, Move first, Move second);
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string uci_pv(const Position& pos, int depth, Value alpha, Value beta);
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struct Skill {
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@ -683,7 +683,7 @@ namespace {
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if ( depth < 5 * ONE_PLY
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&& (ss-1)->reduction
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&& threatMove != MOVE_NONE
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&& yields_to_threat(pos, (ss-1)->currentMove, threatMove))
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&& allows_move(pos, (ss-1)->currentMove, threatMove))
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threatExtension = true;
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}
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}
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@ -802,7 +802,7 @@ split_point_start: // At split points actual search starts from here
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if (PvNode && dangerous)
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ext = ONE_PLY;
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else if (threatExtension && prevents_threat(pos, move, threatMove))
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else if (threatExtension && prevents_move(pos, move, threatMove))
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ext = ONE_PLY;
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else if (givesCheck && pos.see_sign(move) >= 0)
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@ -847,7 +847,7 @@ split_point_start: // At split points actual search starts from here
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// Move count based pruning
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if ( depth < 16 * ONE_PLY
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&& moveCount >= FutilityMoveCounts[depth]
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&& (!threatMove || !prevents_threat(pos, move, threatMove)))
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&& (!threatMove || !prevents_move(pos, move, threatMove)))
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{
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if (SpNode)
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sp->mutex.lock();
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@ -1346,39 +1346,40 @@ split_point_start: // At split points actual search starts from here
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}
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// yields_to_threat() tests whether the move at previous ply yields to the so
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// called threat move (the best move returned from a null search that fails
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// low). Here 'yields to' means that the move somehow made the threat possible
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// for instance if the moving piece is the same in both moves.
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// allows_move() tests whether the move at previous ply (first) somehow makes a
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// second move possible, for instance if the moving piece is the same in both
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// moves. Normally the second move is the threat move (the best move returned
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// from a null search that fails low).
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bool yields_to_threat(const Position& pos, Move move, Move threat) {
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bool allows_move(const Position& pos, Move first, Move second) {
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assert(is_ok(move));
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assert(is_ok(threat));
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assert(color_of(pos.piece_on(from_sq(threat))) == ~pos.side_to_move());
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assert(is_ok(first));
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assert(is_ok(second));
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assert(color_of(pos.piece_on(from_sq(second))) == ~pos.side_to_move());
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assert(color_of(pos.piece_on(to_sq(first))) == ~pos.side_to_move());
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Square mfrom = from_sq(move);
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Square mto = to_sq(move);
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Square tfrom = from_sq(threat);
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Square tto = to_sq(threat);
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Square m1from = from_sq(first);
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Square m2from = from_sq(second);
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Square m1to = to_sq(first);
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Square m2to = to_sq(second);
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// The piece is the same or threat's destination was vacated by the move
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if (mto == tfrom || tto == mfrom)
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// The piece is the same or second's destination was vacated by the first move
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if (m1to == m2from || m2to == m1from)
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return true;
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// Threat moves through the vacated square
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if (between_bb(tfrom, tto) & mfrom)
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// Second one moves through the square vacated by first one
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if (between_bb(m2from, m2to) & m1from)
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return true;
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// Threat's destination is defended by the move's piece
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Bitboard matt = pos.attacks_from(pos.piece_on(mto), mto, pos.pieces() ^ tfrom);
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if (matt & tto)
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// Second's destination is defended by the first move's piece
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Bitboard m1att = pos.attacks_from(pos.piece_on(m1to), m1to, pos.pieces() ^ m2from);
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if (m1att & m2to)
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return true;
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// Threat gives a discovered check through the move's checking piece
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if (matt & pos.king_square(pos.side_to_move()))
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// Second move gives a discovered check through the first's checking piece
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if (m1att & pos.king_square(pos.side_to_move()))
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{
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assert(between_bb(mto, pos.king_square(pos.side_to_move())) & tfrom);
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assert(between_bb(m1to, pos.king_square(pos.side_to_move())) & m2from);
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return true;
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}
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@ -1386,51 +1387,52 @@ split_point_start: // At split points actual search starts from here
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}
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// prevents_threat() tests whether a move is able to defend against the so
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// called threat move (the best move returned from a null search that fails
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// low). In this case will not be pruned.
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// prevents_move() tests whether a move (first) is able to defend against an
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// opponent's move (second). In this case will not be pruned. Normally the
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// second move is the threat move (the best move returned from a null search
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// that fails low).
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bool prevents_threat(const Position& pos, Move move, Move threat) {
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bool prevents_move(const Position& pos, Move first, Move second) {
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assert(is_ok(move));
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assert(is_ok(threat));
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assert(!pos.is_capture_or_promotion(move));
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assert(!pos.is_passed_pawn_push(move));
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assert(is_ok(first));
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assert(is_ok(second));
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assert(!pos.is_capture_or_promotion(first));
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assert(!pos.is_passed_pawn_push(first));
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Square mfrom = from_sq(move);
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Square mto = to_sq(move);
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Square tfrom = from_sq(threat);
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Square tto = to_sq(threat);
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Square m1from = from_sq(first);
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Square m2from = from_sq(second);
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Square m1to = to_sq(first);
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Square m2to = to_sq(second);
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// Don't prune moves of the threatened piece
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if (mfrom == tto)
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if (m1from == m2to)
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return true;
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// If the threatened piece has value less than or equal to the value of the
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// threat piece, don't prune moves which defend it.
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if ( pos.is_capture(threat)
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&& ( PieceValue[MG][pos.piece_on(tfrom)] >= PieceValue[MG][pos.piece_on(tto)]
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|| type_of(pos.piece_on(tfrom)) == KING))
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if ( pos.is_capture(second)
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&& ( PieceValue[MG][pos.piece_on(m2from)] >= PieceValue[MG][pos.piece_on(m2to)]
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|| type_of(pos.piece_on(m2from)) == KING))
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{
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// Update occupancy as if the piece and the threat are moving
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Bitboard occ = pos.pieces() ^ mfrom ^ mto ^ tfrom;
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Piece piece = pos.piece_on(mfrom);
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Bitboard occ = pos.pieces() ^ m1from ^ m1to ^ m2from;
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Piece piece = pos.piece_on(m1from);
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// The moved piece attacks the square 'tto' ?
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if (pos.attacks_from(piece, mto, occ) & tto)
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if (pos.attacks_from(piece, m1to, occ) & m2to)
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return true;
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// Scan for possible X-ray attackers behind the moved piece
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Bitboard xray = (attacks_bb< ROOK>(tto, occ) & pos.pieces(color_of(piece), QUEEN, ROOK))
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| (attacks_bb<BISHOP>(tto, occ) & pos.pieces(color_of(piece), QUEEN, BISHOP));
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Bitboard xray = (attacks_bb< ROOK>(m2to, occ) & pos.pieces(color_of(piece), QUEEN, ROOK))
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| (attacks_bb<BISHOP>(m2to, occ) & pos.pieces(color_of(piece), QUEEN, BISHOP));
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// Verify attackers are triggered by our move and not already existing
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if (xray && (xray ^ (xray & pos.attacks_from<QUEEN>(tto))))
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if (xray && (xray ^ (xray & pos.attacks_from<QUEEN>(m2to))))
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return true;
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}
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// Don't prune safe moves which block the threat path
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if ((between_bb(tfrom, tto) & mto) && pos.see_sign(move) >= 0)
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if ((between_bb(m2from, m2to) & m1to) && pos.see_sign(first) >= 0)
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return true;
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return false;
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