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Additional tweaks in evaluate_unstoppable_pawns()
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 54 additions and 57 deletions
111
src/evaluate.cpp
111
src/evaluate.cpp
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@ -896,38 +896,39 @@ namespace {
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}
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// evaluate_unstoppable_pawns() evaluates the unstoppable passed pawns for both sides
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// evaluate_unstoppable_pawns() evaluates the unstoppable passed pawns for both sides, this is quite
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// conservative and returns a winning score only when we are very sure that the pawn is winning.
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template<bool HasPopCnt>
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Score evaluate_unstoppable_pawns(const Position& pos, EvalInfo& ei) {
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const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
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Bitboard b1, b2, queeningPath, candidates, supBB, sacBB;
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Square s1, s2, queeningSquare, supSq, sacSq;
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Bitboard b, b2, blockers, supporters, queeningPath, candidates;
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Square s, blockSq, queeningSquare;
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Color c, winnerSide, loserSide;
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bool pathDefended, opposed;
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int pliesToGo, movesToGo, oppMovesToGo;
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int pliesToGo, movesToGo, oppMovesToGo, sacptg, blockersCount, minKingDist, kingptg, d;
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int pliesToQueen[] = { 256, 256 };
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// Step 1. Hunt for unstoppable pawns. If we find at least one, record how many plies
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// are required for promotion
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// Step 1. Hunt for unstoppable passed pawns. If we find at least one,
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// record how many plies are required for promotion.
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for (c = WHITE; c <= BLACK; c++)
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{
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// Skip if other side has non-pawn pieces
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if (pos.non_pawn_material(opposite_color(c)))
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continue;
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b1 = ei.pi->passed_pawns(c);
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b = ei.pi->passed_pawns(c);
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while (b1)
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while (b)
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{
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s1 = pop_1st_bit(&b1);
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queeningSquare = relative_square(c, make_square(square_file(s1), RANK_8));
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queeningPath = squares_in_front_of(c, s1);
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s = pop_1st_bit(&b);
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queeningSquare = relative_square(c, make_square(square_file(s), RANK_8));
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queeningPath = squares_in_front_of(c, s);
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// Compute plies from queening and check direct advancement
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movesToGo = rank_distance(s1, queeningSquare) - int(relative_rank(c, s1) == RANK_2);
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// Compute plies to queening and check direct advancement
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movesToGo = rank_distance(s, queeningSquare) - int(relative_rank(c, s) == RANK_2);
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oppMovesToGo = square_distance(pos.king_square(opposite_color(c)), queeningSquare) - int(c != pos.side_to_move());
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pathDefended = ((ei.attackedBy[c][0] & queeningPath) == queeningPath);
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@ -946,9 +947,7 @@ namespace {
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continue;
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pliesToGo = 2 * movesToGo - int(c == pos.side_to_move());
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if (pliesToGo < pliesToQueen[c])
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pliesToQueen[c] = pliesToGo;
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pliesToQueen[c] = Min(pliesToQueen[c], pliesToGo);
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}
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}
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@ -961,91 +960,89 @@ namespace {
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loserSide = opposite_color(winnerSide);
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// Step 3. Can the losing side possibly create a new passed pawn and thus prevent the loss?
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// We collect the potential candidates in potentialBB.
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b1 = candidates = pos.pieces(PAWN, loserSide);
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b = candidates = pos.pieces(PAWN, loserSide);
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while (b1)
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while (b)
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{
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s1 = pop_1st_bit(&b1);
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s = pop_1st_bit(&b);
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// Compute plies from queening
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queeningSquare = relative_square(loserSide, make_square(square_file(s1), RANK_8));
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movesToGo = rank_distance(s1, queeningSquare) - int(relative_rank(loserSide, s1) == RANK_2);
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queeningSquare = relative_square(loserSide, make_square(square_file(s), RANK_8));
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movesToGo = rank_distance(s, queeningSquare) - int(relative_rank(loserSide, s) == RANK_2);
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pliesToGo = 2 * movesToGo - int(loserSide == pos.side_to_move());
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// Check if (without even considering any obstacles) we're too far away or doubled
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if ( pliesToQueen[winnerSide] + 3 <= pliesToGo
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|| (squares_in_front_of(loserSide, s1) & pos.pieces(PAWN, loserSide)))
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clear_bit(&candidates, s1);
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|| (squares_in_front_of(loserSide, s) & pos.pieces(PAWN, loserSide)))
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clear_bit(&candidates, s);
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}
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// If any candidate is already a passed pawn it _may_ promote in time. We give up.
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if (candidates & ei.pi->passed_pawns(loserSide))
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return SCORE_ZERO;
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// Step 4. Check new passed pawn creation through king capturing and sacrifices
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b1 = candidates;
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// Step 4. Check new passed pawn creation through king capturing and pawn sacrifices
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b = candidates;
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while (b1)
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while (b)
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{
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s1 = pop_1st_bit(&b1);
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s = pop_1st_bit(&b);
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sacptg = blockersCount = 0;
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minKingDist = kingptg = 256;
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// Compute plies from queening
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queeningSquare = relative_square(loserSide, make_square(square_file(s1), RANK_8));
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movesToGo = rank_distance(s1, queeningSquare) - int(relative_rank(loserSide, s1) == RANK_2);
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queeningSquare = relative_square(loserSide, make_square(square_file(s), RANK_8));
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movesToGo = rank_distance(s, queeningSquare) - int(relative_rank(loserSide, s) == RANK_2);
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pliesToGo = 2 * movesToGo - int(loserSide == pos.side_to_move());
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// Generate list of obstacles
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opposed = squares_in_front_of(loserSide, s1) & pos.pieces(PAWN, winnerSide);
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b2 = passed_pawn_mask(loserSide, s1) & pos.pieces(PAWN, winnerSide);
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// Generate list of blocking pawns and supporters
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supporters = neighboring_files_bb(s) & candidates;
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opposed = squares_in_front_of(loserSide, s) & pos.pieces(PAWN, winnerSide);
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blockers = passed_pawn_mask(loserSide, s) & pos.pieces(PAWN, winnerSide);
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assert(b2);
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assert(blockers);
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// How many plies does it take to remove all the obstacles?
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int sacptg = 0;
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int realObsCount = 0;
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int minKingDist = 256;
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int kingptg = 256;
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while (b2)
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// How many plies does it take to remove all the blocking pawns?
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while (blockers)
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{
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s2 = pop_1st_bit(&b2);
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blockSq = pop_1st_bit(&blockers);
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movesToGo = 256;
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// Check pawns that can give support to overcome obstacle, for instance
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// black pawns: a4, b4 white: b2 then pawn in b4 is giving support.
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if (!opposed)
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{
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supBB = in_front_bb(winnerSide, s2 + pawn_push(winnerSide)) & neighboring_files_bb(s1) & candidates;
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b2 = supporters & in_front_bb(winnerSide, blockSq + pawn_push(winnerSide));
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while (supBB) // This while-loop could be replaced with supSq = LSB/MSB(supBB) (depending on color)
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while (b2) // This while-loop could be replaced with LSB/MSB (depending on color)
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{
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supSq = pop_1st_bit(&supBB);
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movesToGo = Min(movesToGo, square_distance(s2, supSq) - 2);
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d = square_distance(blockSq, pop_1st_bit(&b2)) - 2;
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movesToGo = Min(movesToGo, d);
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}
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}
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// Check pawns that can be sacrificed
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sacBB = passed_pawn_mask(winnerSide, s2) & neighboring_files_bb(s2) & candidates & ~(1ULL << s1);
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// Check pawns that can be sacrificed against the blocking pawn
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b2 = attack_span_mask(winnerSide, blockSq) & candidates & ~(1ULL << s);
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while (sacBB) // This while-loop could be replaced with sacSq = LSB/MSB(sacBB) (depending on color)
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while (b2) // This while-loop could be replaced with LSB/MSB (depending on color)
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{
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sacSq = pop_1st_bit(&sacBB);
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movesToGo = Min(movesToGo, square_distance(s2, sacSq) - 2);
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d = square_distance(blockSq, pop_1st_bit(&b2)) - 2;
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movesToGo = Min(movesToGo, d);
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}
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// Good, obstacle can be destroyed with an immediate pawn sacrifice,
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// If obstacle can be destroyed with an immediate pawn exchange / sacrifice,
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// it's not a real obstacle and we have nothing to add to pliesToGo.
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if (movesToGo <= 0)
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continue;
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// Plies needed to sacrifice the pawn
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// Plies needed to sacrifice against all the blocking pawns
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sacptg += movesToGo * 2;
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realObsCount++;
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blockersCount++;
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// Plies needed for the king to capture opposing pawn
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minKingDist = Min(minKingDist, square_distance(pos.king_square(loserSide), s2));
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kingptg = (minKingDist + realObsCount) * 2;
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// Plies needed for the king to capture all the blocking pawns
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d = square_distance(pos.king_square(loserSide), blockSq);
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minKingDist = Min(minKingDist, d);
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kingptg = (minKingDist + blockersCount) * 2;
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}
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// Check if pawn sacrifice plan _may_ save the day
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