1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-07-11 19:49:14 +00:00

Additional tweaks in evaluate_unstoppable_pawns()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-05-01 11:00:19 +01:00
parent 75acd52415
commit db31efb8a6

View file

@ -896,38 +896,39 @@ namespace {
}
// evaluate_unstoppable_pawns() evaluates the unstoppable passed pawns for both sides
// evaluate_unstoppable_pawns() evaluates the unstoppable passed pawns for both sides, this is quite
// conservative and returns a winning score only when we are very sure that the pawn is winning.
template<bool HasPopCnt>
Score evaluate_unstoppable_pawns(const Position& pos, EvalInfo& ei) {
const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
Bitboard b1, b2, queeningPath, candidates, supBB, sacBB;
Square s1, s2, queeningSquare, supSq, sacSq;
Bitboard b, b2, blockers, supporters, queeningPath, candidates;
Square s, blockSq, queeningSquare;
Color c, winnerSide, loserSide;
bool pathDefended, opposed;
int pliesToGo, movesToGo, oppMovesToGo;
int pliesToGo, movesToGo, oppMovesToGo, sacptg, blockersCount, minKingDist, kingptg, d;
int pliesToQueen[] = { 256, 256 };
// Step 1. Hunt for unstoppable pawns. If we find at least one, record how many plies
// are required for promotion
// Step 1. Hunt for unstoppable passed pawns. If we find at least one,
// record how many plies are required for promotion.
for (c = WHITE; c <= BLACK; c++)
{
// Skip if other side has non-pawn pieces
if (pos.non_pawn_material(opposite_color(c)))
continue;
b1 = ei.pi->passed_pawns(c);
b = ei.pi->passed_pawns(c);
while (b1)
while (b)
{
s1 = pop_1st_bit(&b1);
queeningSquare = relative_square(c, make_square(square_file(s1), RANK_8));
queeningPath = squares_in_front_of(c, s1);
s = pop_1st_bit(&b);
queeningSquare = relative_square(c, make_square(square_file(s), RANK_8));
queeningPath = squares_in_front_of(c, s);
// Compute plies from queening and check direct advancement
movesToGo = rank_distance(s1, queeningSquare) - int(relative_rank(c, s1) == RANK_2);
// Compute plies to queening and check direct advancement
movesToGo = rank_distance(s, queeningSquare) - int(relative_rank(c, s) == RANK_2);
oppMovesToGo = square_distance(pos.king_square(opposite_color(c)), queeningSquare) - int(c != pos.side_to_move());
pathDefended = ((ei.attackedBy[c][0] & queeningPath) == queeningPath);
@ -946,9 +947,7 @@ namespace {
continue;
pliesToGo = 2 * movesToGo - int(c == pos.side_to_move());
if (pliesToGo < pliesToQueen[c])
pliesToQueen[c] = pliesToGo;
pliesToQueen[c] = Min(pliesToQueen[c], pliesToGo);
}
}
@ -961,91 +960,89 @@ namespace {
loserSide = opposite_color(winnerSide);
// Step 3. Can the losing side possibly create a new passed pawn and thus prevent the loss?
// We collect the potential candidates in potentialBB.
b1 = candidates = pos.pieces(PAWN, loserSide);
b = candidates = pos.pieces(PAWN, loserSide);
while (b1)
while (b)
{
s1 = pop_1st_bit(&b1);
s = pop_1st_bit(&b);
// Compute plies from queening
queeningSquare = relative_square(loserSide, make_square(square_file(s1), RANK_8));
movesToGo = rank_distance(s1, queeningSquare) - int(relative_rank(loserSide, s1) == RANK_2);
queeningSquare = relative_square(loserSide, make_square(square_file(s), RANK_8));
movesToGo = rank_distance(s, queeningSquare) - int(relative_rank(loserSide, s) == RANK_2);
pliesToGo = 2 * movesToGo - int(loserSide == pos.side_to_move());
// Check if (without even considering any obstacles) we're too far away or doubled
if ( pliesToQueen[winnerSide] + 3 <= pliesToGo
|| (squares_in_front_of(loserSide, s1) & pos.pieces(PAWN, loserSide)))
clear_bit(&candidates, s1);
|| (squares_in_front_of(loserSide, s) & pos.pieces(PAWN, loserSide)))
clear_bit(&candidates, s);
}
// If any candidate is already a passed pawn it _may_ promote in time. We give up.
if (candidates & ei.pi->passed_pawns(loserSide))
return SCORE_ZERO;
// Step 4. Check new passed pawn creation through king capturing and sacrifices
b1 = candidates;
// Step 4. Check new passed pawn creation through king capturing and pawn sacrifices
b = candidates;
while (b1)
while (b)
{
s1 = pop_1st_bit(&b1);
s = pop_1st_bit(&b);
sacptg = blockersCount = 0;
minKingDist = kingptg = 256;
// Compute plies from queening
queeningSquare = relative_square(loserSide, make_square(square_file(s1), RANK_8));
movesToGo = rank_distance(s1, queeningSquare) - int(relative_rank(loserSide, s1) == RANK_2);
queeningSquare = relative_square(loserSide, make_square(square_file(s), RANK_8));
movesToGo = rank_distance(s, queeningSquare) - int(relative_rank(loserSide, s) == RANK_2);
pliesToGo = 2 * movesToGo - int(loserSide == pos.side_to_move());
// Generate list of obstacles
opposed = squares_in_front_of(loserSide, s1) & pos.pieces(PAWN, winnerSide);
b2 = passed_pawn_mask(loserSide, s1) & pos.pieces(PAWN, winnerSide);
// Generate list of blocking pawns and supporters
supporters = neighboring_files_bb(s) & candidates;
opposed = squares_in_front_of(loserSide, s) & pos.pieces(PAWN, winnerSide);
blockers = passed_pawn_mask(loserSide, s) & pos.pieces(PAWN, winnerSide);
assert(b2);
assert(blockers);
// How many plies does it take to remove all the obstacles?
int sacptg = 0;
int realObsCount = 0;
int minKingDist = 256;
int kingptg = 256;
while (b2)
// How many plies does it take to remove all the blocking pawns?
while (blockers)
{
s2 = pop_1st_bit(&b2);
blockSq = pop_1st_bit(&blockers);
movesToGo = 256;
// Check pawns that can give support to overcome obstacle, for instance
// black pawns: a4, b4 white: b2 then pawn in b4 is giving support.
if (!opposed)
{
supBB = in_front_bb(winnerSide, s2 + pawn_push(winnerSide)) & neighboring_files_bb(s1) & candidates;
b2 = supporters & in_front_bb(winnerSide, blockSq + pawn_push(winnerSide));
while (supBB) // This while-loop could be replaced with supSq = LSB/MSB(supBB) (depending on color)
while (b2) // This while-loop could be replaced with LSB/MSB (depending on color)
{
supSq = pop_1st_bit(&supBB);
movesToGo = Min(movesToGo, square_distance(s2, supSq) - 2);
d = square_distance(blockSq, pop_1st_bit(&b2)) - 2;
movesToGo = Min(movesToGo, d);
}
}
// Check pawns that can be sacrificed
sacBB = passed_pawn_mask(winnerSide, s2) & neighboring_files_bb(s2) & candidates & ~(1ULL << s1);
// Check pawns that can be sacrificed against the blocking pawn
b2 = attack_span_mask(winnerSide, blockSq) & candidates & ~(1ULL << s);
while (sacBB) // This while-loop could be replaced with sacSq = LSB/MSB(sacBB) (depending on color)
while (b2) // This while-loop could be replaced with LSB/MSB (depending on color)
{
sacSq = pop_1st_bit(&sacBB);
movesToGo = Min(movesToGo, square_distance(s2, sacSq) - 2);
d = square_distance(blockSq, pop_1st_bit(&b2)) - 2;
movesToGo = Min(movesToGo, d);
}
// Good, obstacle can be destroyed with an immediate pawn sacrifice,
// If obstacle can be destroyed with an immediate pawn exchange / sacrifice,
// it's not a real obstacle and we have nothing to add to pliesToGo.
if (movesToGo <= 0)
continue;
// Plies needed to sacrifice the pawn
// Plies needed to sacrifice against all the blocking pawns
sacptg += movesToGo * 2;
realObsCount++;
blockersCount++;
// Plies needed for the king to capture opposing pawn
minKingDist = Min(minKingDist, square_distance(pos.king_square(loserSide), s2));
kingptg = (minKingDist + realObsCount) * 2;
// Plies needed for the king to capture all the blocking pawns
d = square_distance(pos.king_square(loserSide), blockSq);
minKingDist = Min(minKingDist, d);
kingptg = (minKingDist + blockersCount) * 2;
}
// Check if pawn sacrifice plan _may_ save the day