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Make variable naming consistent
moved_piece is the only variable in search not using camel case
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1 changed files with 8 additions and 8 deletions
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@ -550,7 +550,7 @@ namespace {
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Value bestValue, value, ttValue, eval;
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bool ttHit, inCheck, givesCheck, singularExtensionNode, improving;
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bool captureOrPromotion, doFullDepthSearch, moveCountPruning, skipQuiets, ttCapture;
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Piece moved_piece;
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Piece movedPiece;
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int moveCount, quietCount;
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// Step 1. Initialize node
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@ -848,7 +848,7 @@ moves_loop: // When in check search starts from here
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extension = DEPTH_ZERO;
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captureOrPromotion = pos.capture_or_promotion(move);
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moved_piece = pos.moved_piece(move);
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movedPiece = pos.moved_piece(move);
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givesCheck = type_of(move) == NORMAL && !pos.discovered_check_candidates()
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? pos.check_squares(type_of(pos.piece_on(from_sq(move)))) & to_sq(move)
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@ -906,8 +906,8 @@ moves_loop: // When in check search starts from here
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// Countermoves based pruning
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if ( lmrDepth < 3
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&& (*contHist[0])[moved_piece][to_sq(move)] < CounterMovePruneThreshold
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&& (*contHist[1])[moved_piece][to_sq(move)] < CounterMovePruneThreshold)
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&& (*contHist[0])[movedPiece][to_sq(move)] < CounterMovePruneThreshold
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&& (*contHist[1])[movedPiece][to_sq(move)] < CounterMovePruneThreshold)
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continue;
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// Futility pruning: parent node
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@ -942,7 +942,7 @@ moves_loop: // When in check search starts from here
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// Update the current move (this must be done after singular extension search)
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ss->currentMove = move;
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ss->contHistory = &thisThread->contHistory[moved_piece][to_sq(move)];
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ss->contHistory = &thisThread->contHistory[movedPiece][to_sq(move)];
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// Step 14. Make the move
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pos.do_move(move, st, givesCheck);
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@ -975,9 +975,9 @@ moves_loop: // When in check search starts from here
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r -= 2 * ONE_PLY;
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ss->statScore = thisThread->mainHistory[~pos.side_to_move()][from_to(move)]
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+ (*contHist[0])[moved_piece][to_sq(move)]
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+ (*contHist[1])[moved_piece][to_sq(move)]
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+ (*contHist[3])[moved_piece][to_sq(move)]
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+ (*contHist[0])[movedPiece][to_sq(move)]
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+ (*contHist[1])[movedPiece][to_sq(move)]
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+ (*contHist[3])[movedPiece][to_sq(move)]
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- 4000;
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// Decrease/increase reduction by comparing opponent's stat score
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