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Retire kingSquare[] array
It is redundant. Use pieceList[c][KING][0] instead. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 3 additions and 13 deletions
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@ -704,7 +704,7 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
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struct ReducedStateInfo {
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struct ReducedStateInfo {
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Key key, pawnKey, materialKey;
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Key key, pawnKey, materialKey;
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int castleRights, rule50;
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int castleRights, rule50;
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Square kingSquare[2], epSquare;
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Square epSquare;
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Value mgValue, egValue;
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Value mgValue, egValue;
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Value npMaterial[2];
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Value npMaterial[2];
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};
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};
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@ -784,10 +784,6 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
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board[to] = board[from];
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board[to] = board[from];
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board[from] = EMPTY;
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board[from] = EMPTY;
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// If the moving piece was a king, update the king square
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if (pt == KING)
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st->kingSquare[us] = to;
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// Update piece lists, note that index[from] is not updated and
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// Update piece lists, note that index[from] is not updated and
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// becomes stale. This works as long as index[] is accessed just
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// becomes stale. This works as long as index[] is accessed just
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// by known occupied squares.
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// by known occupied squares.
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@ -1005,9 +1001,6 @@ void Position::do_castle_move(Move m) {
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board[kto] = king;
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board[kto] = king;
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board[rto] = rook;
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board[rto] = rook;
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// Update king square
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st->kingSquare[us] = kto;
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// Update piece lists
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// Update piece lists
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pieceList[us][KING][index[kfrom]] = kto;
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pieceList[us][KING][index[kfrom]] = kto;
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pieceList[us][ROOK][index[rfrom]] = rto;
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pieceList[us][ROOK][index[rfrom]] = rto;
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@ -1519,9 +1512,6 @@ void Position::put_piece(Piece p, Square s) {
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set_bit(&byTypeBB[0], s); // HACK: byTypeBB[0] contains all occupied squares.
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set_bit(&byTypeBB[0], s); // HACK: byTypeBB[0] contains all occupied squares.
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pieceCount[c][pt]++;
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pieceCount[c][pt]++;
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if (pt == KING)
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st->kingSquare[c] = s;
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}
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}
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@ -89,7 +89,7 @@ enum Phase {
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struct StateInfo {
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struct StateInfo {
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Key key, pawnKey, materialKey;
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Key key, pawnKey, materialKey;
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int castleRights, rule50;
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int castleRights, rule50;
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Square kingSquare[2], epSquare;
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Square epSquare;
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Value mgValue, egValue;
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Value mgValue, egValue;
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Value npMaterial[2];
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Value npMaterial[2];
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@ -408,7 +408,7 @@ inline Square Position::ep_square() const {
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}
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}
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inline Square Position::king_square(Color c) const {
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inline Square Position::king_square(Color c) const {
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return st->kingSquare[c];
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return pieceList[c][KING][0];
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}
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}
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inline bool Position::can_castle_kingside(Color side) const {
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inline bool Position::can_castle_kingside(Color side) const {
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