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https://github.com/sockspls/badfish
synced 2025-04-29 08:13:08 +00:00
Do not shadow SplitPoint struct with search() parameter
Also retire move_is_killer() is called only from one place. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 46 additions and 56 deletions
102
src/search.cpp
102
src/search.cpp
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@ -284,7 +284,7 @@ namespace {
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Value id_loop(const Position& pos, Move searchMoves[]);
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Value root_search(Position& pos, SearchStack* ss, Move* pv, RootMoveList& rml, Value* alphaPtr, Value* betaPtr);
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template <NodeType PvNode, bool SplitPoint>
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template <NodeType PvNode, bool SpNode>
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Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int ply);
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template <NodeType PvNode>
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@ -302,7 +302,6 @@ namespace {
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bool value_is_mate(Value value);
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Value value_to_tt(Value v, int ply);
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Value value_from_tt(Value v, int ply);
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bool move_is_killer(Move m, SearchStack* ss);
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bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
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bool connected_threat(const Position& pos, Move m, Move threat);
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Value refine_eval(const TTEntry* tte, Value defaultEval, int ply);
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@ -965,7 +964,7 @@ namespace {
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// all this work again. We also don't need to store anything to the hash table
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// here: This is taken care of after we return from the split point.
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template <NodeType PvNode, bool SplitPoint>
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template <NodeType PvNode, bool SpNode>
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Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int ply) {
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assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
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@ -986,16 +985,18 @@ namespace {
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bool mateThreat = false;
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int moveCount = 0;
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int threadID = pos.thread();
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SplitPoint* sp = NULL;
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refinedValue = bestValue = value = -VALUE_INFINITE;
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oldAlpha = alpha;
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isCheck = pos.is_check();
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if (SplitPoint)
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if (SpNode)
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{
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sp = ss->sp;
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tte = NULL;
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ttMove = excludedMove = MOVE_NONE;
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threatMove = ss->sp->threatMove;
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mateThreat = ss->sp->mateThreat;
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threatMove = sp->threatMove;
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mateThreat = sp->mateThreat;
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goto split_point_start;
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}
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@ -1187,35 +1188,34 @@ split_point_start: // At split points actual search starts from here
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// Initialize a MovePicker object for the current position
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// FIXME currently MovePicker() c'tor is needless called also in SplitPoint
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MovePicker mpBase = MovePicker(pos, ttMove, depth, H, ss, (PvNode ? -VALUE_INFINITE : beta));
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MovePicker& mp = SplitPoint ? *ss->sp->mp : mpBase;
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MovePicker& mp = SpNode ? *sp->mp : mpBase;
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CheckInfo ci(pos);
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ss->bestMove = MOVE_NONE;
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singleEvasion = !SplitPoint && isCheck && mp.number_of_evasions() == 1;
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singleEvasion = !SpNode && isCheck && mp.number_of_evasions() == 1;
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futilityBase = ss->eval + ss->evalMargin;
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singularExtensionNode = !SplitPoint
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singularExtensionNode = !SpNode
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&& depth >= SingularExtensionDepth[PvNode]
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&& tte
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&& tte->move()
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&& !excludedMove // Do not allow recursive singular extension search
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&& (tte->type() & VALUE_TYPE_LOWER)
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&& tte->depth() >= depth - 3 * ONE_PLY;
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if (SpNode)
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{
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lock_grab(&(sp->lock));
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bestValue = sp->bestValue;
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}
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// Step 10. Loop through moves
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// Loop through all legal moves until no moves remain or a beta cutoff occurs
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if (SplitPoint)
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{
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lock_grab(&(ss->sp->lock));
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bestValue = ss->sp->bestValue;
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}
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while ( bestValue < beta
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&& (move = mp.get_next_move()) != MOVE_NONE
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&& !ThreadsMgr.thread_should_stop(threadID))
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{
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if (SplitPoint)
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if (SpNode)
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{
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moveCount = ++ss->sp->moveCount;
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lock_release(&(ss->sp->lock));
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moveCount = ++sp->moveCount;
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lock_release(&(sp->lock));
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}
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assert(move_is_ok(move));
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@ -1271,8 +1271,9 @@ split_point_start: // At split points actual search starts from here
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&& !(threatMove && connected_threat(pos, move, threatMove))
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&& bestValue > value_mated_in(PLY_MAX)) // FIXME bestValue is racy
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{
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if (SplitPoint)
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lock_grab(&(ss->sp->lock));
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if (SpNode)
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lock_grab(&(sp->lock));
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continue;
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}
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@ -1285,14 +1286,15 @@ split_point_start: // At split points actual search starts from here
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if (futilityValueScaled < beta)
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{
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if (SplitPoint)
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if (SpNode)
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{
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lock_grab(&(ss->sp->lock));
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if (futilityValueScaled > ss->sp->bestValue)
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ss->sp->bestValue = bestValue = futilityValueScaled;
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lock_grab(&(sp->lock));
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if (futilityValueScaled > sp->bestValue)
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sp->bestValue = bestValue = futilityValueScaled;
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}
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else if (futilityValueScaled > bestValue)
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bestValue = futilityValueScaled;
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continue;
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}
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}
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@ -1302,7 +1304,7 @@ split_point_start: // At split points actual search starts from here
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// Step extra. pv search (only in PV nodes)
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// The first move in list is the expected PV
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if (!SplitPoint && PvNode && moveCount == 1)
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if (!SpNode && PvNode && moveCount == 1)
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value = newDepth < ONE_PLY ? -qsearch<PV>(pos, ss+1, -beta, -alpha, DEPTH_ZERO, ply+1)
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: - search<PV>(pos, ss+1, -beta, -alpha, newDepth, ply+1);
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else
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@ -1315,12 +1317,12 @@ split_point_start: // At split points actual search starts from here
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&& !captureOrPromotion
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&& !dangerous
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&& !move_is_castle(move)
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&& !move_is_killer(move, ss))
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&& !(ss->killers[0] == move || ss->killers[1] == move))
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{
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ss->reduction = reduction<PvNode>(depth, moveCount);
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if (ss->reduction)
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{
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alpha = SplitPoint ? ss->sp->alpha : alpha;
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alpha = SpNode ? sp->alpha : alpha;
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Depth d = newDepth - ss->reduction;
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value = d < ONE_PLY ? -qsearch<NonPV>(pos, ss+1, -(alpha+1), -alpha, DEPTH_ZERO, ply+1)
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: - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, ply+1);
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@ -1336,7 +1338,7 @@ split_point_start: // At split points actual search starts from here
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assert(newDepth - ONE_PLY >= ONE_PLY);
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ss->reduction = ONE_PLY;
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alpha = SplitPoint ? ss->sp->alpha : alpha;
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alpha = SpNode ? sp->alpha : alpha;
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth-ss->reduction, ply+1);
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doFullDepthSearch = (value > alpha);
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}
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@ -1346,7 +1348,7 @@ split_point_start: // At split points actual search starts from here
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// Step 15. Full depth search
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if (doFullDepthSearch)
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{
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alpha = SplitPoint ? ss->sp->alpha : alpha;
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alpha = SpNode ? sp->alpha : alpha;
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value = newDepth < ONE_PLY ? -qsearch<NonPV>(pos, ss+1, -(alpha+1), -alpha, DEPTH_ZERO, ply+1)
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: - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, ply+1);
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@ -1365,20 +1367,20 @@ split_point_start: // At split points actual search starts from here
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assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
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// Step 17. Check for new best move
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if (SplitPoint)
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if (SpNode)
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{
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lock_grab(&(ss->sp->lock));
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bestValue = ss->sp->bestValue;
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alpha = ss->sp->alpha;
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lock_grab(&(sp->lock));
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bestValue = sp->bestValue;
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alpha = sp->alpha;
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}
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if (value > bestValue && !(SplitPoint && ThreadsMgr.thread_should_stop(threadID)))
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if (value > bestValue && !(SpNode && ThreadsMgr.thread_should_stop(threadID)))
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{
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bestValue = value;
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if (value > alpha)
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{
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if (SplitPoint && (!PvNode || value >= beta))
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ss->sp->stopRequest = true;
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if (SpNode && (!PvNode || value >= beta))
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sp->stopRequest = true;
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if (PvNode && value < beta) // We want always alpha < beta
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alpha = value;
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@ -1388,16 +1390,16 @@ split_point_start: // At split points actual search starts from here
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ss->bestMove = move;
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}
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if (SplitPoint)
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if (SpNode)
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{
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ss->sp->bestValue = bestValue;
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ss->sp->alpha = alpha;
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ss->sp->parentSstack->bestMove = ss->bestMove;
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sp->bestValue = bestValue;
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sp->alpha = alpha;
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sp->parentSstack->bestMove = ss->bestMove;
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}
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}
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// Step 18. Check for split
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if ( !SplitPoint
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if ( !SpNode
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&& depth >= MinimumSplitDepth
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&& ThreadsMgr.active_threads() > 1
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&& bestValue < beta
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@ -1409,11 +1411,11 @@ split_point_start: // At split points actual search starts from here
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threatMove, mateThreat, moveCount, &mp, PvNode);
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}
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if (SplitPoint)
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if (SpNode)
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{
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/* Here we have the lock still grabbed */
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ss->sp->slaves[threadID] = 0;
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lock_release(&(ss->sp->lock));
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sp->slaves[threadID] = 0;
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lock_release(&(sp->lock));
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return bestValue;
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}
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@ -1717,17 +1719,6 @@ split_point_start: // At split points actual search starts from here
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}
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// move_is_killer() checks if the given move is among the killer moves
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bool move_is_killer(Move m, SearchStack* ss) {
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if (ss->killers[0] == m || ss->killers[1] == m)
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return true;
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return false;
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}
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// extension() decides whether a move should be searched with normal depth,
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// or with extended depth. Certain classes of moves (checking moves, in
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// particular) are searched with bigger depth than ordinary moves and in
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@ -1873,7 +1864,6 @@ split_point_start: // At split points actual search starts from here
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void update_history(const Position& pos, Move move, Depth depth,
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Move movesSearched[], int moveCount) {
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Move m;
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H.success(pos.piece_on(move_from(move)), move_to(move), depth);
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