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https://github.com/sockspls/badfish
synced 2025-05-01 01:03:09 +00:00
Propagate "move is check" info to do_move()
When false (common case) we avoid to update checkers bitboard that although not so costly slows down a bit this very hot and critical path. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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3 changed files with 32 additions and 26 deletions
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@ -689,7 +689,7 @@ void Position::do_move(Move m, StateInfo& newSt) {
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do_move(m, newSt, discovered_check_candidates(side_to_move()));
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do_move(m, newSt, discovered_check_candidates(side_to_move()));
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}
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}
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void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
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void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates, bool moveCanBeCheck) {
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assert(is_ok());
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assert(is_ok());
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assert(move_is_ok(m));
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assert(move_is_ok(m));
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@ -858,21 +858,25 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
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st->key = key;
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st->key = key;
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// Update checkers bitboard, piece must be already moved
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// Update checkers bitboard, piece must be already moved
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if (ep | pm)
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st->checkersBB = EmptyBoardBB;
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st->checkersBB = attackers_to(king_square(them)) & pieces_of_color(us);
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else
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if (moveCanBeCheck)
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{
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{
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st->checkersBB = EmptyBoardBB;
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if (ep | pm)
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Square ksq = king_square(them);
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st->checkersBB = attackers_to(king_square(them)) & pieces_of_color(us);
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switch (pt)
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else
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{
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{
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case PAWN: update_checkers<PAWN>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
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Square ksq = king_square(them);
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case KNIGHT: update_checkers<KNIGHT>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
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switch (pt)
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case BISHOP: update_checkers<BISHOP>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
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{
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case ROOK: update_checkers<ROOK>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
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case PAWN: update_checkers<PAWN>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
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case QUEEN: update_checkers<QUEEN>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
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case KNIGHT: update_checkers<KNIGHT>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
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case KING: update_checkers<KING>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
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case BISHOP: update_checkers<BISHOP>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
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default: assert(false); break;
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case ROOK: update_checkers<ROOK>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
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case QUEEN: update_checkers<QUEEN>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
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case KING: update_checkers<KING>(&(st->checkersBB), ksq, from, to, dcCandidates); break;
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default: assert(false); break;
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}
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}
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}
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}
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}
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@ -236,7 +236,7 @@ public:
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// Doing and undoing moves
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// Doing and undoing moves
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void saveState();
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void saveState();
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void do_move(Move m, StateInfo& st);
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void do_move(Move m, StateInfo& st);
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void do_move(Move m, StateInfo& st, Bitboard dcCandidates);
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void do_move(Move m, StateInfo& st, Bitboard dcCandidates, bool moveCanBeCheck = true);
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void undo_move(Move m);
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void undo_move(Move m);
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void do_null_move(StateInfo& st);
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void do_null_move(StateInfo& st);
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void undo_null_move();
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void undo_null_move();
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@ -334,7 +334,6 @@ int perft(Position& pos, Depth depth)
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{
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{
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Move move;
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Move move;
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MovePicker mp = MovePicker(pos, MOVE_NONE, depth, H);
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MovePicker mp = MovePicker(pos, MOVE_NONE, depth, H);
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Bitboard dcCandidates = pos.discovered_check_candidates(pos.side_to_move());
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int sum = 0;
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int sum = 0;
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// If we are at the last ply we don't need to do and undo
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// If we are at the last ply we don't need to do and undo
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@ -346,10 +345,11 @@ int perft(Position& pos, Depth depth)
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}
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}
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// Loop through all legal moves
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// Loop through all legal moves
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CheckInfo ci(pos);
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while ((move = mp.get_next_move()) != MOVE_NONE)
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while ((move = mp.get_next_move()) != MOVE_NONE)
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{
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{
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StateInfo st;
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StateInfo st;
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pos.do_move(move, st, dcCandidates);
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pos.do_move(move, st, ci.dcCandidates, pos.move_is_check(move, ci));
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sum += perft(pos, depth - OnePly);
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sum += perft(pos, depth - OnePly);
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pos.undo_move(move);
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pos.undo_move(move);
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}
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}
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@ -862,7 +862,7 @@ namespace {
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Value oldAlpha = alpha;
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Value oldAlpha = alpha;
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Value value;
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Value value;
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Bitboard dcCandidates = pos.discovered_check_candidates(pos.side_to_move());
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CheckInfo ci(pos);
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// Loop through all the moves in the root move list
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// Loop through all the moves in the root move list
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for (int i = 0; i < rml.move_count() && !AbortSearch; i++)
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for (int i = 0; i < rml.move_count() && !AbortSearch; i++)
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@ -904,7 +904,7 @@ namespace {
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newDepth = (Iteration - 2) * OnePly + ext + InitialDepth;
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newDepth = (Iteration - 2) * OnePly + ext + InitialDepth;
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// Make the move, and search it
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// Make the move, and search it
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pos.do_move(move, st, dcCandidates);
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pos.do_move(move, st, ci.dcCandidates);
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if (i < MultiPV)
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if (i < MultiPV)
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{
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{
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@ -1135,7 +1135,7 @@ namespace {
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newDepth = depth - OnePly + ext;
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newDepth = depth - OnePly + ext;
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// Make and search the move
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// Make and search the move
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pos.do_move(move, st, ci.dcCandidates);
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pos.do_move(move, st, ci.dcCandidates, moveIsCheck);
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if (moveCount == 1) // The first move in list is the PV
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if (moveCount == 1) // The first move in list is the PV
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value = -search_pv(pos, ss, -beta, -alpha, newDepth, ply+1, threadID);
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value = -search_pv(pos, ss, -beta, -alpha, newDepth, ply+1, threadID);
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@ -1423,7 +1423,7 @@ namespace {
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}
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}
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// Make and search the move
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// Make and search the move
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pos.do_move(move, st, ci.dcCandidates);
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pos.do_move(move, st, ci.dcCandidates, moveIsCheck);
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// Try to reduce non-pv search depth by one ply if move seems not problematic,
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// Try to reduce non-pv search depth by one ply if move seems not problematic,
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// if the move fails high will be re-searched at full depth.
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// if the move fails high will be re-searched at full depth.
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@ -1520,7 +1520,7 @@ namespace {
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StateInfo st;
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StateInfo st;
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Move ttMove, move;
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Move ttMove, move;
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Value staticValue, bestValue, value, futilityValue;
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Value staticValue, bestValue, value, futilityValue;
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bool isCheck, enoughMaterial;
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bool isCheck, enoughMaterial, moveIsCheck;
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const TTEntry* tte = NULL;
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const TTEntry* tte = NULL;
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int moveCount = 0;
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int moveCount = 0;
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bool pvNode = (beta - alpha != 1);
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bool pvNode = (beta - alpha != 1);
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@ -1602,12 +1602,14 @@ namespace {
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moveCount++;
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moveCount++;
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ss[ply].currentMove = move;
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ss[ply].currentMove = move;
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moveIsCheck = pos.move_is_check(move, ci);
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// Futility pruning
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// Futility pruning
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if ( enoughMaterial
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if ( enoughMaterial
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&& !isCheck
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&& !isCheck
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&& !pvNode
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&& !pvNode
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&& !moveIsCheck
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&& !move_is_promotion(move)
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&& !move_is_promotion(move)
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&& !pos.move_is_check(move, ci)
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&& !pos.move_is_passed_pawn_push(move))
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&& !pos.move_is_passed_pawn_push(move))
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{
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{
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futilityValue = staticValue
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futilityValue = staticValue
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@ -1633,7 +1635,7 @@ namespace {
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continue;
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continue;
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// Make and search the move
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// Make and search the move
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pos.do_move(move, st, ci.dcCandidates);
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pos.do_move(move, st, ci.dcCandidates, moveIsCheck);
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value = -qsearch(pos, ss, -beta, -alpha, depth-OnePly, ply+1, threadID);
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value = -qsearch(pos, ss, -beta, -alpha, depth-OnePly, ply+1, threadID);
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pos.undo_move(move);
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pos.undo_move(move);
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@ -1760,7 +1762,7 @@ namespace {
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// Make and search the move.
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// Make and search the move.
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StateInfo st;
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StateInfo st;
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pos.do_move(move, st, sp->dcCandidates);
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pos.do_move(move, st, sp->dcCandidates, moveIsCheck);
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// Try to reduce non-pv search depth by one ply if move seems not problematic,
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// Try to reduce non-pv search depth by one ply if move seems not problematic,
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// if the move fails high will be re-searched at full depth.
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// if the move fails high will be re-searched at full depth.
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@ -1866,7 +1868,7 @@ namespace {
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// Make and search the move.
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// Make and search the move.
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StateInfo st;
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StateInfo st;
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pos.do_move(move, st, sp->dcCandidates);
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pos.do_move(move, st, sp->dcCandidates, moveIsCheck);
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// Try to reduce non-pv search depth by one ply if move seems not problematic,
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// Try to reduce non-pv search depth by one ply if move seems not problematic,
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// if the move fails high will be re-searched at full depth.
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// if the move fails high will be re-searched at full depth.
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